Author Topic: Canucks=Operation totalize how to win  (Read 8219 times)

Offline hslan.totaler_humbug

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Re: Canucks=Operation totalize how to win
« Reply #30 on: 09-12-2009, 14:12:02 »
13*(-4)= -52

Then you should get an award!
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Offline THeTA0123

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Re: Canucks=Operation totalize how to win
« Reply #31 on: 09-12-2009, 18:12:53 »
Step aside ! Im brave enough to pull the pin :O
Rest assure ladies and gentlemen, he is SERIOUS
*runs like hell

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Offline djinn

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Re: Canucks=Operation totalize how to win
« Reply #32 on: 10-12-2009, 16:12:15 »
I think with a map as large as that, it will really be good to have a commander in there - Does the map support commanders? Cuz random groups of Canucks can't break through those defenses except by some fluke or poor defense point... And the rest of the army spawning quickly at any flag capped across the river and hence, swarming the German defenses... rare indeed

With tanks breaking through at all points, infantry in tow, planees doing what they are supposed to be and taking out the AA and flakpanzer first, Jerry ought to have some fire up his arse. But it only works with a commander I think...and *cough* a way for SL seeing the over-all pciture *cough*

Offline Kokanee64

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Re: Canucks=Operation totalize how to win
« Reply #33 on: 13-12-2009, 05:12:06 »
I think german tanks are just to damn Over Powered. I have attempted many times to destroy a German tank with every kind of allied tank and the only time I have any luck is with the british tanks. The shermans and churchills just DIE. In operation totalize whenever I use a sherman I can say 80% of the time I get up to or more than 3 hits on the german tank I am engaging without taking a single hit myself BECAUSE I would be DEAD if I took a SINGLE HIT.

The 1 time i killed a panzer was when it came over a hill at flakbattery and I could see its bottom, I SHOT THE DAMN THING IN THE VERY BOTTOM as it came over this steep hill and it didn't kill it. The driver decided to pull back and then try another run where i got a second shot off on its exposed bottom and i was quite shocked when it BLEW UP HAHAHAHAHAAHAHAHA...

Another time I drove up on a tiger tank behind artillery battery and got 2 shots off on its very back that did nothing, I THEN PRECEDED TO SHOOT IT 4 MORE TIMES IN THE BACK AND SIDES WHILE IT TURNED ITS TURRET AROUND AND BLEW ME UP!!!!!!! WTF!!!!!!

Also very rarely have i seen a german tank been blown up by a PIAT AT gun but I myself always get 1 shot no matter the direction by those DAMN PANZERFAUSTS!!!!

For this matter with operation totalize my personal opinion is that Hslan is full of noobish pubbers that aren't very good anyways so if you actually had like a coordinated "clan" you could probably win at any map with any resources that are given to you.

Offline THeTA0123

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Re: Canucks=Operation totalize how to win
« Reply #34 on: 13-12-2009, 12:12:35 »
Welcome to the world of the allied army in FH2.

Taking out a german tank is difficult yes.
Why? Because almost all of their tanks can one shot kill your tank.
And your tank cannot always do that to theirs.
Now overpowerd is a big word, but i do have to say that the panther tank has been made a bit to strong. The reasons can be called "justified" but i still think that the panther should be one shot killed on the sides and rear by several Allied AT weapons. This is my opinion, i do NOT declare German biaism, stop this ridicilous thing

Yet let me give you some advise. I'll give you a step by step explanation on how to use allied tanks

sherman tank= As you may know, this thing gets easly killed by german tanks. The reason for this, is that the sherman was designed with infantery support in the primary goal. Not fighting other tanks. When the sherman was introduced, it could destroy any german tank and still survive shots from many Panzers

Even the Tiger tank at that time wassent a problem. The Americans dint took it serious, and thought that the Tank destroyer regiments, the units designed to fight panzer, could deal with them, as not many Tigers where gonna be build.
When the sherman went into war in 1943, it was still a good tank. When the allies first saw the Panther tank, they just thought it was just another 'Heavy tank'

This is where the greatest fault lied. When the allies invaded normandy, The composition of german tanks where=40% panzer IV, 10% Tigers   and 40% Panthers!

Now the sherman can do this with his 75MM gun

Panzer IV Ausf H= Immune to frontal shots(Wich is very lame, as it could achieve a frontal penetration), one shot for the sides and rear
Panther tank=Immune to frontal shots, 2 shots for sides and rear
Tiger tank=Immune to frontal shots, 4-6 on sides and 3 on rear(I think)
StuG=Same as Panzer IV ausf H

My advise= Ignore the Sherman on panzer heavy maps. Grab yourself a Firefly, or a achilles
The 17PDR armed Firefly and achilles can=

Panzer IV=No problem
Stug= No problemo
Tiger= It sometimes seems to survive a frontal shot, but i took some out with one(Aint it 7th Cav Priest?:D)
Panther=Can survive a frontal shot, no problem elsewhere.
APDS shells can easly lay waste to any german tank, but are only avaible for the Achilles(For now)

Churchill= Try to take the 6PDR version. Its APDS shells can engage any armor yet with diffrent results

The effects are somewhat simular to the REGULAR shot of the 17PDR. So take the above table

The churchill CAN survive 3-4 shots of Panzer IV ausf H, Tiger tank, Pak 40, marder/stug when they fire REGULAR ammo. Take panthers as your primary target, as they have no problem dealing with the churchill.

