Author Topic: Artillery  (Read 2907 times)

Offline Desertfox

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Artillery
« on: 05-11-2009, 12:11:37 »
Does anyone have a tutorial on how to use Nebelwerfers and mortars properly?

Offline djinn

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Re: Artillery
« Reply #1 on: 05-11-2009, 14:11:19 »
Let me get back home and I'll give you my 2-cents

Offline Paasky

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Re: Artillery
« Reply #2 on: 05-11-2009, 15:11:53 »
Does anyone have a tutorial on how to use Nebelwerfers and mortars properly?
Get someone to spot, zero in the target, fire, adjust.
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Offline djinn

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Re: Artillery
« Reply #3 on: 05-11-2009, 21:11:17 »
oh, yer... No need for it...

I already did..
http://fhpubforum.warumdarum.de/index.php?topic=2459.0

Offline Desertfox

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Re: Artillery
« Reply #4 on: 05-11-2009, 23:11:38 »
thanks I'll look at it next time I play

Offline THeTA0123

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Re: Artillery
« Reply #5 on: 08-11-2009, 14:11:36 »
Like djinn posted read it carefully.

And artillery issent just spot, zero the dials and fire.

It is how fast you can adjust your fire to the target, Remeber what the battle looks like

What is very important, is where you're artillery lands.

If you have the choise, between a flag far from the frontlines, where people wait for a tank or so(easy kills) or a flag what you'r team is gonna assault and soften it up for them
You do the second thing.
Coordinate artillery> Landing shells on spawnzones behind enemy lines
« Last Edit: 08-11-2009, 14:11:26 by THeTA0123 »
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Offline General_Henry

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Re: Artillery
« Reply #6 on: 08-11-2009, 14:11:32 »
arty requires crazy nerves which you needs to have a good idea of how you shell flies in the battlefield.

distinguished gunners could hit even moving targets. nothing is more scary than HE shells keep landing near you while retreating(!)

Offline Flippy Warbear

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Re: Artillery
« Reply #7 on: 08-11-2009, 17:11:09 »
Chasing Artillery as I like to call it. And boy do I love to look at fools who dont realise that they need to leg it and fast because the next one will send them to kingdom come.

Online Eat Uranium

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Re: Artillery
« Reply #8 on: 08-11-2009, 17:11:04 »
Chasing Artillery as I like to call it. And boy do I love to look at fools who dont realise that they need to leg it and fast because the next one will send them to kingdom come.
I've never understood that.  Whenever arty or mortar fire lands near me I have to fear the worst and assume you're on the other end, which means that the best course of action is to conduct an ordered retreat (complete with screaming and hyterics).

Offline Capten_C

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Re: Artillery
« Reply #9 on: 08-11-2009, 18:11:25 »
Does anyone have a tutorial on how to use Nebelwerfers and mortars properly?

http://www.youtube.com/watch?v=uUiFH1G8FIM

Not the best tutorial, but gives a general idea..  :)

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Offline General_Henry

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Re: Artillery
« Reply #10 on: 09-11-2009, 02:11:13 »
Chasing Artillery as I like to call it. And boy do I love to look at fools who dont realise that they need to leg it and fast because the next one will send them to kingdom come.

while some gunners are ridiculous, fortunately to us tankers, that most of them can't even hit stationary tanks fast enough.

well what should I say? Maybe it's crucial to develop an intuition of where your shell would land.

Offline W4lt3r

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Re: Artillery
« Reply #11 on: 10-11-2009, 13:11:54 »

while some gunners are ridiculous, fortunately to us tankers, that most of them can't even hit stationary tanks fast enough.

well what should I say? Maybe it's crucial to develop an intuition of where your shell would land.

It takes quite a lot of practice to hit a tank with the first AP shot. Even though I've used artillery since the first release, it still takes me 1-2 rounds to zero in and the 3rd is 90% of the time a hit.

Pity for the tanker if he doesn't notice the AP shells landing near him.

I haven't actually tried to hit a tank with HE shell, because I keep thinking he just shrugs it off and moves on.

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Re: Artillery
« Reply #12 on: 10-11-2009, 13:11:32 »
I haven't actually tried to hit a tank with HE shell, because I keep thinking he just shrugs it off and moves on.
HE shells make mincemeat of any and all tanks.

Offline W4lt3r

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Re: Artillery
« Reply #13 on: 10-11-2009, 14:11:07 »
I haven't actually tried to hit a tank with HE shell, because I keep thinking he just shrugs it off and moves on.
HE shells make mincemeat of any and all tanks.

I see, I suppose the round has to hit the tank directly to cause the damage, as with AP shell... I do suppose latter does the heavier damage if you can hit the target.

But if HE shell can kill tanks with somewhat ease, if you can hit close. Why the AP shells still exist in the artillery guns? Since BF2 engine doesn't support shell penetration of static objects (ex - walls) and then allow the shell to detonate..

Will the AP shells from the artillery be removed and replaced with 20-30 more HE shells for the guns or more smokes? (I'd prefer smokes to support the team's infantry to advance on hostile flag)
« Last Edit: 10-11-2009, 14:11:26 by W4lt3r »

Offline Flippy Warbear

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Re: Artillery
« Reply #14 on: 10-11-2009, 14:11:42 »
HE will tear up any tank even if it just hits nearby. Usually it just causes them to catch fire first, but second round will finish them off if they are stupid to stay there too long.