Author Topic: Tunis 64  (Read 11081 times)

Offline Kwiot

  • Jr. Member
  • **
  • Posts: 793
  • POLISH ACE
    • View Profile
Re: Tunis 64
« Reply #60 on: 24-11-2011, 18:11:47 »
Yeah, but the ticket ratio is too big... Brits can always win without making Germans bleed...

Offline Natty

  • Developer
  • ******
  • Posts: 3.170
    • View Profile
Re: Tunis 64
« Reply #61 on: 03-01-2012, 07:01:19 »
Forgotten Hope 2 have been redesigned to handle these issues differently, thanks to clever python updates we can handle the ticket balance differently.

actually, by fixing a broken BF2 feature  8)

Offline hyperanthropos

  • Jr. Member
  • **
  • Posts: 338
    • View Profile
Re: Tunis 64
« Reply #62 on: 20-02-2012, 13:02:33 »
Can we please have a italian M37 for gerries?

Is it the italian MG Tripod you are talking about? As an axcahnge for the MG34 Lafette?

If this is the case. Hell no. Not an other italien machine gun that is utter bullshit just as the italien LMG currently ingame. The Mg34 Lafette is so awesome on this map never replace it with anything.

The M37 would probably have a lower tripod than the Mg34 Lafette which would make many great Lafette spots totally useless.

Offline Flippy Warbear

  • Global Moderator
  • *****
  • Posts: 6.879
  • Adequately docile
    • View Profile
Re: Tunis 64
« Reply #63 on: 20-02-2012, 15:02:30 »
In regards of Tunis, a M37 can be added to it without removing lafettes. Its not a problem since its a map that doesnt hog resources that much.

Offline AdamPA1006

  • Jr. Member
  • **
  • Posts: 415
    • View Profile
Re: Tunis 64
« Reply #64 on: 18-07-2012, 06:07:48 »
Played the map a few times with new patch, and I honestly think its pretty balanced now. A decent British team using SMOKE a lot can move up effectively. The only problem is the last flag, I have never seen it capped, ever. Design a way for British to cap the last flag easier, and the map will be just about as balanced as it can get.

Offline CHRISTIEFRONTDRIVE

  • Full Member
  • ***
  • Posts: 1.448
    • View Profile
Re: Tunis 64
« Reply #65 on: 22-07-2012, 09:07:47 »
Just so everyone knows, on the 16 version of Tunis there is some kind of bug that causes British soldiers to spawn in the German main, giving you great shots at enemy infantry moving towards the flag but only 9 seconds to play with, as you are ten miles out of bounds :D.
Quote from: TASSER1
you suck. noone likes you. and your mother isn't pretty

Quote from: Eightball1182
Andrew.Drunk.Drive...I love u man. You get it...u get it 100%. Stay cool Canada brother.

Offline Captain Fozzington

  • Newbie
  • *
  • Posts: 4
    • View Profile
Re: Tunis 64
« Reply #66 on: 27-08-2012, 18:08:57 »
This is rather off topic when considering that the previous discussion on this thread was centred around balance, but are the British troops on this map (post 2.45) supposed to be wearing Normandy uniforms with Africa helmets? Or am I suffering from a glitch?

Offline ajappat

  • "Cheater"
  • Hero Member
  • ****
  • Posts: 2.599
    • View Profile
Re: Tunis 64
« Reply #67 on: 27-08-2012, 18:08:53 »
This is rather off topic when considering that the previous discussion on this thread was centred around balance, but are the British troops on this map (post 2.45) supposed to be wearing Normandy uniforms with Africa helmets? Or am I suffering from a glitch?
http://fhpubforum.warumdarum.de/index.php?topic=17875.0

Supposed to be like that.

Offline Captain Fozzington

  • Newbie
  • *
  • Posts: 4
    • View Profile
Re: Tunis 64
« Reply #68 on: 30-08-2012, 22:08:28 »
This is rather off topic when considering that the previous discussion on this thread was centred around balance, but are the British troops on this map (post 2.45) supposed to be wearing Normandy uniforms with Africa helmets? Or am I suffering from a glitch?
http://fhpubforum.warumdarum.de/index.php?topic=17875.0

Supposed to be like that.

Huh, odd. Thanks for that info, though.

Offline BaskaBommi

  • Jr. Member
  • **
  • Posts: 304
  • Fought the Battle of the Nazisis
    • View Profile
Re: Tunis 64
« Reply #69 on: 22-10-2012, 06:10:44 »
Needs more points where the Brits could attack in the beginning. It's a grenadefeast! British troops get slaughtered half of their tickets from the very start.
Steam-name: Sinko-Zimo

Offline Gunnerz

  • Jr. Member
  • **
  • Posts: 114
    • View Profile
Re: Tunis 64
« Reply #70 on: 31-10-2012, 19:10:31 »
Might aswell add some vehicles for the british.
Vickers light tank or brencarrier for example.




Offline Turkish007

  • Masterspammer
  • ****
  • Posts: 4.047
  • Mini-mod necromancer
    • View Profile
Re: Tunis 64
« Reply #71 on: 11-11-2012, 19:11:38 »


How about making the Axis tag DE/ITA, and also putting some Italian voices to add realism? Its stupid when an Italian soldier speaks German in a fluent German accent   :P

Offline McCloskey

  • Developer
  • ******
  • Posts: 1.297
  • Heart or head... either way Jerry's dead!
    • View Profile
Re: Tunis 64
« Reply #72 on: 13-11-2012, 01:11:12 »
not sure if possible engine-wise, even if it is, you'll get the typical "other stuff has priority over this" response anyway, so...

Offline Steel_Lion_FIN

  • Full Member
  • ***
  • Posts: 1.475
  • Mostly drunk.
    • View Profile
Re: Tunis 64
« Reply #73 on: 09-12-2012, 21:12:08 »
Mortar in the brit main, please?
I'd rather play Kimble with my ass!


Offline hyperanthropos

  • Jr. Member
  • **
  • Posts: 338
    • View Profile
Re: Tunis 64
« Reply #74 on: 10-12-2012, 09:12:19 »
I dont think any arty or vehicles are a good idea. For vehicles they would just get stuck everywhere.
And arty the mortar on Brest has just been removed to stop this massiv mortar (spanw)raping at least for the Germans.
And now add a mortar to tunis this would be an incredicly worse kind of spam. No please.