Author Topic: Gazala 64  (Read 5071 times)

Offline THeTA0123

  • The north remembers
  • Masterspammer
  • ****
  • Posts: 16.837
    • View Profile
Re: Gazala 64
« Reply #30 on: 01-03-2011, 23:03:17 »
Another german tank is just what we need..
-i am fairly sure that if they took porn off the internet, there would only be one website left and it would be called bring back the porn "Perry cox, Scrubs.

Offline Torenico

  • Masterspammer
  • ****
  • Posts: 5.532
  • ┬íViva la Revoluci├│n!
    • View Profile
Re: Gazala 64
« Reply #31 on: 01-03-2011, 23:03:39 »
Of course, and you probably mean, another Tank Destroyer but yes.


Offline THeTA0123

  • The north remembers
  • Masterspammer
  • ****
  • Posts: 16.837
    • View Profile
Re: Gazala 64
« Reply #32 on: 01-03-2011, 23:03:18 »
Oh ok

a temporary solution could be to give Effecto pronto shells to the semovento. these penetrated 60mm, wich is the same as the czech pak 4.7cm at the distance of 1000 meters
-i am fairly sure that if they took porn off the internet, there would only be one website left and it would be called bring back the porn "Perry cox, Scrubs.

Offline Kelmola

  • Hero Member
  • ****
  • Posts: 2.850
    • View Profile
Re: Gazala 64
« Reply #33 on: 14-10-2011, 18:10:22 »
Now that I've been playing this more on the British side, I notice that Sidi Muftah is out of range of the 25pdr in the British main. Is this intentional or just a by-product of the piece's in-game range?

Offline Natty

  • Developer
  • ******
  • Posts: 3.170
    • View Profile
Re: Gazala 64
« Reply #34 on: 09-01-2012, 07:01:21 »
it is not intentional. Nor is it unintentional. It just is as it is, and I have never seen anyone comment on it before either.

I dont know if we need more spamming explosions around the flags on this map though.... tanks HE do that job pretty nicely

Offline gavrant

  • (Almost) retired dev
  • Developer
  • ******
  • Posts: 598
    • View Profile
Re: Gazala 64
« Reply #35 on: 10-04-2014, 13:04:47 »
2.46 changelog for Gazala 64

  • The Mc.202 was replaced with the previously unused BF109E7 Trop.
  • The Stukas got 50 kg anti-infantry bombs.

Offline gavrant

  • (Almost) retired dev
  • Developer
  • ******
  • Posts: 598
    • View Profile
Re: Gazala 64
« Reply #36 on: 08-02-2016, 01:02:17 »
2.5 changelog for Gazala 64

  • New Italian Semovente 75/18 self-propelled gun replaced two Carro Armato M13/40 at 150th Box and Sidi Muftah.
  • Various minor gameplay and visual fixes and improvements, from the combat area appearing larger on the minimap than it really is, to adjusted AT guns' positions to lower their profile a bit, to fixed "holes" in the terrain especially noticeable at the Axis main base (Trigh Capuzzo).

Minimap for reference:


Offline Captain Pyjama Shark

  • Masterspammer
  • ****
  • Posts: 5.264
  • Captain of the Gravy Train
    • View Profile
Re: Gazala 64
« Reply #37 on: 18-01-2018, 17:01:09 »
There is a very small fence of barbed wire guarding nothing in particular in the depression located around C3 on the map. Is that meant to be there?