Author Topic: [WIP] Carentan  (Read 20890 times)

Offline Gl@mRock

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Re: [WIP] Carentan
« Reply #15 on: 26-02-2010, 17:02:14 »
hmn, ill take a look at it. bet you guys dont wanna run around black buildings ;)

Ninja style.

Offline Natty

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Re: [WIP] Carentan
« Reply #16 on: 27-02-2010, 00:02:17 »
Azreal is right. 0.3 is the default setting, which is usually way too dark.
Lightsetting is not easy, you need a perfect match between all these factors:

-The detail texture you choose for each layer
-The colormaps you have painted
-The general lightsettings of the map
-The generated lightmaps on both terrain and statics

The BF2 engine is not bad at this, but it requires you to have an insight in to exactly how it works, sadly they didnt really had any reason to publicly explain how their lightmanages works, so unless you study every variable and how it affects your level, you will end up with a badly lighted map.
My best suggestion to anyone making their first level is to copy the settings from an official DICE map that has a similar light as the one you are making. And tweak it from there.  8)

Offline sn00x

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Re: [WIP] Carentan
« Reply #17 on: 28-02-2010, 21:02:42 »
yes ofcourse, it just that i never changed on anything, just when i got my hdd this happened, might i misplaced the samples? in the editor folder?

Offline sn00x

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Re: [WIP] Carentan
« Reply #18 on: 05-03-2010, 11:03:31 »
here is my problem, it seems the sandbags didnt change, the 2.2 buidlings are almost black, and the 2.25 is ofcourse untouched..

i places the lightmap samples in the editor folder as stated on fenrings site, both unzipped and zipped to be on the safe side.. (2.2 files)

GIfill thingy was allso corrected..

« Last Edit: 05-03-2010, 11:03:13 by Scrutinized »

Offline McCloskey

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Re: [WIP] Carentan
« Reply #19 on: 05-03-2010, 15:03:32 »
Good gods... if the rest of the map looks like that street on this screenshot, then this map will be a frakkin' masterpiece. Srsly. :o Gorgeous work.

Offline sn00x

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Re: [WIP] Carentan
« Reply #20 on: 05-03-2010, 16:03:28 »
this is another map, but carentan will hopefully look like this after hundreds of hours of tweaking :)

but, any help would help guys? :/
« Last Edit: 05-03-2010, 17:03:46 by Scrutinized »

Offline Toddel

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Re: [WIP] Carentan
« Reply #21 on: 05-03-2010, 21:03:17 »

Offline sn00x

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Re: [WIP] Carentan
« Reply #22 on: 06-03-2010, 00:03:07 »
oh they are out allready.. must have overlooked em.. oh well..

now how to instal them correctly? no matter what i do it seems i do something wrong
« Last Edit: 06-03-2010, 00:03:38 by Scrutinized »

Offline elander

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Re: [WIP] Carentan
« Reply #23 on: 06-03-2010, 13:03:03 »
oh they are out allready.. must have overlooked em.. oh well..

now how to instal them correctly? no matter what i do it seems i do something wrong

well one thing could be to back up all your maps, reinstall the editor after uninstalling it... and then start with a fresh installation :)

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Offline sn00x

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Re: [WIP] Carentan
« Reply #24 on: 06-03-2010, 16:03:49 »
yeah i mean, where to put the sample files

Offline elander

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Re: [WIP] Carentan
« Reply #25 on: 06-03-2010, 17:03:49 »
yeah i mean, where to put the sample files

I just got the new lightmap samples form toddels link.

I think you should place them in battlefield 2/bfeditor/objects


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Offline sn00x

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Re: [WIP] Carentan
« Reply #26 on: 08-03-2010, 20:03:26 »
Its not much, but its a start to get into the old routine :)









Offline McCloskey

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Re: [WIP] Carentan
« Reply #27 on: 08-03-2010, 22:03:04 »
I srsly hope this map will be played a lot. A LOT. Because it looks awsum so far.

Offline sn00x

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Re: [WIP] Carentan
« Reply #28 on: 08-03-2010, 23:03:49 »
this is the town outskirts from the german side :)

Offline cannonfodder

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Re: [WIP] Carentan
« Reply #29 on: 09-03-2010, 12:03:14 »
Lookin' good... 8)

Any chance of a peek at the minimap?