Author Topic: No health bar on tanks  (Read 3542 times)

Offline Jürgen

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No health bar on tanks
« on: 15-11-2009, 20:11:26 »
I just had the idea...
What if the tanks were just like the infantry,no health bar?
It would add to the inmersion because,a subjetive point of view of how strong a tank is would be introduced...
People tend to think that health bar represents the armor or something like that.
Anyway,that is my point...
What do you think,would it add to the inmersion and would be good or not?

Offline Paasky

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Re: No health bar on tanks
« Reply #1 on: 15-11-2009, 20:11:43 »
*starts a "We want the Inf Healthbar back" suggestion*

I mean, if I've been hit with a pistol in my arm or leg, I can probably feel how "damaged" I am (which the bar represents right?)

Same with tanks, the crew would be aware of the condition the tank is in.
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Offline Torenico

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Re: No health bar on tanks
« Reply #2 on: 15-11-2009, 21:11:29 »
But theres no real tank damange, just, if the enemy shoots, the only thing that gets damage is, the whole tank.

Not bits like the Engine, Tracks, Turret, Gun, Hull MG, Suspension, etc.



Offline Aggroman

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Re: No health bar on tanks
« Reply #3 on: 15-11-2009, 21:11:25 »
The idea is interesting like I already said on the IRC.

Offline Fuchs

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Re: No health bar on tanks
« Reply #4 on: 15-11-2009, 21:11:18 »
Meh, I like my bar down there, so do my squad mates with their wrench.
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Offline Neighbor Kid

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Re: No health bar on tanks
« Reply #5 on: 16-11-2009, 04:11:39 »
i vote to drop it
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Offline Eat Uranium

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Re: No health bar on tanks
« Reply #6 on: 16-11-2009, 04:11:54 »
I quite like this idea.  You certainly would know more about your own health than the 'health' of your tank, therfore, if you can't see your health, you shouldn't see your vehicle's health.  Of course, once you get out of the vehicle and start repair it you will see its health - this I think should stay as it represents you having a detailed check of the engine and other essential areas.

Offline Captain Pyjama Shark

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Re: No health bar on tanks
« Reply #7 on: 16-11-2009, 04:11:37 »
I just want tanker uniforms.

Offline Torenico

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Re: No health bar on tanks
« Reply #8 on: 16-11-2009, 04:11:24 »
I think a detailed damage system is possible in BF2

Afaik, in PR, you could disable a tank by shooting on its tracks. Would be cool if you could disable tracks, turrets or stop it by shooting in the engine.. but i think we will never see this feature in Fh2..


Offline Natty

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Re: No health bar on tanks
« Reply #9 on: 16-11-2009, 07:11:02 »
I wanna keep it. It's hard to know the condition of your tank as it is. + there are much more un-needed stuff in the HUD that we could remove before this one  :-\

Offline hslan.Corvax

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Re: No health bar on tanks
« Reply #10 on: 16-11-2009, 08:11:10 »
Cant we make the bar only appear upon repair ? I mean, there is no bar in general, but if you get out and start repairing it the bar would show up. Like if you sit on the back of the tank and repair it.

Would simulate the need to get out and inspect the tank to know the actual damage it took :)

Offline General_Henry

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Re: No health bar on tanks
« Reply #11 on: 16-11-2009, 10:11:42 »
I like this suggestion.

only German tankers need to look at their health, I won't look at my health as a Sherman tanker anyway.

Offline Smiles

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Re: No health bar on tanks
« Reply #12 on: 16-11-2009, 11:11:46 »
@ Henry, you mean in Normandy right?
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Offline sn00x

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Re: No health bar on tanks
« Reply #13 on: 16-11-2009, 12:11:12 »
i like the idea of disabling tanks.. maybe ven turn off the engine to Really utalize the ambush ability (engine noise and smoke from exhaust off)

Offline Admiral Donutz

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Re: No health bar on tanks
« Reply #14 on: 16-11-2009, 12:11:07 »
Healthbars aren't the most accurate way of portraying damage. Too bad the game doesn't have "localized" damage. Ea rather then having one healthcounter every part would have it's own healthcounter. So if you hit a bodypart (say the left arm) the health of this arm drops but the rest remains "undamaged". If certain crucial bodyparts are hit (drop below X health) you die, just as if too many bodyparts overall are hit (ea you're bleeding out all over the place). Ditto with vehicles: You're turret could be all shot up, perhaps even seize to function but the tank (hull)  would be alright.  In such a manner you could damage (disable) skirts, tracks, the engine and so on... if only.   IF this were the case you could show an icon (isometric or orthographic views) that show the (estimated)  damage for each section.  Ea you can see that you're left arm is badly damaged, your left track has taken a beating and so on...  

But since we don't have this (tracks can only be disabled if they are set to reduce the health from 100 to 10%, at that percentage a vehicle becomes disabled thus it looks like localized damage) the silly, arcady 'one overall healthcounter' means you can only have one overall healthbar (hud icon) aswell.   For infantry, well, most of the time they are killed outright so the healthbar was easily removed there. Tanks can take multiple beatings depending on where they are hit so the healthbar would still be needed there.

So unless the engine can magically be made to supported more advanced damage systems (ea taking angles into account, seperate sections and all that to determine if a shell penetrated into the the main hull and killing all the crew  and blablabla)  the bar serves it's purpose. The suggestion to only make it appear when you look at it with a wrench (or actual attempt to repair) it sounds fine though to me.  But it will always be a trade off. Some damage one could never notice from inside the tank (ea a light was knocked off, the exaust pipe damaged, penetrated skirts and so on) but others would be notivable, be it by the nakd eye or just by the handling of the tank.