Author Topic: Operation Cobra 64  (Read 18547 times)

Offline Toddel

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Operation Cobra 64
« on: 11-01-2010, 16:01:10 »
"If you have a suggestions or want to give us some Feedback about this Map you can Post it here!"

Offline el Garstico

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Re: Operation Cobra 64
« Reply #1 on: 12-01-2010, 17:01:57 »


This looks a bit strange. Normally you stick the Pole in the ground, i wonder how this would work on a stone Bridge ???

It just looks unprofessional, i would remove it.
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Offline Benseras

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Re: Operation Cobra 64
« Reply #2 on: 20-02-2010, 01:02:07 »
Well, haven´t you seen all that unrealistic things on static placement in the other maps?
(go into details, there is the devil)

Its sometimes like that. We mappers always want everything. If you ask me, of course i know that a pole can´t go straight through stones, i would please our modellers to make a perfect fitting and realistic modell everytime when something like that comes into my mind. So in this chase, i would request a bridge with a railing that looks 100% realistic.

Unfortunally, our static modellers won´t do that (i would be as happy as you as they would do it). They tell me reasons like, no time, we don´t make map unique statics, we must keep the object load low, we can´t have three variants of each static... "go and work with that you can get".

And i fully understand this.

So at this point, i must ask me...in chase of the poles going through the stones, if anybody will recognize it, or if it´ll be ok in context that we work with limitted resources (game can never be real).
Or i must use the power of my imagination for justification.

So i could imagine, well there could be a 100% fitting base for that poles, so the poles are sticking so well in it that you even don´t see the base.

As a FH fan, i would expect of you first, that you consider  everything that can justify an intervention in your view of reality.

Offline el Garstico

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Re: Operation Cobra 64
« Reply #3 on: 20-02-2010, 12:02:24 »
but you dont need this fence there, because it has no use. And its in the way when you want to drive with a tank over this water gate.
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Offline Benseras

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Re: Operation Cobra 64
« Reply #4 on: 20-02-2010, 12:02:03 »
Exactly it prevents tanks driving over that bridge (light cars can go easily over) and prevents children and older people falling down the bridge into the river :)

Offline THeTA0123

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Re: Operation Cobra 64
« Reply #5 on: 20-02-2010, 14:02:54 »
and prevents children and older people falling down the bridge into the river :)
wich is the most important thing
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Offline Ts4EVER

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Re: Operation Cobra 64
« Reply #6 on: 20-02-2010, 14:02:42 »
Yes, how many innocent lives were lost in WW2 through missing safety rails and faulty wiring.

Offline Eat Uranium

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Re: Operation Cobra 64
« Reply #7 on: 20-02-2010, 16:02:03 »
Exactly it prevents tanks driving over that bridge
No it doesn't, because tanks don't collide with that kind of fence.

Offline Ionizer

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Re: Operation Cobra 64
« Reply #8 on: 20-02-2010, 17:02:03 »
Exactly it prevents tanks driving over that bridge
No it doesn't, because tanks don't collide with that kind of fence.

They collide with certain parts of it, if you try to drive through the fence longways, the tank will buck and bounce, likely flipping or tipping you into the river, or at the very least damaging you somewhat.
 

Offline Eat Uranium

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Re: Operation Cobra 64
« Reply #9 on: 20-02-2010, 17:02:48 »
They collide with certain parts of it, if you try to drive through the fence longways, the tank will buck and bounce, likely flipping or tipping you into the river, or at the very least damaging you somewhat.
I have driven shermans and wolverines and greyhounds and even a panther IIRC of that bridge with no ill effects whatsoever.

Offline Ionizer

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Re: Operation Cobra 64
« Reply #10 on: 20-02-2010, 17:02:40 »
I must thinking about a different fence static, sorry.
 

Offline Safe-Keeper

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Re: Operation Cobra 64
« Reply #11 on: 25-04-2010, 11:04:55 »
The engineers drilled perfectly round holes in the stone and put the poles into the holes.
Come on, if the men of the fourties could build atomic bombs... ;D

Offline Dnarag1M

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Re: Operation Cobra 64
« Reply #12 on: 25-04-2010, 12:04:59 »
I just want to say I think this map is epic fun to play! And the 76mm shermans look _SEXY_. And should be in a lot more maps  ;D

Oh, and the pak40 near the centre of the map is too well positioned. Nearly impossible to hit on longer ranges with the sherman, while in contrast, it can hit anything even remotely half-out-of-fog in the large, empty planes.

Removing a few sandbags on that pak40 is all that is needed I think.

Offline THeTA0123

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Re: Operation Cobra 64
« Reply #13 on: 25-04-2010, 13:04:09 »
This map needs the hellcat  ;)

And i find the marder out of phase tbh.  it should be replaced with the SdKfz 231

http://forgottenhope.warumdarum.de/screenshotsfh2/news/100211/sdkfz231.jpg
if one was present at the battle  :)
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Offline Safe-Keeper

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Re: Operation Cobra 64
« Reply #14 on: 25-04-2010, 18:04:53 »
Quote
I just want to say I think this map is epic fun to play!
It must be, if the only complaint is "durr, the fence is in the bridge, durr" :P.