Author Topic: We Need this. Dynamic Sky  (Read 3838 times)

Offline Torenico

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We Need this. Dynamic Sky
« on: 22-06-2010, 04:06:26 »
Seriusly, if this is true, who said bf2 engine sucks!, bf2 engine sucks you now. Er.

Okay, so i logged on Youtube after, a long time and i found this, video. I dunno, i cant believe my eyes, damn!, i mean. Jesus!

http://www.youtube.com/watch?v=alH-6JoCzII

I Mean, seriusly? Dynamic Sky, Day n' Night? and with PERFECT Lightnings! no bugs visible, OMG!

Something tells me its not True, the shadows and stuff looks like if they were taken from Google Earth, who knows.

Maybe not usefull for All maps but, maybe for a battle that was fought for weeks or something, could add some realism. problem is, what do you with Night? Unless you find a way to turn Lights on as soon as is Night then i doubt it will work well in FH2, PR is other Thing, NV Goggles, there. But, worth a try in FH2!

Can we haz, plox?


Offline Alakazou

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Re: We Need this. Dynamic Sky
« Reply #1 on: 22-06-2010, 04:06:37 »
Woah it will be a nice feature, but like you said, not for all map.

Offline Eat Uranium

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Re: We Need this. Dynamic Sky
« Reply #2 on: 22-06-2010, 04:06:20 »
I saw this a couple of days ago, and my instant thought was to ask why there are no statics visible in the video.  This suggests to me that this would be incompatible with the lightmap of a map, and would only effect the dynamic shadows belonging to game play objects.

Still, even as it stands, its a pretty neat piece of codeing from the guy who will one day (hopefully) provide us with working PIAT sights.

Offline Wilhelm

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Re: We Need this. Dynamic Sky
« Reply #3 on: 22-06-2010, 04:06:03 »
His coding work is truly amazing, but who knows if those kinds of features would work in an actual online game with other players.  Things like that could either cause crippling lag or just plain not work....among other things.

« Last Edit: 22-06-2010, 04:06:28 by Wilhelm »

Offline Excavus

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Re: We Need this. Dynamic Sky
« Reply #4 on: 22-06-2010, 04:06:39 »
This would not work. Period. Static shadows would not change with the sun, only dynamic shadows on players and vehicles. Also, I'm sure you can get a [R-DEV]Mosquill's help for working PIAT sights.

Offline Cory the Otter

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Re: We Need this. Dynamic Sky
« Reply #5 on: 22-06-2010, 05:06:57 »
I would like this as well, but I have two concerns:

I'm afraid of massive shader bugs

The sun moving that quickly looks too unrealistic, I would suggest making it real time or closer to real-time, but that's just me


Offline Flyboy1942

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Re: We Need this. Dynamic Sky
« Reply #6 on: 22-06-2010, 06:06:10 »
I think the only way a real time sun would work is during dusk/dawn operations. Otherwise theres no point really.

Too bad it seems like you cant do this with statics involved... :(

Offline Torenico

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Re: We Need this. Dynamic Sky
« Reply #7 on: 22-06-2010, 06:06:00 »
We'll have to wait Lads.


Mosquill
4 Days Ago
@gnansink I have a few ideas how to make it work with lightmaps.


Ah, too bad he only said "lol" and, he should have written a nice description of what is that, Bugs, how does it works and what is PR :)

We have to wait. remember.


Offline Natty

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Re: We Need this. Dynamic Sky
« Reply #8 on: 22-06-2010, 08:06:31 »
Only way to make it would be to have all the statics as bundledmeshes, which casts dynamic shadows.
Fun to code perhaps and to look at on youtube, but not for adding as feature to a BF2 mod.

Offline Raziel

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Re: We Need this. Dynamic Sky
« Reply #9 on: 22-06-2010, 09:06:36 »
The sun moving that quickly looks too unrealistic, I would suggest making it real time or closer to real-time, but that's just me

Warrior I'm sure that the video is accelerated...watch the smoke coming out of the oil rig.

Offline Neighbor Kid

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Re: We Need this. Dynamic Sky
« Reply #10 on: 22-06-2010, 09:06:24 »
this would be sick.
http://i52.tinypic.com/245iq1l.jpg
My Day Begins When Your Days End

Offline Paavopesusieni

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Re: We Need this. Dynamic Sky
« Reply #11 on: 22-06-2010, 09:06:25 »
That Mosquill guy seems to be really familiar with BF2 engine ;D. Really nice but I don't think that it works with statics lightmaps.

Just make one awesome huge 8 km map that has only desert and mountains and lots of tanks. 1km view distance and time of day. No statics of course, maybe few tents at main. This all with time of day. Damn if I only had time for mapping.
« Last Edit: 22-06-2010, 09:06:24 by Paavopesusieni »

Offline General_Henry

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Re: We Need this. Dynamic Sky
« Reply #12 on: 22-06-2010, 12:06:49 »
That Mosquill guy seems to be really familiar with BF2 engine ;D. Really nice but I don't think that it works with statics lightmaps.

Just make one awesome huge 8 km map that has only desert and mountains and lots of tanks. 1km view distance and time of day. No statics of course, maybe few tents at main. This all with time of day. Damn if I only had time for mapping.

A grand assault on Kidney Ridge!

Offline Excavus

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Re: We Need this. Dynamic Sky
« Reply #13 on: 22-06-2010, 12:06:19 »
PR = Project Reality just so you guys know. He's a PR dev.

Offline Flyboy1942

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Re: We Need this. Dynamic Sky
« Reply #14 on: 22-06-2010, 16:06:50 »
Oh I though he was someone from the Public Relations department... :/