Author Topic: Deviation for tanks  (Read 3143 times)

Offline Sander93

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Deviation for tanks
« on: 07-07-2010, 22:07:14 »
As the title says, I would like to suggest deviation for tanks. For those who aren't up to date; deviation is an accuracy penalty you get when you fire too fast after moving your sights before you got settled.

There was an ongoing discussion about adding standarized speeds for tankturrets to counter, say 'speed haxz0rs', who turn up their sensitivity so they can turn their turrets faster; resulting in a rotation in a mere two seconds which would take a very lot longer in real life. However that idea was turned down due to keyboard issues etc and was forgotten about.

But then I saw the light, playing Men of War which has a deviation for tanks. If you use direct control and turn the turret, you'll need to wait some time before the main gun can fire accurately. This simulates the crew having to measure out new distances etc, and I thought it rocked.

So, I think it would be great to add this to FH2. It would revolutionize tank combat:
- no more ninja turret turning;
- ambushes [StuG] become way more effective;
- no more 100% accuracy battles;
- vehicle gameplay will become more matching with infantry I think, a bit slower because of the settle times.
Offcourse Blitzkrieg should still be possible, so the smaller the tank, the less deviation and settle time.

Only one question remaines: is it possible?

Offline THeTA0123

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Re: Deviation for tanks
« Reply #1 on: 07-07-2010, 22:07:06 »
I fully support this. 100%
This stops sensitivity hackers hacking tigers and Wolverines and Add up in the tanking realism.
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Offline Duke_Dutch

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Re: Deviation for tanks
« Reply #2 on: 07-07-2010, 23:07:56 »
wonder full idea,  ;D

It sounds good, realistic and balanced.

No more 100% fast kills.
I support this idea totaly.

Offline Toddel

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Re: Deviation for tanks
« Reply #3 on: 07-07-2010, 23:07:07 »
You think we did not try everything about this Mouse sensity Turret moving? Only chance against would be control with arrow keys. and we didnt want that.

Offline Mazz

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Re: Deviation for tanks
« Reply #4 on: 08-07-2010, 00:07:08 »
Toddel, it not changing the turret speed or method of control, but adding a deviation while moving, much like what an Bren has while on the run. It wouldn't effect the control methods or people changing sensitivity.

Its actually a pretty good idea, although I shoot on the move alot so that part is depressing.
Michael Wittmann's gunner, Bobby Woll, was known to be an excellent Marksman.
He could hit targets at range even on the move.


Offline Ahonen

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Re: Deviation for tanks
« Reply #5 on: 08-07-2010, 00:07:55 »
I'm all for this.
Tank battles are decided way too fast right now.
And seeing tank destroyers counter flankers by rotating their turrets lightning fast and hitting while on the move is becoming quite annoying.
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Offline MaJ.P.Bouras

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Re: Deviation for tanks
« Reply #6 on: 08-07-2010, 02:07:33 »
You have my Gras Mle 1874

Offline DAzLAYER

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Re: Deviation for tanks
« Reply #7 on: 08-07-2010, 02:07:20 »
...
- vehicle gameplay will become more matching with infantry I think, a bit slower because of the settle times.
...

I think infantry fights are way faster than tank battles.

Also every argument to implement deviation to tanks can be used for doing it to infanty aswell. Maybe you want to turn it into Brothers in Arms where the numbers of bullets fired at the target and "luck" is the most important thing during combat, not being well "trained" with your weapons.

Offline Ahonen

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Re: Deviation for tanks
« Reply #8 on: 08-07-2010, 03:07:01 »
...
- vehicle gameplay will become more matching with infantry I think, a bit slower because of the settle times.
...

I think infantry fights are way faster than tank battles.

Also every argument to implement deviation to tanks can be used for doing it to infanty aswell. Maybe you want to turn it into Brothers in Arms where the numbers of bullets fired at the target and "luck" is the most important thing during combat, not being well "trained" with your weapons.

Edit: Nevermind, didn't understand well what you meant at first.
Also, I agree on infantry.
« Last Edit: 08-07-2010, 03:07:00 by Ahonen »
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Offline evhgear

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Re: Deviation for tanks
« Reply #9 on: 08-07-2010, 04:07:37 »
That's a great idea, this is a must for this mod, no more ninja style tanker.

And if we can change aslo the deviation on coaxial MG's on tanks because I always hated the fact that that tanks use their coaxial MG as a kind of sniper and kill you when you are at the limit of the fog of the map.

Offline General_Henry

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Re: Deviation for tanks
« Reply #10 on: 08-07-2010, 05:07:19 »
Toddel, it not changing the turret speed or method of control, but adding a deviation while moving, much like what an Bren has while on the run. It wouldn't effect the control methods or people changing sensitivity.

Its actually a pretty good idea, although I shoot on the move alot so that part is depressing.

Toddel is not dumb...

Offline Mazz

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Re: Deviation for tanks
« Reply #11 on: 08-07-2010, 06:07:26 »
Toddel, it not changing the turret speed or method of control, but adding a deviation while moving, much like what an Bren has while on the run. It wouldn't effect the control methods or people changing sensitivity.

Its actually a pretty good idea, although I shoot on the move alot so that part is depressing.

Toddel is not dumb...

I did not say that, I think he might have misread the suggestions for one based on the method of turret control, and not the actual suggestion of just adding movement deviation to the guns, which has nothing to do with control scheme.

It seems like should be possible given the deviation in most guns and the code being there for handweapons, and I have not seen the suggestion brought up at all before.
« Last Edit: 08-07-2010, 06:07:11 by Mazz »
Michael Wittmann's gunner, Bobby Woll, was known to be an excellent Marksman.
He could hit targets at range even on the move.


Offline DLFReporter

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Re: Deviation for tanks
« Reply #12 on: 08-07-2010, 08:07:19 »
...
And if we can change aslo the deviation on coaxial MG's on tanks because I always hated the fact that that tanks use their coaxial MG as a kind of sniper and kill you when you are at the limit of the fog of the map.

Actually tank MGs do have quite a big cone of fire.
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Offline Paavopesusieni

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Re: Deviation for tanks
« Reply #13 on: 08-07-2010, 09:07:37 »
This would lead to total camping, no more armor support for inf because of this.

Offline Ahonen

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Re: Deviation for tanks
« Reply #14 on: 08-07-2010, 09:07:09 »
That's a great idea, this is a must for this mod, no more ninja style tanker.

And if we can change aslo the deviation on coaxial MG's on tanks because I always hated the fact that that tanks use their coaxial MG as a kind of sniper and kill you when you are at the limit of the fog of the map.

Co-axial MGs are far from accurate already...
They kill at short range and suppress at long range, I find them fine.
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