Author Topic: Operation Cobra 64  (Read 19017 times)

Offline Josh094

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Re: Operation Cobra 64
« Reply #30 on: 28-05-2010, 23:05:47 »


Gap between ground and track.


Offline hslan.totaler_humbug

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Re: Operation Cobra 64
« Reply #31 on: 30-05-2010, 13:05:59 »
am I the only one to have observed that but famhouse capturing the flag when american is always really long and hard in the sense that the american flag is high up it the sky but still have some germans tanks and infantry spawning or staiy white when american flag is at the max of his height ?

You mean the flagbug I think. It occurs randomly. You notice it, that you can´t cap a flag, allthough the flag itself is on the top of the pole. Only thing which helps is, that everybody leaves the flagzone and then reenters it.
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Offline evhgear

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Re: Operation Cobra 64
« Reply #32 on: 30-05-2010, 17:05:53 »
Yeah it's this, kind of boring to leave the zone and let the germans recover their defensive... :-\

Offline Benseras

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Re: Operation Cobra 64
« Reply #33 on: 01-06-2010, 01:06:51 »
This is a great map i really like camping tanks with panzerfaust near the hedgerows and the tanks that it includes although there is a bug(?)You can go in the middle of the river with stug(and with other vehicles i think)



This is not a real bug but you can blame me and i blame myself. I recognized too late that i already had reached the bottom of my terrain and so i couldn´t made the river more deep. But the Stug is not swimming, its just not totally covered with water. A few inches more and it would take damage. Most of the tanks can pass the river, the jeeps and trucks not.

This is not fixable anymore but it´ll hardly have any impact on the gameplay. We could add perhaps very dangerous fishes wich do eat tons of steel within seconds - similar to piranhas - that could be a solution.

Offline MaJ.P.Bouras

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Re: Operation Cobra 64
« Reply #34 on: 01-06-2010, 01:06:37 »
Wouldn't that also affect soldiers?

Offline Kelmola

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Re: Operation Cobra 64
« Reply #35 on: 01-06-2010, 11:06:25 »
Seriously, tanks wading in a shallow river/brook or pond/lake that is nevertheless too deep for jeeps and trucks is not that unbelievable.

But the unintentional lulz this terrain feature brings is so epic that even if it could be fixed, it shouldn't. If you have ever witnessed a "naval battle" on Cobra, you understand what I'm talking about. ;)

Offline Beaufort

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Re: Operation Cobra 64
« Reply #36 on: 03-06-2010, 15:06:34 »
I found a german pilot kit in the amis main.

Offline THeTA0123

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Re: Operation Cobra 64
« Reply #37 on: 03-06-2010, 18:06:22 »
I found a german pilot kit in the amis main.
well know, will dissapear when allied pilot kit is ready IIRC
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Online Ts4EVER

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Re: Operation Cobra 64
« Reply #38 on: 04-06-2010, 12:06:15 »
I found a german pilot kit in the amis main.
well know, will dissapear when allied pilot kit is ready IIRC

Yeah this bug keeps being forgotten lol. It isn't even a big fix, even I could do it, but between all the crash bugs and new stuff it is easy to overlook such a thing ;)

Offline Kubador

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Re: Operation Cobra 64
« Reply #39 on: 05-06-2010, 04:06:14 »
That's not a bug, that's a 'feature'.

Offline Slakt

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Re: Operation Cobra 64
« Reply #40 on: 07-06-2010, 11:06:58 »
An old saying reads "A bug can be turned into a feature by documenting it"...  ;)
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Offline monoespacial

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Re: Operation Cobra 64
« Reply #41 on: 25-07-2010, 18:07:06 »
I just played this online and experienced the worst that the BF series and BF2 specifically has to offer: one enemy airplane raping an entire base.


A single FW 190 was able to destroy artillery, Bofors and friendly airplanes in the northern flag. The Bofors provided not defense but another target for the airplane. Repairing it, even with 3 engineers at a time, was not fast enough and only one or two shots could be fired before destruction.


I think there should be another Bofors, a flak truck or some other defense. It's frustrating to have an unusable defense against an attack. It provides the illusion of balance but doen't give the oportunity to defend.


I think this is a serious issue. It's been an issue in BF2 maps and has never been corrected. It's somewhat of an issue in BF1942 maps.

It really, really sucked to see this problem come up in FH2.

Thanks.

PS: this has been addressed before > http://fhpubforum.warumdarum.de/index.php?topic=3944.15

Offline THeTA0123

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Re: Operation Cobra 64
« Reply #42 on: 25-07-2010, 18:07:11 »
But my friend, zhey have a solution for it


-i am fairly sure that if they took porn off the internet, there would only be one website left and it would be called bring back the porn "Perry cox, Scrubs.

Offline monoespacial

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Re: Operation Cobra 64
« Reply #43 on: 25-07-2010, 21:07:01 »
This is not a real bug but you can blame me and i blame myself. I recognized too late that i already had reached the bottom of my terrain and so i couldn´t made the river more deep. But the Stug is not swimming, its just not totally covered with water. A few inches more and it would take damage. Most of the tanks can pass the river, the jeeps and trucks not.

This is not fixable anymore but it´ll hardly have any impact on the gameplay. We could add perhaps very dangerous fishes wich do eat tons of steel within seconds - similar to piranhas - that could be a solution.


Maybe you could add static obstacles inside the water to prevent any vehicles from passing.


Offline McCloskey

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Re: Operation Cobra 64
« Reply #44 on: 26-07-2010, 07:07:45 »
Theta, one thing I'm worried about is that the Quad will suck just like the .50s on the American planes do... so
in the end no real AA help for the US :X

Btw experienced yet another awesome round with FWs raping both Allied mains.. this makes me hate Axis airforce on Normandy maps so much more given that it's the Allies who are supposed to have AA superiority. Yeaaah...