Hmm, I didn't know about the bouncing tanks. Strange, that in FH1, using the crappier engine, it worked perfectly. As for annoyance, I *do* feel the bleed should last say a half a minute or so, allowing the tanker to repair his tank out of the bleeding part of the health bar. That should settle that issue. By the way, I think anyone would be annoyed if his tank got hit - it just means you're targeted and you should bail out immediately, just like in real life! But oh well, if it can't be done.