Author Topic: Mareth Line 64  (Read 14929 times)

Offline Toddel

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Re: Mareth Line 64
« Reply #15 on: 10-05-2009, 13:05:01 »
faust be a bit more constructive. whats the problem of the map? if there is one.

Offline alburdy

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Re: Mareth Line 64
« Reply #16 on: 19-05-2009, 00:05:13 »
My proposal is, actually, not especially for this (Mareth) and I think anyhow that this was already regulated.

Still I want to mark this over again or ask for; namely whether to her has new exported the Saharina again?

Since the thing is really nice, but it drives itself like the DeLorean from "Back to the Future II", because the wheels do not turn.

However, maybe it is also a general problem because of the takeover from FH1.
« Last Edit: 19-05-2009, 00:05:30 by alburdy »

Offline Cory the Otter

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Re: Mareth Line 64
« Reply #17 on: 16-06-2009, 15:06:27 »
people don't use that old French bunker as much as they should. Maybe if it was made so that you had to take that first before others, It would see the action it deserves, since its such a beautiful bunker.

Offline Kubador

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Re: Mareth Line 64
« Reply #18 on: 16-06-2009, 22:06:51 »
people don't use that old French bunker as much as they should. Maybe if it was made so that you had to take that first before others, It would see the action it deserves, since its such a beautiful bunker.

IIRC there are many bunkers so could you be more specific?

Offline Ts4EVER

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Re: Mareth Line 64
« Reply #19 on: 16-06-2009, 22:06:40 »
people don't use that old French bunker as much as they should. Maybe if it was made so that you had to take that first before others, It would see the action it deserves, since its such a beautiful bunker.

IIRC there are many bunkers so could you be more specific?

The Warrior is never specific, he's in it for the post count.

Offline Cory the Otter

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Re: Mareth Line 64
« Reply #20 on: 16-06-2009, 22:06:12 »
I mean the old french bunker. In the middle of the map above Toujane.

Offline Kubador

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Re: Mareth Line 64
« Reply #21 on: 16-06-2009, 22:06:14 »
Battle for posts, eh? Anyway it got me thinking about the command bunker. I think that the way people can atack it should be more restricted. I.e. incapability to atack from hill becouse now IMHO it's not much of a defence position since a tank can camp on the hill mowing everyone who spawns there. Making hills more peaky should do the trick.

Offline Cory the Otter

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Re: Mareth Line 64
« Reply #22 on: 16-06-2009, 22:06:46 »
Yeah, Rommell's command bunker.

An, yeah. Maybe put a minefield near the botom or something, not too drastic.

Offline General_Henry

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Re: Mareth Line 64
« Reply #23 on: 17-06-2009, 12:06:55 »
Battle for posts, eh? Anyway it got me thinking about the command bunker. I think that the way people can atack it should be more restricted. I.e. incapability to atack from hill becouse now IMHO it's not much of a defence position since a tank can camp on the hill mowing everyone who spawns there. Making hills more peaky should do the trick.

there have been extensive hikings there too.

and as always i think a push system around it is necessary so there won't be too much backcappings.

Offline Venous

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Re: Mareth Line 64
« Reply #24 on: 02-07-2009, 18:07:12 »
This map crashes my game/kicks me out atleast 4-5 times everytime its on.

Usually the game freeze for about 20 sec and then I get connection interrupted and get kicked out after. This can happen on any map but not so often..its just on mareth it happens every time + ctd's. Usually it goes like this...freeze, kick, join again, freeze, kick, join again, ctd.

It's VERY annoying.. why does this happen so often on mareth?


Offline Ionizer

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Re: Mareth Line 64
« Reply #25 on: 02-07-2009, 19:07:37 »
This map crashes my game/kicks me out atleast 4-5 times everytime its on.

Usually the game freeze for about 20 sec and then I get connection interrupted and get kicked out after. This can happen on any map but not so often..its just on mareth it happens every time + ctd's. Usually it goes like this...freeze, kick, join again, freeze, kick, join again, ctd.

It's VERY annoying.. why does this happen so often on mareth?



You're a pilot, aren't you?  Mareth loves to boot pilots for some reason.  Maybe the speed of the plane is too fast and the game tries to render too many things at once.  Or maybe something to do with the dummy flags.  Who knows.  But the fact is that Mareth Line hates pilots.
 

Offline Aggroman

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Re: Mareth Line 64
« Reply #26 on: 02-07-2009, 19:07:38 »
It don't hates noob pilots.
I can fly on it without any crashes or something.

Offline Venous

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Re: Mareth Line 64
« Reply #27 on: 02-07-2009, 23:07:01 »
It doesn't matter what I'm doing it crashes anyway.

Offline THeTA0123

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Re: Mareth Line 64
« Reply #28 on: 04-07-2009, 12:07:03 »
At the moment, it is rather difficult for the brits to capture the front lines. The beaufigther alone, issent enough to silince the Pak40"s   + flak18+Marder.

The imbalance with this map lies, when the british finnaly capture Mareth. From their on= The germans get one tiger tank, one Panzer IV ausf F2, and 2 Panzers 3. These have to face 6-7 shermans and 5-6 Crusader MK3 + 2 Deacons. My advise

1.Additional marder spawns in Upper gabes
2.Another Panzer III ausf J1 in Gabes
3.More defenses

Normally, i defend the British, because they always have a hard time playing, but once Mareth is captured, the Other flags soon follow.However, i saw many times where the Germans now got out of Gabes, winning the hell out of the british
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Offline Fuchs

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Re: Mareth Line 64
« Reply #29 on: 04-07-2009, 13:07:31 »
But thats more realistic Tao, I always find this map fun with current gameplay so here is my defence: the first base is very hard to break for the Brits, realistic since the Mareth Line was a damn good defensive line. After that the Brits have alot of tanks and the Germans only have a few, this is also realistic, if I'm correct (this is not just battle of Mareth but all troops in North-Africa) it was a mere 30,000 Germans and (very unsure about this) 50,000 Italians versus 250,000 Americans and British (after Torch ofcourse).
"Force answers force, war breeds war, and death only brings death.
To break this vicious circle one must do more than act without thought or doubt."