Author Topic: Mareth Line 64  (Read 14800 times)

Offline Kubador

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Re: Mareth Line 64
« Reply #75 on: 07-04-2010, 01:04:44 »
Germans should get ticket bleed when they remain with gabes only.

Offline psykfallet

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Re: Mareth Line 64
« Reply #76 on: 09-04-2010, 15:04:26 »
Germans need all flags from beginning. Brits know how to play it now so they win 99%. Can you also change so it doesnt take 15mins for the german commander to get arty strikes. And please fix the tank spawns..
« Last Edit: 09-04-2010, 15:04:03 by psykfallet »



Offline Die Happy

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Re: Mareth Line 64
« Reply #77 on: 09-04-2010, 16:04:38 »
whats wrong with the tank spawns ?
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Offline Kubador

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Re: Mareth Line 64
« Reply #78 on: 13-04-2010, 05:04:02 »
I think he means that german tanks spawn even if gabes is taken by brits. Unfortunately this map has much 'connections' between vehicle spawn and flag ownership. Long story short, it can't be changed.

Offline ajappat

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Re: Mareth Line 64
« Reply #79 on: 18-04-2010, 18:04:13 »
I think Tebaga Gap needs more transport vehichles. Many times it's only flag or closest flag to attack other flags, but there's only one ammo truck. Can't break gameplay too badly if you add 1 or 2 trucks there?

Offline Kubador

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Re: Mareth Line 64
« Reply #80 on: 19-04-2010, 03:04:10 »
I think Tebaga Gap needs more transport vehichles. Many times it's only flag or closest flag to attack other flags, but there's only one ammo truck. Can't break gameplay too badly if you add 1 or 2 trucks there?

^THAT

Offline THeTA0123

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Re: Mareth Line 64
« Reply #81 on: 22-04-2010, 23:04:52 »
I think Tebaga Gap needs more transport vehichles. Many times it's only flag or closest flag to attack other flags, but there's only one ammo truck. Can't break gameplay too badly if you add 1 or 2 trucks there?

^THAT
and this^

Maybe an uni carrier for british, and hanomag for germans, along with an regular truck for both sides
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Offline hankypanky

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Re: Mareth Line 64
« Reply #82 on: 23-04-2010, 14:04:07 »
So I'm the only one here who thinks this map is a British whorefest?
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Offline THeTA0123

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Re: Mareth Line 64
« Reply #83 on: 23-04-2010, 16:04:26 »
So I'm the only one here who thinks this map is a British whorefest?
But the map is a german campfest in the beginning.

The british have 3 ways to cross the river. 2 of wich are heavily defended and one wich makes you still face the defense line. Go ahead, but it is NOT easy to break this line.

Once all those flags are captured and gabes is surrounded, THEN it is a whorefest. But their are TONS of german whorefest maps. This is the worst-case scenario for the germans anyway.

Mareth line is simply a map wich require's teamwork. If the british dont cooperate, they wont even cross the river. If the germans dont cooperate in defending, then they will get smashed very fast..

However i have to agree.
Mareth line would need an extra Panzer IV Ausf F2 and some extra ways out of gabe's
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Offline Kelmola

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Re: Mareth Line 64
« Reply #84 on: 23-04-2010, 19:04:55 »
If the teams are balanced, then the Brits have hard time even getting the first two flags (until the PaK40's run out of ammo, that is). If the British team sucks, they have no chance. If the German team sucks, however, then we could discuss whether to make the "endgame" in Gabes more exciting.

Extra panzers should probably spawn only after Germans really are circled in Gabes, and when discussing about adding ways out, one must remember that they are ways in as well.

Offline Dnarag1M

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Re: Mareth Line 64
« Reply #85 on: 23-04-2010, 20:04:34 »
So I'm the only one here who thinks this map is a British whorefest?
But the map is a german campfest in the beginning.

The british have 3 ways to cross the river. 2 of wich are heavily defended and one wich makes you still face the defense line. Go ahead, but it is NOT easy to break this line.

Once all those flags are captured and gabes is surrounded, THEN it is a whorefest. But their are TONS of german whorefest maps. This is the worst-case scenario for the germans anyway.

Mareth line is simply a map wich require's teamwork. If the british dont cooperate, they wont even cross the river. If the germans dont cooperate in defending, then they will get smashed very fast..