Cromwell= Same firepower as the sherman, but higher velocity ammunition. Hence easier aiming over distances. Use it speed to ambush panzers.


Regarding the PIAT, yes it is difficult to use. And with the usage of shurzen for all and allowing panthers to survive a side and rear shot, it is not like a panzerfaust. Yet the PIAT has many advantages over the panzerfaust.

1.You have 4 PIAT rounds compared to one panzerfaust
2.The PIAT does not produce any smoke and the projectile is difficult to see, hence giving the panzers no idea where the shot came from INCREASING your cover, not Guaranteeing it!
3. The PIAT, with a bit of training can be used far beyond its origenal maximum distance. Yesterday i killed a Wirbelwind on a range probaly 150M away from me.
4. The PIAT is much and MUCH easier and better to use against Trucks, APCS and............infantery! With a bit of training, the PIAT can become a good weapon against infantery, against people behind a wall for example, or in a room.
5.The PIAT has a longer range then the Panzerfaust AND is easier to aim from longer ranges.
6. The PIAT is badass
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Offline Zoologic

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Re: Canucks=Operation totalize how to win
« Reply #35 on: 13-12-2009, 15:12:39 »
Ah THeTA, sure some of the Panzers are overpowered. But i feel to for Churchill tanks, their 94-100 mm frontal armour is somehow portrayed to be stronger in FH2.

IMO, due to not enough ticket advantage the Canucks have against the Germans, they must advance quickly. Most allied tanks are faster than axis tanks, you have to gain something from that advantage.

Offline THeTA0123

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Re: Canucks=Operation totalize how to win
« Reply #36 on: 13-12-2009, 17:12:53 »
Nah i wouldnt say overpowerd. thats a large word
-i am fairly sure that if they took porn off the internet, there would only be one website left and it would be called bring back the porn "Perry cox, Scrubs.

Offline hslan.totaler_humbug

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Re: Canucks=Operation totalize how to win
« Reply #37 on: 13-12-2009, 18:12:12 »


Panzer IV Ausf H= Immune to frontal shots(Wich is very lame, as it could achieve a frontal penetration), one shot for the sides and rear
The Sherman can 2shot the P IV from the front. I also advise to aim with a Sherman, when head on a P IV, on the skirts to the side, as they count for sidearmour -> 1shot-kill

And never ever aim for the Turret, only when its a shure kill. Allways aim for the tracks
We need to be able, to throw Thermos out of Spotterplanes.

Offline Ts4EVER

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Re: Canucks=Operation totalize how to win
« Reply #38 on: 13-12-2009, 19:12:47 »
I drove a Sherman V today for some minutes on goodwood (something I usually never do, but a team mate was shot while repairing it and why let it going to waste). Anyway, a panzer IV is infront of me, I get one shot to the front, takes away about 80 percent of my health, I shoot too, get a hit indicator for the front and we both retreat behind something. I'd say it is definitely possible to harm a P4 from the front.

Offline THeTA0123

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Re: Canucks=Operation totalize how to win
« Reply #39 on: 13-12-2009, 20:12:19 »
oooh never knew that. Thanks for letting me know....
-i am fairly sure that if they took porn off the internet, there would only be one website left and it would be called bring back the porn "Perry cox, Scrubs.

Offline Desertfox

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Re: Canucks=Operation totalize how to win
« Reply #40 on: 13-12-2009, 22:12:05 »
oooh never knew that. Thanks for letting me know....
http://fhpubforum.warumdarum.de/index.php?topic=2871.0 this has all the weak points on it

Offline Captain Pyjama Shark

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Re: Canucks=Operation totalize how to win
« Reply #41 on: 14-12-2009, 01:12:30 »
I drove a Sherman V today for some minutes on goodwood (something I usually never do, but a team mate was shot while repairing it and why let it going to waste). Anyway, a panzer IV is infront of me, I get one shot to the front, takes away about 80 percent of my health, I shoot too, get a hit indicator for the front and we both retreat behind something. I'd say it is definitely possible to harm a P4 from the front.
Hmm, usually that is the point that I bail and run for my life.

Offline djinn

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Re: Canucks=Operation totalize how to win
« Reply #42 on: 14-12-2009, 10:12:01 »
We seriously need a commander in that map - Advances wont be coherent and teamplay elusive

German tanks have a high fear-factor that is true and that's JUST the way it should be

Allied tanks need to move in group... I suppose there are more of these are there not?

Currently, people try to breakthrough in small groups or single... and everyone is afraid to be the one to face that tank - Charmed as I am by this reflection of history, the allies need to move in overwheling force and clear the air for sortees - we really need that coordination that is best done by a commander and a large organised group...

Once you see enough tanks around, you don't fear to cross that river


Offline Desertfox

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Re: Canucks=Operation totalize how to win
« Reply #43 on: 14-12-2009, 22:12:15 »


Allied tanks need to move in group... I suppose there are more of these are there not?


I could imagine tournaments are fun with this sort of gameplay

Offline hslan.totaler_humbug

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Re: Canucks=Operation totalize how to win
« Reply #44 on: 14-12-2009, 23:12:45 »
Believe me, they are not on this map  :P
We need to be able, to throw Thermos out of Spotterplanes.