Author Topic: Pak 36 with Stielgranate 41  (Read 13910 times)

Offline LtJimmy

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Pak 36 with Stielgranate 41
« on: 01-11-2009, 06:11:49 »
I'm of the opinion that the 3.7 cm Pak 36 is an under-used weapon in game (in both senses of the word: under-used because it's next to useless in a fight and under-used in that it doesn't appear in many maps). However I think I may have come across something that would get a lot more use out of it and give it a new lease on life.
Gentlemen, behold:



The German 37mm Stielgranate 41 'Pak 35 / 36'

"The 37mm Pak 36 anti-tank gun, for example was formidable enough in 1936, but by 1942 it was of very little use against anything more then a light tank or an armoured car. To permit it to remain in service and do some useful work, it was provided with a 'spigot bomb' shaped-charge projectile which could deal with virtually anything on tracks. The 3.7cm Steilgranate 41 consisted of a large shaped-charge warhead about six inches in diameter, with a long tail rod. Around this tail rod was a sleeve carrying four fins. The dimensions of this device were such that when the tail rod was slipped into the muzzle of the 3.7cm Pak 36 gun, the sleeve and fins fitted snugly around the barrel and warhead was in front of the muzzle.
A special cartridge was provided and the sights suitably adapted, and the projectile could be fired with adequate accuracy up to a practical range of about 300 metres or an absolute maximum range of about 800 metres. The warhead contained 2.42kg (5.34lb) of a TNT/hexogen composition and could blow a sizable hole through 180mm of armour plate at any range, which was quite sparkling performance for 1942. This device saw quite a lot of use..."

Hogg, Ian V., German Secret Weapons of the Second World War2nd Ed., London: Greenhill Books, 2002.



Obviously I realize that you can't implement the actual reloading animation due to the restrictions of the Battlefield 2 engine however I thought a neat compromise would be that once the weapon has been fired to have a reload sound of a guy shuffling/walking/moving to the front of the gun, metal sliding against metal (the shaped charge being fitted to the gun barrel), the standard Pak 36 reloading sound, and finally the shaped charge actually appearing on the end of the barrel.
In terms of ingame implementation I'd recommend Normandy maps for now and it being a mobile weapon rather then a static implacement.



[EDIT] Just found that it is featured in the 'Carentan' episode of 'Band of Brothers', not that I'm saying that's a legitimate excuse/reason for it to be ingame.





Questions/Comments?
« Last Edit: 01-11-2009, 06:11:03 by LtJimmy »

Offline VonMudra

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Re: Pak 36 with Stielgranate 41
« Reply #1 on: 01-11-2009, 07:11:06 »
The Stielgranate 41, which was mounted on the Pak36/41, was actually incredibly common amoungst Fallschirmjager units, and is the Pak gun I command.  The warhead was essentially a Panzerfaust head, and yes, had to be manually inserted into the tube from the front.

All in all, I think it would be awesome to have, and would only need a reskinned Pak36 with longer barrel and the rocket on the tip, which could fire out from it, disappearing from it, then when reloaded reappear at the tip, much like the rockets on the Stuka zu Fuss.

So really I guess I'm just saying that any map where you have the FJ in Normandy against tanks, that thing should be there.

Offline Miklas

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Re: Pak 36 with Stielgranate 41
« Reply #2 on: 01-11-2009, 08:11:38 »
I love this idea and I agree that it should be mobile since the short range of the projectile requires you to ambush the enemy tanks. If it is static you can't ambush for obvious reasons.

Offline LtJimmy

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Re: Pak 36 with Stielgranate 41
« Reply #3 on: 01-11-2009, 09:11:43 »
...So really I guess I'm just saying that any map where you have the FJ in Normandy against tanks, that thing should be there.
I wouldn't confine it to just FJ maps, imagine the sheer awesomeness of its presense on Lebisey, the perfect map for it to be on considering the close confines of the map. I propose that if implemented, a mobile version could spawn here:


Offline hOMEr_jAy

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Re: Pak 36 with Stielgranate 41
« Reply #4 on: 01-11-2009, 10:11:20 »
It definately has my vote. The Stielgranate would really increase the Pak36s usefullness.
And so he spoke, and so he spoke, that lord of Castamere,
But now the rains weep o'er his hall, with no one there to hear.
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Offline THeTA0123

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Re: Pak 36 with Stielgranate 41
« Reply #5 on: 01-11-2009, 12:11:36 »
plus it looks so damn awesome on it.

I would LOVE to have a mobile Pak36
-i am fairly sure that if they took porn off the internet, there would only be one website left and it would be called bring back the porn "Perry cox, Scrubs.

Offline Ts4EVER

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Re: Pak 36 with Stielgranate 41
« Reply #6 on: 01-11-2009, 13:11:17 »
seconded

Offline Jürgen

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Re: Pak 36 with Stielgranate 41
« Reply #7 on: 01-11-2009, 13:11:18 »
Suggestion approved...but,what maps could use it?

Offline Toddel

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Re: Pak 36 with Stielgranate 41
« Reply #8 on: 01-11-2009, 13:11:04 »
püpchen?

Offline Ts4EVER

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Re: Pak 36 with Stielgranate 41
« Reply #9 on: 01-11-2009, 13:11:19 »
Suggestion approved...but,what maps could use it?

My map, for one  ;D

Offline THeTA0123

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Re: Pak 36 with Stielgranate 41
« Reply #10 on: 01-11-2009, 13:11:06 »
Suggestion approved...but,what maps could use it?
While they are not used in FH2. Pak 36 and Pak 38 where still common on the Westren front.

They where so called retired yes, but if you have a gun wich can still pierce a tank its armor somewhere, and you have shortages of equipment, you will use it

-i am fairly sure that if they took porn off the internet, there would only be one website left and it would be called bring back the porn "Perry cox, Scrubs.

Offline General_Henry

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Re: Pak 36 with Stielgranate 41
« Reply #11 on: 01-11-2009, 14:11:18 »
PaK38 isn't that bad actually.

Offline THeTA0123

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Re: Pak 36 with Stielgranate 41
« Reply #12 on: 01-11-2009, 14:11:38 »
PaK38 isn't that bad actually.
No it issent. Surely it needs a couple of shots on the frontal armor of a sherman or a cromwell, but its still pretty combat effective
-i am fairly sure that if they took porn off the internet, there would only be one website left and it would be called bring back the porn "Perry cox, Scrubs.

Offline VonMudra

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Re: Pak 36 with Stielgranate 41
« Reply #13 on: 01-11-2009, 18:11:44 »
püpchen?

The pupchen would also be cool, but was far more rare then the Pak36 with Sthg41 :P  And yes, it could be on other maps, I'm just saying that ANY map that had FJ and has enemy tanks, it should be in.  As for mobility, it def should be faster to move then the Pak40, having handled those, I know that with just a 4 man crew you can run with it.

Offline THeTA0123

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Re: Pak 36 with Stielgranate 41
« Reply #14 on: 01-11-2009, 18:11:39 »
Ye, Atm all movable AT guns have the same speed.

A 6Pounder should be easier and faster to pull then a Pak40  imo

And a Pak38 faster to pull then a 6Pounder
-i am fairly sure that if they took porn off the internet, there would only be one website left and it would be called bring back the porn "Perry cox, Scrubs.