Author Topic: Mareth Line 64  (Read 14809 times)

Offline THeTA0123

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Re: Mareth Line 64
« Reply #90 on: 25-04-2010, 21:04:10 »
Yet the germans did not have much tanks at that point. Shall we make it like goodwood?where IRL 760 allied tanks battle'd 110 german ones, yet in FH2 it is 10 allied tanks vs 7 german ones? of wich only 2 allied tanks have comparable firepower?

No thanks.
It only become's a whorefest when all flags are captured. Their are tons of ways of killing allied tanks.

Stuka's can bombard everything withouth even one AA gun. Mines can be placed easily around tegaba. Panzers can drive on hills, making them difficult to spot. That single marder at Mareth is a serious pain in the ass alone.
-i am fairly sure that if they took porn off the internet, there would only be one website left and it would be called bring back the porn "Perry cox, Scrubs.

Offline hankypanky

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Re: Mareth Line 64
« Reply #91 on: 26-04-2010, 00:04:54 »
Yet the germans did not have much tanks at that point. Shall we make it like goodwood?where IRL 760 allied tanks battle'd 110 german ones, yet in FH2 it is 10 allied tanks vs 7 german ones? of wich only 2 allied tanks have comparable firepower?

No thanks.
It only become's a whorefest when all flags are captured. Their are tons of ways of killing allied tanks.

Stuka's can bombard everything withouth even one AA gun. Mines can be placed easily around tegaba. Panzers can drive on hills, making them difficult to spot. That single marder at Mareth is a serious pain in the ass alone.
Trying to plant mines on open ground.... Most of the time it ends in fail. By now I think you should also know that you can't rely on pilots, most of the time they suck. I'm not asking for more tanks, just a stronger defensive line after Mareth falls. Most of the time I play allies win, so what difference would it make if you made the axis slightly stronger? lol man you sure love your allies, now that I have asked for  something axis your going to kill me :(

hmmm perhaps I can make a trade. Germans get stronger defense on other flags besides Mareth, and you get churchills. (jk this is up to the mapper not me). 
My ingame name is [PUG]mr.hanky1945

Offline THeTA0123

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Re: Mareth Line 64
« Reply #92 on: 26-04-2010, 22:04:54 »
Yet the germans did not have much tanks at that point. Shall we make it like goodwood?where IRL 760 allied tanks battle'd 110 german ones, yet in FH2 it is 10 allied tanks vs 7 german ones? of wich only 2 allied tanks have comparable firepower?

No thanks.
It only become's a whorefest when all flags are captured. Their are tons of ways of killing allied tanks.

Stuka's can bombard everything withouth even one AA gun. Mines can be placed easily around tegaba. Panzers can drive on hills, making them difficult to spot. That single marder at Mareth is a serious pain in the ass alone.
Trying to plant mines on open ground.... Most of the time it ends in fail. By now I think you should also know that you can't rely on pilots, most of the time they suck. I'm not asking for more tanks, just a stronger defensive line after Mareth falls. Most of the time I play allies win, so what difference would it make if you made the axis slightly stronger? lol man you sure love your allies, now that I have asked for  something axis your going to kill me :(

hmmm perhaps I can make a trade. Germans get stronger defense on other flags besides Mareth, and you get churchills. (jk this is up to the mapper not me). 
Allow more exits out of gabes, give the jerries an extra panzer IV Ausf F2, and things will be a whole lot easier  ;)
-i am fairly sure that if they took porn off the internet, there would only be one website left and it would be called bring back the porn "Perry cox, Scrubs.

Offline Laffey

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Re: Mareth Line 64
« Reply #93 on: 25-07-2010, 01:07:18 »
Today we captured all of Gabes as British and the Germans only had Toujane and the Bunker left, and they werent bleeding. Germans should bleed if they lose Gabes in my opinion since its a very important outpost

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Offline luftwaffe.be

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Re: Mareth Line 64
« Reply #94 on: 30-07-2010, 01:07:20 »
the only real purpose of the bleeding system in FH is to force a team to attack rather then camp certain area's. Due to the importance of the flag, a bleed is not essentially needed since axis probably really would like to get their flag back

Offline THeTA0123

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Re: Mareth Line 64
« Reply #95 on: 30-07-2010, 11:07:19 »
well sticking into gabes is indeed not the solution.bleed or not
-i am fairly sure that if they took porn off the internet, there would only be one website left and it would be called bring back the porn "Perry cox, Scrubs.

Offline [QPS]_Sex_Bomb

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Re: Mareth Line 64
« Reply #96 on: 05-09-2010, 16:09:03 »
the only real purpose of the bleeding system in FH is to force a team to attack rather then camp certain area's. Due to the importance of the flag, a bleed is not essentially needed since axis probably really would like to get their flag back

This map really needs a bleed when axis fail to hold the line leading to Tunisia.  What's the point of a line if it can be crushed by allies without any consequences?  IMO, bleeding represent a critical situation that should be restored as quickly as possible.
« Last Edit: 05-09-2010, 16:09:26 by [QPS]_Sex_Bomb »

Offline Torenico

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Re: Mareth Line 64
« Reply #97 on: 05-02-2011, 01:02:01 »
Add the L6/40 back Plx.


Offline THeTA0123

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Re: Mareth Line 64
« Reply #98 on: 05-02-2011, 09:02:25 »
Add the L6/40 back Plx.
YES And add the canone 47 aswel with effecto pronto shells!
-i am fairly sure that if they took porn off the internet, there would only be one website left and it would be called bring back the porn "Perry cox, Scrubs.

Offline Flippy Warbear

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Re: Mareth Line 64
« Reply #99 on: 08-02-2011, 07:02:05 »
Doubt thats possible. Map is heavy as all hell already. It cant have more of unique stuff.

Offline Torenico

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Re: Mareth Line 64
« Reply #100 on: 09-02-2011, 03:02:26 »
Fuck the 222, that piece of crap replaced my awesome L6/40

222 is useless, you get Knifed, Sniped, Grenaded, Riflegrenaded, Smined, Webley-ed, screw it.

Atleast the L6 isnt open top and have weird driving ;)


Offline THeTA0123

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Re: Mareth Line 64
« Reply #101 on: 10-02-2011, 19:02:11 »
And its italian, anything italian is epic

seriously the L6 was great to defend the flag it spawned on, and was also a +1 tank to defend gabes with
-i am fairly sure that if they took porn off the internet, there would only be one website left and it would be called bring back the porn "Perry cox, Scrubs.

Offline hyperanthropos

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Re: Mareth Line 64
« Reply #102 on: 27-11-2011, 11:11:36 »
Since the British airforce is pretty strong on this map and for example there is no flak defense for the Germans at Mareth I suggest to add the Sdkfz 7/1 (the one with the Flakvierling on top) to the map to give the Germans some capability to strike back.

Offline LuckyOne

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Re: Mareth Line 64
« Reply #103 on: 28-09-2012, 19:09:16 »
Weren't some Valentines involved in this battle? I would love to see them used on more maps...


Although I can understand if the map is already asset heavy and the Churchills pretty much perform almost the same role of a slow-ass infantry tank...
This sentence is intentionally left unfinished...

Offline Natty

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Re: Mareth Line 64
« Reply #104 on: 02-10-2012, 07:10:45 »
Please comment on the new game play layout the map received in 2.45