Author Topic: How to use "Nvidia normalmapfilter"  (Read 1389 times)

Offline Krätzer

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How to use "Nvidia normalmapfilter"
« on: 04-06-2009, 22:06:31 »
Hey, i have a Question^^
How can i make new mapfilter with this tool. Example i want to make a new Bf109 skin for my own or for Friends.
I add new Rivets and Panel Lines, so i need ah new Data like in this example "BF109E7_trop_b.dds". So that my new Bf109 Skin looks great in FH2 =)

So how i create this Data, picture what ever^^

Greetz and thx for Help =)

Offline Sir Apple

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Re: How to use "Nvidia normalmapfilter"
« Reply #1 on: 04-06-2009, 23:06:19 »
So you want to know how to make an actual normal map?

Follow this simple tut:

http://img521.imageshack.us/img521/9046/normalmapminitutrf7.jpg

After you do the painting, click "Height2Normals" and adjust the smoothness and etc accordingly (don't go overboard with it). I assume we are talking about the same plugin... I only know of one Nvidia plugin, and its what I use.

Play around with it a bit to learn what it does exactly though. Normal maps are very powerful so its important to use them correctly.

« Last Edit: 05-06-2009, 03:06:58 by Sir Apple »