Author Topic: Alam Halfa 64  (Read 7228 times)

Offline General_Henry

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Re: Alam Halfa 64
« Reply #15 on: 20-06-2009, 03:06:14 »
First i wanna say that i play this map on public servers only, where i assume its alot more chaotic playing with less skilled people and more smacktards. I assume its alot more interesting if played more seriously.
    But at the public server, at least, i dislike this map. To be german is quite allright. But its so dull to be allied. Either waiting and waiting, and when finally something happen im constantly getting pinned down by machinegun fire from 3-5 incoming tanks, getting killed all the time. And if trying to get into some cannon a stuka come and bomb it to pieces immediately. Though when im german it so often seems that the allied have complete control and i dont even get near before my tank is blown to pieces by a cannon.
    All this reasonably enough only indicates that i suck in this map :'(  I guess many of you really would hate me for this opinion, but i would prefer this map got more infantry friendly, like less tanks on the german team (or both) or no stuka, or if possible deeper "valleys" between the sandbanks or any other obstacles making it easier to approach enemy positions unnoticed, both for capping and recapping flags.
    I fully understand you guys trying to balance the maps, maybe my idea would screw that up completely.
Aswell its nice with some variated maps, not only a bunch of Battle of Sfakia - like maps  :)
    But asking for feedback , this is my feedback to this map  :)


it's a brutal assault anyway, live with it.

learn how to kill AT guns, or learn how to call in artillery on them, without arty playing as Germans is not easy when your foes are good enough.

i must stress that a magical weapon against panzers is mines, the narrow passages makes the panzers vulnerable to mines.

Offline naoko

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Re: Alam Halfa 64
« Reply #16 on: 16-07-2009, 09:07:19 »
i play whit bot and when bot drive any vehicle, they drive move forward and move back again and again....real odd

Offline Strat_84

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Re: Alam Halfa 64
« Reply #17 on: 31-12-2009, 22:12:26 »
My feedback about this map.  ;)

Since version 2.2 it isn't balanced anymore, the germans never manage to cap the first 2 flags (or the few times I saw they did, the map was already over).

This is caused by the increased strength of the 2pdrs guns. German tanks never manage to breakthrough because they get destroyed very fast.
I first thought a solution would be to remove all 6 pdrs guns and replace them by 2 pdrs, this would prevent german tanks from being destroyed by front shots and give them a better chance to survive, but this would actually not solve the main problem, which is the following:

On this map, the few crusaders available by the start are always well hidden behind the little cliffs or in holes. They are hard to spot, and can easily side hit german tanks.
In version 2.15, 4 to 5 side shots were needed to kill a PzIII, crusaders weren't efficient and could be outflanked / discovered before they actually kill their target.
In version 2.2, 2 side shots are enough for a kill (in rare conditions even 1 shot), meaning that a well hidden crusader can take out a column of PzIII easily once they reach the AT guns defence line.

So to me, to balance the map, there shouldn't be ANY british tank available before the axis manages to cap a flag. After this, there will be more fights in open space, in which Panzers perform better. But I'm pretty sure the amount and quality of british tanks spawning when the 4 first line british flags are lost will have to be lowered too (but I've no idea of how much since I never saw this happening in version 2.2)


Offline Eat Uranium

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Re: Alam Halfa 64
« Reply #18 on: 31-12-2009, 22:12:53 »
Already noticed and should be somewhat fixed in 2.25.

Offline Torenico

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Re: Alam Halfa 64
« Reply #19 on: 01-01-2010, 07:01:13 »
And the goddamn 6PDR, i hate them so much :P


Offline Desertfox

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Re: Alam Halfa 64
« Reply #20 on: 01-01-2010, 09:01:27 »
And the goddamn 6PDR, i hate them so much :P
I like them >:(

Offline THeTA0123

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Re: Alam Halfa 64
« Reply #21 on: 27-01-2010, 21:01:59 »
I like them to

But they are so easy to kill  ;)
-i am fairly sure that if they took porn off the internet, there would only be one website left and it would be called bring back the porn "Perry cox, Scrubs.

Offline THeTA0123

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« Last Edit: 07-05-2010, 15:05:02 by THeTA0123 »
-i am fairly sure that if they took porn off the internet, there would only be one website left and it would be called bring back the porn "Perry cox, Scrubs.

Offline Ts4EVER

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Re: Alam Halfa 64
« Reply #23 on: 06-05-2010, 22:05:00 »
No it won't because these items are not required for the map, because it is designed for the ones it has now.

Offline THeTA0123

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Re: Alam Halfa 64
« Reply #24 on: 06-05-2010, 22:05:58 »
No it won't because these items are not required for the map, because it is designed for the ones it has now.
God i dislike this attitude. So much allied stuff is missed on many maps  ::) ::) yet the rare german stuff is not
-i am fairly sure that if they took porn off the internet, there would only be one website left and it would be called bring back the porn "Perry cox, Scrubs.

Offline Slayer

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Re: Alam Halfa 64
« Reply #25 on: 06-05-2010, 23:05:39 »
It doesn't hurt anyone to post suggestions for maps like these.

If we go through this small list we could for example say that the bomber is represented by the Hurribomber on this map, the armoured cars are lacking, maybe one could be added. A Valentine won't change the gameplay much, could be added if the load for the map hasn't reached its limits yet. Italian tanks: same as Valentine.

So post a list if you like, it's just that you will have to take account for the fact that wishlists like these can be ignored by the mappers/devs. And if that happens, don't be sad. The mod will not get worse from it.

Offline Battlefieldfan45 (CroPanzer)

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Re: Alam Halfa 64
« Reply #26 on: 06-05-2010, 23:05:43 »
Alam Halfa is the best map for using airplanes for me!
I'm always the best pilot, German or British!  ;D

 
Playing WoT with ingame nick: CroPanzer

Offline THeTA0123

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Re: Alam Halfa 64
« Reply #27 on: 07-05-2010, 15:05:52 »
It doesn't hurt anyone to post suggestions for maps like these.

If we go through this small list we could for example say that the bomber is represented by the Hurribomber on this map, the armoured cars are lacking, maybe one could be added. A Valentine won't change the gameplay much, could be added if the load for the map hasn't reached its limits yet. Italian tanks: same as Valentine.

So post a list if you like, it's just that you will have to take account for the fact that wishlists like these can be ignored by the mappers/devs. And if that happens, don't be sad. The mod will not get worse from it.
I know zhat.
But its about the point of saying that bombers wont fit that map. They will. Alam halfa is a huge map. Add one Light bomber, and an extra Me109 maybe, and make these planes spawn when the front line's are taken (the 2 front lines). This way things get much more like the real battle itself.

Maybe an Italian semovente 75/18 would make things easier for the german side now. Its small, and it packs a large HE punch.

Yet all for the future, i know
-i am fairly sure that if they took porn off the internet, there would only be one website left and it would be called bring back the porn "Perry cox, Scrubs.

Offline naoko

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Re: Alam Halfa 64
« Reply #28 on: 06-12-2010, 15:12:22 »
btw i have problem how to capture ally flag in this map.
My team (axis) was already capture the second flag (ally flag) but the point still not change. What wrong?

« Last Edit: 06-12-2010, 16:12:04 by naoko »

Offline ajappat

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Re: Alam Halfa 64
« Reply #29 on: 06-12-2010, 16:12:38 »
Just common flag bug?