Author Topic: Mareth Line 64  (Read 14804 times)

Offline Flippy Warbear

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Re: Mareth Line 64
« Reply #60 on: 21-03-2010, 15:03:23 »
No it doesnt. Map is heavy as it is, it doesnt require such vehicle to add up to it.

Offline THeTA0123

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Re: Mareth Line 64
« Reply #61 on: 21-03-2010, 16:03:02 »
No it doesnt. Map is heavy as it is, it doesnt require such vehicle to add up to it.
Give allies less tanks in beginning, and when tiger spawns, churchill spawns

All round this map needs=
Another Pz ausf F2
Churchill MKIII

And not just because i love churchills, its because they where present during the assault on the mareth line

If the tiger gets added, the churchill should aswel their are perfect ways to balance things
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Offline hslan.totaler_humbug

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Re: Mareth Line 64
« Reply #62 on: 21-03-2010, 22:03:38 »
I think you didn´t understood Flippy correct. With the engine not the total number of vehicles is important, but the number of DIFFERENT vehicles. For every different static, vehicle, weapon, whatever the PC needs to load the new model and texture. That eats performance and makes the map unstable, when you add too many different things. Atm Mareth and El Ala are hard on that limit, so just removing some Crusaders/Shermans wouldn´t fit it, as you have to completly remove a whole vehicletype.
We need to be able, to throw Thermos out of Spotterplanes.

Offline djinn

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Re: Mareth Line 64
« Reply #63 on: 25-03-2010, 08:03:12 »
Of all the African maps, this is the one that most needs SP support - It will be so cool! Tanks as big as that in El Alamein, bigger than the ones in Alam Halfa.. Some open areas, some narrow roads, some towns, chunky mg and AT defenses, airplanes!

Sp-devs, pl-lease!

Offline ajappat

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Re: Mareth Line 64
« Reply #64 on: 26-03-2010, 11:03:58 »
Give allies less tanks in beginning, and when tiger spawns, churchill spawns

All round this map needs=
Another Pz ausf F2
Churchill MKIII

And not just because i love churchills, its because they where present during the assault on the mareth line

If the tiger gets added, the churchill should aswel their are perfect ways to balance things

Like Tiger was somehow too good. It usually can't get out from Gabes and yet you want heavy tank for allies to counter it...

Offline Die Happy

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Re: Mareth Line 64
« Reply #65 on: 26-03-2010, 14:03:11 »
you are right thetao  churchill was present ther but

Like Tiger was somehow too good. It usually can't get out from Gabes and yet you want heavy tank for allies to counter it...

this is also right

and the map already got stripped of many thing to increase the performance. adding another new vehicle might make it unplayable.

anyway not my decision, i am all for the more stuff on maps better but i got a PC who can handle that stuff ;) 
Live Long & Die Happy

Offline psykfallet

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Re: Mareth Line 64
« Reply #66 on: 26-03-2010, 16:03:55 »
I think you didn´t understood Flippy correct. With the engine not the total number of vehicles is important, but the number of DIFFERENT vehicles. For every different static, vehicle, weapon, whatever the PC needs to load the new model and texture. That eats performance and makes the map unstable, when you add too many different things. Atm Mareth and El Ala are hard on that limit, so just removing some Crusaders/Shermans wouldn´t fit it, as you have to completly remove a whole vehicletype.
So is BF2 more unstable than BF42? Because I could swear there were more different vehicles in some maps and it was more stable, Prokahrovka and Seelow comes to mind and ofc Alpenfestung..
« Last Edit: 26-03-2010, 16:03:31 by psykfallet »



Offline Flippy Warbear

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Re: Mareth Line 64
« Reply #67 on: 26-03-2010, 16:03:42 »
BF42 allows by far more different weapon and vehicle assets than BF2 does. In FH we could have dozens and dozens of different things ranging from stationary mg's, anti-tank guns, artillery, cars, planes, tanks... In BF2 we unfortunately have huge restrictions how many types of different vehicles we can have. If we have a specific version of some specific tank, we can have quite a good number of them before things gets iffy. But if just have a few different versions of the same tank, the texture load stacks up and then shit starts to hit the fan.

Offline psykfallet

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Re: Mareth Line 64
« Reply #68 on: 26-03-2010, 22:03:59 »
Terrible news  :'( .. hm well if you remove say, the ammo truck, and only have ammo kits/ command drops and add churchill would that work, or perhaps the universal carrier, hardly anyone uses it.



Offline hslan.totaler_humbug

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Re: Mareth Line 64
« Reply #69 on: 27-03-2010, 18:03:15 »
But both have far superior numbers than the 12 Churchills  :P
We need to be able, to throw Thermos out of Spotterplanes.

Offline psykfallet

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Re: Mareth Line 64
« Reply #70 on: 28-03-2010, 15:03:53 »
yep, but Im sure other vehicles are missing too, like there is no normal Brit transport truck. It's whatever works best for the map.



Offline THeTA0123

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Re: Mareth Line 64
« Reply #71 on: 03-04-2010, 21:04:55 »
you are right thetao  churchill was present ther but

Like Tiger was somehow too good. It usually can't get out from Gabes and yet you want heavy tank for allies to counter it...

this is also right

and the map already got stripped of many thing to increase the performance. adding another new vehicle might make it unplayable.

anyway not my decision, i am all for the more stuff on maps better but i got a PC who can handle that stuff ;) 
Well if mareth doesnt have one, fine

But El alamein is DEFIANTLY a map wich needs a churchill tank. Simply, the King force V was a major action, well known to the british public. Far more important to add then the tiger on mareth for instance
-i am fairly sure that if they took porn off the internet, there would only be one website left and it would be called bring back the porn "Perry cox, Scrubs.

Offline hankypanky

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Re: Mareth Line 64
« Reply #72 on: 04-04-2010, 01:04:48 »
This map is a real pain for the Germans. Everyone knows were the anti tank guns are, and they usually get raped to hell by planes. Not to mention that the German is horribly starved of tanks. Every time I play this map as Germans, I get raped by 5000 Sherman jesus christ tanks. The anti tank rifle is fucking useless, so I gotta zerg rush em with satchel. Zerg rushes don't work well with deserts :( Anyway the only way I have fun with this map is to whore the Mauder, and kill a million cocky Shermans. Other than the mauder and the AA gun at the back flag (forgot name), I really don't have much fun with this map. That's just my opinion.

By the way just recently I murdered a Tiger, by putting 2 75mm rounds in his engine :) If anything the Germans need more heavy tanks !
My ingame name is [PUG]mr.hanky1945

Offline THeTA0123

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Re: Mareth Line 64
« Reply #73 on: 06-04-2010, 21:04:29 »
What that map needs is only more exits from gabes.And maybe an extra Panzer IV F2
-i am fairly sure that if they took porn off the internet, there would only be one website left and it would be called bring back the porn "Perry cox, Scrubs.

Offline Ionizer

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Re: Mareth Line 64
« Reply #74 on: 06-04-2010, 22:04:25 »
What that map needs is only more exits from gabes.And maybe an extra Panzer IV F2

What it needs is the short grappling hooks back in.  In fact, all maps need them back in.  For the record, I know they clash with the long PdH Hooks, I just figure there has to be a way around it...