Author Topic: Canucks=Operation totalize how to win  (Read 8218 times)

Online VonMudra

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Re: Canucks=Operation totalize how to win
« Reply #45 on: 15-12-2009, 02:12:33 »
I drove a Sherman V today for some minutes on goodwood (something I usually never do, but a team mate was shot while repairing it and why let it going to waste). Anyway, a panzer IV is infront of me, I get one shot to the front, takes away about 80 percent of my health, I shoot too, get a hit indicator for the front and we both retreat behind something. I'd say it is definitely possible to harm a P4 from the front.

50mm frontal turret armour on the Pz4 ;)

Offline djinn

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Re: Canucks=Operation totalize how to win
« Reply #46 on: 15-12-2009, 09:12:07 »
If you had allied tanks moving in force at various points of the river in tandem with infantry in tow, suppressing 88s and German infantry in the trenches around it, the Panzers will be overwhelmed and while the FW190-bomber will get like 0ne target before requiring a reload, the rocketphoon will have a shangrilla on panzers revealing themselves to try and hold off the onslaught

I say this becuase I have played some games online and begun trying to rally the team - And it worked.. Sure, not everyone wants to be THAT GUY, but once you get a good mic, fast-text that ppl are aware of and perhaps some commander assets - Like a ?!RADIO, you should be able to let everyone know the game plan and prevent them trying to break across the river until enough tanks are amassed

We tried this in the Storm once... Soviet tanks parked behind the bluff waiting for others while the IL conducted sorties on fixed positions... And then came the inevitable charge...

A few things the devs need to do have already been discussed to aid gameplay, such as SL seeing the full-game plan of the commander, commander assets in more maps and perhaps a more robuste commo-rose

Offline phillip

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Re: Canucks=Operation totalize how to win
« Reply #47 on: 15-12-2009, 18:12:00 »


Allied tanks need to move in group... I suppose there are more of these are there not?


I could imagine tournaments are fun with this sort of gameplay

I almost cried with how much fun we had with a massive tank map.  Squads of tanks moving together (more or less) to flank and attack.  Great fun.

Offline Desertfox

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Re: Canucks=Operation totalize how to win
« Reply #48 on: 15-12-2009, 22:12:51 »


Allied tanks need to move in group... I suppose there are more of these are there not?


I could imagine tournaments are fun with this sort of gameplay

I almost cried with how much fun we had with a massive tank map.  Squads of tanks moving together (more or less) to flank and attack.  Great fun.
I wish I could join, but I won't be able to until summer :(

Offline General_Henry

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Re: Canucks=Operation totalize how to win
« Reply #49 on: 16-12-2009, 11:12:26 »
I drove a Sherman V today for some minutes on goodwood (something I usually never do, but a team mate was shot while repairing it and why let it going to waste). Anyway, a panzer IV is infront of me, I get one shot to the front, takes away about 80 percent of my health, I shoot too, get a hit indicator for the front and we both retreat behind something. I'd say it is definitely possible to harm a P4 from the front.

one shot to that panzer's cupola and he's so dead.


tips on busting tanks using 75mm

Stug : anywhere except front, don't waste reload time. Rather easy prey if they are too aggressive I'd say.

PzIVH : if you can't side-shot it(which is very rare), aim at the cupola. (that ugly thing on the turret), those are also easy to shot if you have some patience.

Marder : this one is made of paper, so fair match (!!!), these little stuffs, I have to add, is rather nasty because of their "narrowness"...

Panther : Frontal shots are not recommended at all, side shots and back shots don't really differ because you need 2 anyway. Since the panther would turn and kill you and you reload slower than that, unless you're camouflaged you need to MOVE.

Tiger : this one is tricky, but I'd only suggest you go shoot the side (wheels part), the back is almost as invulnerable to your rounds as the front. The turret normally don't turn fast enough if you circle it close enough.

I found sweet spots on the pzIV and Panther's front but it's just too hard to hit them if they are 1+ grids away. And I never suggest anyone to go frontally against a tiger...
« Last Edit: 16-12-2009, 11:12:16 by General_Henry »

Offline 9.Pz-Div. Günther

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Re: Canucks=Operation totalize how to win
« Reply #50 on: 06-01-2010, 01:01:52 »
No way, Allies win this map all the time.

Especially when they start back flag capping and slowly but surely pwn us and line up their tanks to pick off the one German tank that spawns coming over the hill. We all desperately try to take that first farm spawnpoint but every tank is too chicken to move in because enemy tanks are already waiting. In the mean time everyone knows German armour is coming and decide to massively Piat the hell out of us. I like this map because playing defense on German is fun. Unfortunately the allied planes pwn those 88's and just when you repaired it the Typhoon comes around for his 88 routine and destroys it again. So useless..

The important thing is to close off those bridgeheads to hold the map. And for the allies, to open and keep them open.

Offline Desertfox

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Re: Canucks=Operation totalize how to win
« Reply #51 on: 06-01-2010, 01:01:21 »
No way, Allies win this map all the time.

Especially when they start back flag capping and slowly but surely pwn us and line up their tanks to pick off the one German tank that spawns coming over the hill. We all desperately try to take that first farm spawnpoint but every tank is too chicken to move in because enemy tanks are already waiting. In the mean time everyone knows German armour is coming and decide to massively Piat the hell out of us. I like this map because playing defense on German is fun. Unfortunately the allied planes pwn those 88's and just when you repaired it the Typhoon comes around for his 88 routine and destroys it again. So useless..

The important thing is to close off those bridgeheads to hold the map. And for the allies, to open and keep them open.
I've won this map as the axis...

Offline THeTA0123

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Re: Canucks=Operation totalize how to win
« Reply #52 on: 06-01-2010, 15:01:05 »
No way, Allies win this map all the time.

Especially when they start back flag capping and slowly but surely pwn us and line up their tanks to pick off the one German tank that spawns coming over the hill. We all desperately try to take that first farm spawnpoint but every tank is too chicken to move in because enemy tanks are already waiting. In the mean time everyone knows German armour is coming and decide to massively Piat the hell out of us. I like this map because playing defense on German is fun. Unfortunately the allied planes pwn those 88's and just when you repaired it the Typhoon comes around for his 88 routine and destroys it again. So useless..

The important thing is to close off those bridgeheads to hold the map. And for the allies, to open and keep them open.
The allies lost Operation totalize all the time when 2.2 was released. This was mainly because of everyone going to the factory and windmill flags.

Germans get tanks, take position at river

...


PROFIT!

It took me 4 days to see the allies winning Totalize, and the germans won that map alot for quiet a while.
Lately, things have improved. As many people FINNALY realised that you need to go for the batteries. Or the HQ. The map itself is well balanced exept for the german air supperiorty. Wich will be fixed when/if the crusader MKIII AA is introduced in 2.25, giving both sides an SPAAG, and making it fun for both sides on Totalize.

But by far do the allies win all the time :p   They only have 3 tanks out of 12 with decent firepower compared to 9 German ones. Even if the batteries are taken, it will be a though time keeping them
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Offline Slayer

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Re: Canucks=Operation totalize how to win
« Reply #53 on: 06-01-2010, 21:01:33 »
Lately, things have improved. As many people FINNALY realised that you need to go for the batteries. Or the HQ.

Like in so many maps, mother nature gives you time to discover how they are played out well for both teams. Remember Giarabub? Allies won all the time in the beginning, now it is pretty hard to do so when teams are balanced. Same with most other maps which seem unbalanced in the beginning. I'd love it if people remembered this every release...