ok,
I have a real question about Purple Heart Lane if the mapper would be so kind as to answer it.
It would be historically inaccurate for the mortar platoon to really have been employed any earlier in the battle and as such, I would really like to know what the mapper's solution was...
Actually I think I made it like you say, so when Americans have taken Bridge No.4 (Belgian Gate famous bridge) the Mortar spawns on the other side of the bridge (behind the causeway bank from where the germans are) so that should be OK both historically and gameplay-wise.
Also bridge.4 is non recap for axis so it would mean little sense to place the mortar at the flag (I dislike the idea of defenders having to go into a non recap flagzone to kill the mortar guy).
@ Mokusaku - yes it feels slightly bigger, but its actually 1:1 scale to the real place... these fields are big, and the distance from 502nd mainbase to last flag is ~1600meters of gameplay distance.. that is also one of the reasons the first three flags are non recap for the axis, the game would never reach the final stage if they could take those back.
thanks for the answer Natty,
From the US Army accounts, the Mortar platoon was exposed to German fire as they were forced to deploy in front of the Belgian gate, so if possible, please make the mortar position very exposed and vulnerable.
I look forward to this map, as I am going to laugh my ass off if anyone ever does attempt a bayonet rush a la Cole's rush. The bayonet rush, while a storied affair, really was a massive tactical blunder as the Airborne barely scraped 70 men together to take part in the charge.
With stronger German will, those poor boys would have never stood a chance. As they trickled one by one through the gate, they would have been cut down by MG's and indirect fire, if the German defence had been more resilient in their defence in place.