As the title says, I would like to suggest deviation for tanks. For those who aren't up to date; deviation is an accuracy penalty you get when you fire too fast after moving your sights before you got settled.
There was an ongoing discussion about adding standarized speeds for tankturrets to counter, say 'speed haxz0rs', who turn up their sensitivity so they can turn their turrets faster; resulting in a rotation in a mere two seconds which would take a very lot longer in real life. However that idea was turned down due to keyboard issues etc and was forgotten about.
But then I saw the light, playing Men of War which has a deviation for tanks. If you use direct control and turn the turret, you'll need to wait some time before the main gun can fire accurately. This simulates the crew having to measure out new distances etc, and I thought it rocked.
So, I think it would be great to add this to FH2. It would revolutionize tank combat:
- no more ninja turret turning;
- ambushes [StuG] become way more effective;
- no more 100% accuracy battles;
- vehicle gameplay will become more matching with infantry I think, a bit slower because of the settle times.
Offcourse Blitzkrieg should still be possible, so the smaller the tank, the less deviation and settle time.
Only one question remaines: is it possible?