However i have to agree.
Mareth line would need an extra Panzer IV Ausf F2 and some extra ways out of gabe's

I dont really get the point. Every single time I played mareth as Axis Allied I managed to sneak in their west base without much trouble (2-3 attempts if they have anti infantry coverage which they usually dont because our tanks clean that up) .

It's really simple and I'll tell you how :

(A) (singlehanded, rambo-style)

1) Spawn as anti-tank
2) blow up the front Pak40 with your anti-tank gun (2 shots p00f)
3) blow up the rear Pak40 with your anti-tank gun (4-5 shots, harder to hit but works)
4) kill any infantry posing a threat to entering the riverbed
5) enter riverbed
6) walk to the far west, enter village, stab Flak88 dude.
7) take the flak88, shoot the camping pz III at upper road
8] switch to explosive, shoot the upper pak40 that is repaired by now
9) done.

(B) Squadleader
1) Follow steps 1 to 5
2) Sit outside of wall, have 2-3 teammates spawn on you and do the above or just take flag...

voila.

In a dozen rounds as axis allied, never failed....
« Last Edit: 24-04-2010, 13:04:42 by Dnarag1M »

Offline hankypanky

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Re: Mareth Line 64
« Reply #86 on: 24-04-2010, 12:04:15 »
I have had some great rounds with the mauder (my fav N africa tank). However once the British smash the first line of defense the Germans are fucked. You always have noobs taking the few tanks available, and you end up getting wtf pwned by 9000 shermans. Seriously almost every time I play this map the British win. Even the German arty is badly placed in an area where you can easily get killed. You guys may have different experiences, but once that first line of defense is broken, the map becomes a Sherman rape fest. The 88 gets bombed or sniped, and you arty will always smash the guns. Oh ya about the Tiger, damn thing always gets bombed. Hell a month ago I knocked out a Tiger with my Sherman.     

Oh well at least the mauder is fun :)
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Offline hankypanky

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Re: Mareth Line 64
« Reply #87 on: 24-04-2010, 12:04:11 »
So I'm the only one here who thinks this map is a British whorefest?
But the map is a german campfest in the beginning.

The british have 3 ways to cross the river. 2 of wich are heavily defended and one wich makes you still face the defense line. Go ahead, but it is NOT easy to break this line.

Once all those flags are captured and gabes is surrounded, THEN it is a whorefest. But their are TONS of german whorefest maps. This is the worst-case scenario for the germans anyway.

Mareth line is simply a map wich require's teamwork. If the british dont cooperate, they wont even cross the river. If the germans dont cooperate in defending, then they will get smashed very fast..

However i have to agree.
Mareth line would need an extra Panzer IV Ausf F2 and some extra ways out of gabe's

I dont really get the point. Every single time I played mareth as Axis I managed to sneak in their west base without much trouble (2-3 attempts if they have anti infantry coverage which they usually dont because our tanks clean that up) .

It's really simple and I'll tell you how :

(A) (singlehanded, rambo-style)

1) Spawn as anti-tank
2) blow up the front Pak40 with your anti-tank gun (2 shots p00f)
3) blow up the rear Pak40 with your anti-tank gun (4-5 shots, harder to hit but works)
4) kill any infantry posing a threat to entering the riverbed
5) enter riverbed
6) walk to the far west, enter village, stab Flak88 dude.
7) take the flak88, shoot the camping pz III at upper road
8] switch to explosive, shoot the upper pak40 that is repaired by now
9) done.

(B) Squadleader
1) Follow steps 1 to 5
2) Sit outside of wall, have 2-3 teammates spawn on you and do the above or just take flag...

voila.

In a dozen rounds as axis, never failed....

Wait why are you shooting a pz III as axis???
My ingame name is [PUG]mr.hanky1945

Offline Dnarag1M

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Re: Mareth Line 64
« Reply #88 on: 24-04-2010, 13:04:26 »
Minor fuckup ...that should have read ALLIED ofc. ;) But most people would probably know from the text ;)

Offline hankypanky

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Re: Mareth Line 64
« Reply #89 on: 24-04-2010, 15:04:58 »
Minor fuckup ...that should have read ALLIED ofc. ;) But most people would probably know from the text ;)
lol I see you wouldn't want to shoot your own tanks XD Thanks for backing up my point. Sorry to say but there needs to be some sort of effective fall back line. The 88 at communication is totally useless. The only considerable defense is that rear flag (forgot name). Once that main line is broken communication gets raped by Shermans, and the game becomes an allied tank fest. 
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