Author Topic: Sidi Rezegh 64  (Read 13901 times)

Offline THeTA0123

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Re: Sidi Rezegh 64
« Reply #90 on: 11-05-2011, 15:05:08 »
Truck mounted italian DP gun  ;D  !
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Offline THeTA0123

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Re: Sidi Rezegh 64
« Reply #91 on: 23-10-2011, 14:10:19 »
The new redesigned Blockhouse is a lifesaver. However i recommend to add a trench infront of the Pak 38. Infantry still are rather vurnable at blockhouse
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Offline hyperanthropos

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Re: Sidi Rezegh 64
« Reply #92 on: 08-01-2012, 22:01:54 »
What has happend to the gGerman sniper rifle? It doenst spawn at the plase were it used to.

Has it been removed?! Or just move to an other location -> if this is the case does someone know were it is to find?

Offline Natty

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Re: Sidi Rezegh 64
« Reply #93 on: 09-01-2012, 07:01:20 »
we change and update all our maps for each patch we do.

Offline hyperanthropos

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Re: Sidi Rezegh 64
« Reply #94 on: 09-01-2012, 18:01:48 »
So it has been moved to an other location? Let me guess you wont tell me to where?

Offline LuckyOne

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Re: Sidi Rezegh 64
« Reply #95 on: 03-08-2012, 00:08:11 »
I still don't understand why Matilda was removed from this map... On Ramelle Axis get TWO Tigers which are equally hard to destroy but they don't get any AT guns while Germans get a bunch of 88s on this map... Yet only ONE puny Valentine (which doesn't even have HE so it can't rape infantry like the Tiger).
This sentence is intentionally left unfinished...

Offline Berkolok

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Re: Sidi Rezegh 64
« Reply #96 on: 09-01-2013, 19:01:27 »
it is? oh you must be wrong i remember i see a matilda last day maybe spawns later?

Offline Turkish007

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Re: Sidi Rezegh 64
« Reply #97 on: 09-01-2013, 19:01:40 »
Give the Flak 88 less shells, or make them not spawn after destroyed once (and unrepairable) and this map is perfect in my opinion.

Offline Gunnerz

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Re: Sidi Rezegh 64
« Reply #98 on: 23-01-2013, 22:01:51 »
Give the Flak 88 less shells, or make them not spawn after destroyed once (and unrepairable) and this map is perfect in my opinion.

Or remove the shield from the flak88 so ppl can snipe the crew with less efford.

Offline Turkish007

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Re: Sidi Rezegh 64
« Reply #99 on: 23-01-2013, 22:01:19 »
Give the Flak 88 less shells, or make them not spawn after destroyed once (and unrepairable) and this map is perfect in my opinion.

Or remove the shield from the flak88 so ppl can snipe the crew with less efford.

Yep, that's another option. More snipers for the Brits!

Offline Matthew_Baker

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Re: Sidi Rezegh 64
« Reply #100 on: 27-06-2013, 08:06:38 »
Random thought since ik alot of people HATE this map when it comes through the server rotation (i see alot of gripes on all chat), but today I just had the best game I've played on FH in a long time on this map. Went 21-0 with the Fiat L6/40 8) to start. Then after some awesome tanking I had an EPIC battle for the airfield destroyed building static (19. regiment flag). My sl was giving us a constant spawn point as was theirs and it made for about a 1/2 hour long battle in the bunkers and all throughout the static.

Feedback can be good as well and this map is still awesome ;D FH2 FOREVER!!!!

Offline gavrant

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Re: Sidi Rezegh 64
« Reply #101 on: 11-04-2014, 07:04:51 »
2.46 changelog for Sidi Rezegh 64

  • The Kettenkrad was replaced with the BMW R75 bike.
  • Fixed spawntimes and "team-lockiness" of some emplacements.
  • Minor flag fixes.

Offline jan_kurator

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Re: Sidi Rezegh 64
« Reply #102 on: 11-04-2014, 12:04:13 »
2.46 changelog for Sidi Rezegh 64

  • The Kettenkrad was replaced with the BMW R75 bike.
  • Fixed spawntimes and "team-lockiness" of some emplacements.
  • Minor flag fixes.

To be clear, the Kettenkrad which used to spawn in the far main base was replaced, the one which spawns at mosque is still there.

Offline RedBullBF2

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Re: Sidi Rezegh 64
« Reply #103 on: 14-04-2014, 13:04:01 »
I missed the heavy Artillery on Sidi Rezegh. The British have no chance to knock out the 8.8. The motar are not good enough. The Pak on the right flank make all tanks down.

Pls check this map 4 balancing....

Offline Wyrdstone

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Re: Sidi Rezegh 64
« Reply #104 on: 18-04-2014, 15:04:42 »
Why do the British no longer have even a single 25 pounder? One mortar is fucking hopeless, it can't even hit all the flags in the main triangle.

No vehicles can survive the number of 88s and pak38s that shoot you as you drive towards the flags and the one mortar is no where near enough to deal with all the emplacements.

And the Axis have two lefh ffs! How does that make sense? I'd say the Allies need two 25 pounders for a map like this.
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