Author Topic: Mareth Line 64  (Read 14795 times)

Offline luftwaffe.be

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Re: Mareth Line 64
« Reply #45 on: 19-07-2009, 15:07:11 »
that is just becouse evry noob jumps in and drives it.

I bet if the German army would have given a tiger to evry fresh recruit, things would be disasterous to.

If a pro like me gets in , it's HELL for allies :P. But I sowhat agree that it is in a unhappy position.

Offline W4lt3r

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Re: Mareth Line 64
« Reply #46 on: 20-07-2009, 10:07:54 »
Hell, even the 25 pdr's can keep that thing out of commision.. Just a decent spot to the tank depot and the brit arty just zeroes in with AP. Once it spawns, bam and dead tiger.
So far the best tiger I've seen got up to upper Gabes before it drove to a mine.

Is it possible to create a dummy flag that is active when germans have the Mareth (or the middle flag, cant recall the name) that keeps a DoD (Dome of Death) around Gabes which would prevent any too eager brits out of there until they have the middle flag.

Brits having the middle flag - dummy flag goes offline - DoD disappears and brits can try to storm the Gabes.
Way too many times brits are more in Gabes spawn killing the germans then trying to cap the necessary flag.

Offline Slayer

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Re: Mareth Line 64
« Reply #47 on: 23-07-2009, 16:07:29 »
I think you have a point there, W4lt3r, but that way you would make Mareth more of a pushmap. That has been discussed before, and it was rejected IIRC.

As Brits can't cap any Gabes flags before they have Mareth, it is just very boring to be in Gabes at such a time. Also, when Germans have Mareth, they should be able to stop any Brits trying to sneak through to Gabes.

Offline djinn

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Re: Mareth Line 64
« Reply #48 on: 05-10-2009, 17:10:51 »
AI considerations

Now this is probably the only NA map with absolutely no history of any AI so it cannot be a criticism, but I can suggest a few things from MP play

The Stuka
These can play a big part if coded to strafe-run and dive from great heights or actually fly like the beau-fighter
Also, it will make it quite interesting to see these operating with divehorns just before a decided strafing run or target-divebokmb

Beaufighter
Similar to the Stuka with more purpose in its strafing run since it has cannons rather than simple mgs

Armor
Now I foresee great battles in this map if the roads and open desert is well coded. In addition, 88s and AT guns should be of great use as defensive lines - It will be quite sad to have these silent, otherwise it will play like another Supercharge with entire defenses being bypassed without event - The tiger will certainly be the main thrill in this map

The bunker
Let those ATs defending this base function quite effectively in killing tank support and have the trench well pathmapped to aid in underground capture of the flag and NOT external capture - The flag cap radius may need to be reduced for this to be the case

Please code the flakvierling all other AAs to be used well

Infantry
Inspite of everything, this map will probably be of most interest in SP if these remain the main focus - A guy should have fun playing as infantry, with great concern for a sudden death playing as armor without infantry AT riflemen covering, or in a tank group. Infantry combat should make use of, besides effective small arms fire, mg positions, AT and 88 HE fire, AA ground attack with all guns and grenades in town settings

I really do look foward to this map and sure hope it does live up what I and many other SPers hope for it

especially since, like El Al ans Supercharge, it is the only map in NA with medium and heavy tanks like the Sherman and Tiger, with air cover for both air combat and ground pounding and a fairly strong infantry close-quarters and long-range combat design, lacking in El Al and woefully damaged in Supercharge's current existence



Offline Ionizer

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Re: Mareth Line 64
« Reply #49 on: 16-10-2009, 09:10:52 »
Hey, umm...  The German Airfield still doesn't repair planes when they are parked on it.  It rearms them, but doesn't repair them.  Kinda lame.
 

Offline Kubador

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Re: Mareth Line 64
« Reply #50 on: 28-11-2009, 17:11:19 »
Hey, umm...  The German Airfield still doesn't repair planes when they are parked on it.  It rearms them, but doesn't repair them.  Kinda lame.

Maybe that's becouse it simulates the lack of resources on german side. If not, I agree it's quite annoying for a pilot.

Offline Torenico

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Re: Mareth Line 64
« Reply #51 on: 01-01-2010, 07:01:39 »
I wonder why the L6/40 is no more in this map. Using it was soo fun, confusing allied tanks with your little 20mm Cannon, damn i miss it alot :P.

 Underpowered tank but a M13/40 could be in its place untill a more powerfull italian tank, the Semovente 75/18 replaces it and represents the Italian Army Situation during that battle.


Offline ajappat

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Re: Mareth Line 64
« Reply #52 on: 05-01-2010, 11:01:05 »
I wonder why the L6/40 is no more in this map. Using it was soo fun, confusing allied tanks with your little 20mm Cannon, damn i miss it alot :P.

 Underpowered tank but a M13/40 could be in its place untill a more powerfull italian tank, the Semovente 75/18 replaces it and represents the Italian Army Situation during that battle.

Yes I loved that thing, I once assaulted commander bunker with it. I killed tons of enemies, bounced 88 shot off my front armor ( ::)) and secured the place for my teammates to come in from mountains.

Offline Ionizer

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Re: Mareth Line 64
« Reply #53 on: 27-01-2010, 22:01:14 »
I haven't played this map since 2.25 came out.  Does the German airfield repair planes now?  It never did before.  The Allied Airfield always repaired their planes...
 

Offline Steel_Lion_FIN

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Re: Mareth Line 64
« Reply #54 on: 15-03-2010, 23:03:58 »
And how about giving it a churchill or two? And btw, it was in Tunisia where the Tiger no 131 was disabled by -yep, you guessed it- a Churchill Mk.III
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Offline Eat Uranium

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Re: Mareth Line 64
« Reply #55 on: 15-03-2010, 23:03:48 »
Requires a Mk.III model to be made, and/or and african skin.  Also would require removal of something else to keep texture load small and stable.
« Last Edit: 15-03-2010, 23:03:59 by Eat Uranium »

Offline Steel_Lion_FIN

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Re: Mareth Line 64
« Reply #56 on: 15-03-2010, 23:03:45 »
Comparing the data between mk.III and mk.IV the only difference is that mk.IV has cast turret as mk.III has welded one. Same armor values though. So theoretically just a reskin of mk.IV could do it.
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Offline Thorondor123

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Re: Mareth Line 64
« Reply #57 on: 15-03-2010, 23:03:38 »
No, because the turret is different.
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Offline Steel_Lion_FIN

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Re: Mareth Line 64
« Reply #58 on: 15-03-2010, 23:03:03 »
Theoretically, ie. stopgap, placeholder. You get the idea.
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Offline THeTA0123

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Re: Mareth Line 64
« Reply #59 on: 20-03-2010, 22:03:33 »
Needs Churchill MKIII
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