Author Topic: Port en Bessin 64  (Read 13800 times)

Offline MaJ.P.Bouras

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Re: Port en Bessin 64
« Reply #45 on: 24-05-2010, 17:05:32 »
I call :

SERVER BIAS!

Offline evhgear

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Re: Port en Bessin 64
« Reply #46 on: 24-05-2010, 21:05:52 »
lol now if I want to play british I will be on 762 and if I want to be germans I will go on HsLan, like that I'm shure to win everytime  :P

Offline Abuzer

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Re: Port en Bessin 64
« Reply #47 on: 26-05-2010, 16:05:06 »
For the devs:

Last night I played a game of 10vs10 and the experience was different but still enjoyeable, so cheers there!

I'm especially like: attacking the widerstandsnest 56, such an epic feeling! And I like the many mg placements (handy for both sides) and the ability to see through certain "holes" in the streets and then being able to pick off your enemy from a distance.

But ofcourse, as things are now and the Germans play their cards right, the allieds lose. Luckily you also see the better players joining the allied side for the challenge of it. That balances things out.

Things I would like to see: extra halftrack for the allied at start, maybe even 2, or a spawnable halftrack.

And damnit, I want a destroyable casino-building with mg42's on top and a pak38 in the basement. I watched the longests day 27 times and I don't care for historical accuracy in this case!  ;D
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Offline THeTA0123

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Re: Port en Bessin 64
« Reply #48 on: 26-05-2010, 18:05:10 »
For the devs:

Last night I played a game of 10vs10 and the experience was different but still enjoyeable, so cheers there!

I'm especially like: attacking the widerstandsnest 56, such an epic feeling! And I like the many mg placements (handy for both sides) and the ability to see through certain "holes" in the streets and then being able to pick off your enemy from a distance.

But ofcourse, as things are now and the Germans play their cards right, the allieds lose. Luckily you also see the better players joining the allied side for the challenge of it. That balances things out.

Things I would like to see: extra halftrack for the allied at start, maybe even 2, or a spawnable halftrack.

And damnit, I want a destroyable casino-building with mg42's on top and a pak38 in the basement. I watched the longests day 27 times and I don't care for historical accuracy in this case!  ;D
Saying that better players join the losing side is wrong. Many people join the german team because they know they can killwhore.

But you're suggestion is correct. One good halftrack would make things much easier (one per flag)
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Offline Abuzer

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Re: Port en Bessin 64
« Reply #49 on: 27-05-2010, 11:05:58 »
Yeah and killwhore they will..

But lots of good players (most readers here I guess as well) like a challenge, and that is what you get as allies on this map.
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Offline Smiles

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Re: Port en Bessin 64
« Reply #50 on: 08-06-2010, 12:06:21 »
Britisch need to assault and have a hard time doing it. Especially on HSLAN where the Axis side is usually a little more organized(late afternoon). If a Axis has a pnz III with a good sl its almost impossible to take church, hold it and go for outskirtst since the pnzIII, if any good, will hold east uphill, wait till german reinforcements get from the south to outskirts and just roll in and decimate infantry round the church.
That said, if squads on british side would spread out and coordinate to take church and outskirts arout the same time, push immediatley to the MG heaven where the Sherman will hold at outskirts, brits will have an easier time.
Imo its one way or another, if one team fails, they usually fail bigtime, there is no in between. Either one team get wiped, or the other ^^.

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Offline General_Henry

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Re: Port en Bessin 64
« Reply #51 on: 15-06-2010, 08:06:56 »
Britisch need to assault and have a hard time doing it. Especially on HSLAN where the Axis side is usually a little more organized(late afternoon). If a Axis has a pnz III with a good sl its almost impossible to take church, hold it and go for outskirtst since the pnzIII, if any good, will hold east uphill, wait till german reinforcements get from the south to outskirts and just roll in and decimate infantry round the church.
That said, if squads on british side would spread out and coordinate to take church and outskirts arout the same time, push immediatley to the MG heaven where the Sherman will hold at outskirts, brits will have an easier time.
Imo its one way or another, if one team fails, they usually fail bigtime, there is no in between. Either one team get wiped, or the other ^^.



The british team just need some PIAT pickups. Instead of trying to capture the Pzfaust kits.. Marders could be dealt with using Riflegrenades, but it is quite hopeless to put a satchel on a pzIII.

This is the map I loved most since Alam Halfa.

Offline THeTA0123

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Re: Port en Bessin 64
« Reply #52 on: 15-06-2010, 11:06:22 »
But the PZ III is an infantery rape machine. so you first need that pickup kit, wich can be taken by some moron, and then you need to get in range without that PZIII spotting you. it is a hella of a mess doing such a thing.
-i am fairly sure that if they took porn off the internet, there would only be one website left and it would be called bring back the porn "Perry cox, Scrubs.

Offline Ts4EVER

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Re: Port en Bessin 64
« Reply #53 on: 20-06-2010, 21:06:51 »
I don't know about balance here... last three games i had on it, Germans lost by a huge margin.

Offline evhgear

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Re: Port en Bessin 64
« Reply #54 on: 21-06-2010, 05:06:32 »
For me each time I've played on PeB it was on Hslan server and british got litteraly raped. A time ago a was bored of being raped by germans at church so I switched to german side and walk to see the map cuz I never saw the whole map before lol. I think this map is always a huge rapefestival for one of the team, never a balanced mach.

Offline DLFReporter

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Re: Port en Bessin 64
« Reply #55 on: 21-06-2010, 07:06:05 »
It's a hard map. If both teams get raped alternately, then all is well.
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Offline djinn

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Re: Port en Bessin 64
« Reply #56 on: 24-10-2010, 12:10:24 »
Why did the devs insist on having tanks in when in RL there weren't any?

Offline naoko

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Re: Port en Bessin 64
« Reply #57 on: 06-12-2010, 16:12:54 »
why when use all MG42 in this map can't release (E)? it's like stuck. :-\

Offline ajappat

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Re: Port en Bessin 64
« Reply #58 on: 06-12-2010, 16:12:57 »
why when use all MG42 in this map can't release (E)? it's like stuck. :-\
What MG and where? I can't remember getting stuck on any MGs  ???

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Re: Port en Bessin 64
« Reply #59 on: 06-12-2010, 17:12:06 »
why when use all MG42 in this map can't release (E)? it's like stuck. :-\

Do you mean a static MG like the one on the second floor of the house below the Naval HQ or do you mean the MG42 which you can spawn with? Iirc you can't leave the sights after standing up with them. You can either lay down again to unscope or switch to the pistol.
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