Poll

do you want a supression effects that last longer ?

yes
52 (51.5%)
no
18 (17.8%)
2.0 like
31 (30.7%)

Total Members Voted: 101

Author Topic: supression effect  (Read 4960 times)

Offline rattovolante

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Re: supression effect
« Reply #45 on: 23-10-2009, 20:10:40 »
I am glad it's a joke, because I don't behead a fan since long time and I am getting rusted, it would not be fast and painless

you're getting lazy. once you would have been eager to have an occasion to get  some practice! ;)
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Offline Ionizer

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Re: supression effect
« Reply #46 on: 24-10-2009, 01:10:07 »
I once said this:
Suppression should be on a bullet per bullet basis

Its like this:
A bullet hits near a man, the effect of overwhelming the senses with such a near hit is brief but harsh since the mind knows it came close to a deadly object which just passed and struck close - The 'fear' percieved by the mind is based on a sense of the calibre firing i.e. a pistol bullet wont be percieved as deadly as say, an AT rifle round and less than explosive 20mm round etc... Also, an effect of the vibration from the impact of the round

Now,
2 factors ingame -
Suppression amount (SA) - caused by calibre of round or shot
Suppression length (SL) - caused by velocity/ viberatiion of impacted surface, percieved by brain in 'fear'

Every round has a suppression quantity that lasts for a set time - The smaller the round the lower the viberation effect, usually the shorter the supression length, the lower the suppression amount eg. An m1A1 carbine will have equal Suppression amount to a pistol (intesity of suppresive effect), but perhaps more suppression velocity (time suppressed)

A pistol round will be eg. 1x  SA and 1/2y SL
A rifle round (Bren, mg, bolt action, semi-auto) will be, say 2x SA and 1y SL
An AT rifle round will be say, 4 or 5x SA and 2y Sl (I'd put this as current amount of suppression for reference)

Now if each shot does this, then the number of shots will also determine how long the suppression - And since suppression 'grows on itself' i.e gets moreintense with further suppression - An mg may have a heck of suppression or just as much as a rifle depending on how many rounds were effective in suppressing the enemy NOT because its an MG in itself - obviously, an MG42 well aimed will have more suppressive effect than an mg34 or .30cal due to alot more bullets hitting close, thus keeping up the suppression effect.

A max suppression amount needs to be set to avoid overwheling the perspective of the player - At max suppression, you are disoriented enough not to want to poke out since you wont know left from right, but the effect itself will not increase with successive near hits, but remain the same or lower based on if shots come close or stop coming close

I wont go into grenades, AT cannon, other explosions or 20mm HE, but they will follow the same principle - This way, a person suppressing can do it with any projectile-firing weapon, and a number of riflemen can suppress a person too, just never with the same firing rate as a well-aimed mg42



Yes, djinn.

That sounds perfect imo. But is it doable?

If I remember correctly, every "Thing" that suppresses (Guns, explosions, etc.) needs to suppress the same amount, because of the way the system works.  So you get the same suppression from an MG bullet as from a grenade as from an arty shell.  But the effect stacks on itself, so sustained MG fire or a continuous arty barrage should keep you suppressed longer and with more intensity.  I don't think it's possible to have different caliber weapons suppress by different amounts, besides the fact that faster firing weapons will "Stack" the effect faster.

IIRC, the system works by having every single weapon that suppresses cause an explosion when it detonates (when a bullet hits a surface, when a grenade explodes, etc.), where the "damage" the explosion would cause is instead the suppression effect.  The reason you could "suppress yourself" was because the suppression explosion from your own weapon hit you, I think it was fixed by making a delay between firing and activating the impact trigger of the "explosion bullet" (apparently like the M203 underslung grenade launcher in either vanilla or PR [I've never played either for any significant time, but I've heard that analogy before]).

But that doesn't matter too much, because it doesn't seem like the Devs want to re-implement a more intense suppression effect.  Which is a crying shame...
 

Offline SiCaRiO

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Re: supression effect
« Reply #47 on: 24-10-2009, 02:10:09 »


But that doesn't matter too much, because it doesn't seem like the Devs want to re-implement a more intense suppression effect.  Which is a crying shame...

it would be very sad indeed but i hope the devs reevaluate the situation , there are no longer technicall dificulties tied to the shader and the majority of the comunity seems to be ok with a bigger supression effect ,witch i hope is enought t overpass the few "veterans" that complained .

afther all , lot of things have been changed with every version , remember when the devs said that 3d ironsights wouldnt look good in the mod? but then they worked their magic and look what we have now :]

Offline Cory the Otter

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Re: supression effect
« Reply #48 on: 24-10-2009, 02:10:07 »
to be honest, i'm more concerned with the crappy plane physics and the lack of pilot kits in Totalize.

Offline DLFReporter

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Re: supression effect
« Reply #49 on: 24-10-2009, 08:10:30 »
to be honest, i'm more concerned with the crappy plane physics and the lack of pilot kits in Totalize.

Oh I smell a switch and bait.
You guys sometimes make me feel like I'm discussing things with religious people. ^^
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Offline djinn

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Re: supression effect
« Reply #50 on: 24-10-2009, 09:10:55 »
to be honest, i'm more concerned with the crappy plane physics and the lack of pilot kits in Totalize.

Oh I smell a switch and bait.
You guys sometimes make me feel like I'm discussing things with religious people. ^^

The term religion doesn't in itself conclude on the presence of a deity... Just fanatism about devotion to a system of beliefs - FH is no different :-)

For me, I've spelled out exactly what I want for suppression. No need belabouring the point - Its right there, all spelled out, calibre, velocity, blah, blah, blah... Take it or leave it, but I'd recommend its given air time

Offline Schneider

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Re: supression effect
« Reply #51 on: 24-10-2009, 13:10:07 »
to be honest, i'm more concerned with the crappy plane physics and the lack of pilot kits in Totalize.

I was about to say "Tu que, Brute?" but then I made up my mind. Comparing you to the great M. I. Brutus would be like comparing a sloppy slimy BigMac to a truffle dish...

Offline Tedacious

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Re: supression effect
« Reply #52 on: 24-10-2009, 13:10:48 »
judging from this (though not the most "official" and accurate) poll, there is 80.7% who want an increased suppression effect, and 19.3% who want to keep it as it is.

I do think this speaks for itself, I do not see why "FH1 veterans" (like jumjum) should have more to say in this matter than the newcomer. Though maybe not going back completely to the way it was in 2.0, I say a compromise, and everyones reasonably happy at least. Increase it, but not to how it was in 2.0, but definitely increase it.
I see were you are trying to reach: "how can a 17 year old kid have such a thinking like this? why doesnt he wants to be like normal teens who whana get rich? and his plan actually makes sense, but is too damn revolutionary and good at the same time than is still doubthfull if it works..." - Damaso

Offline Thorondor123

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Re: supression effect
« Reply #53 on: 24-10-2009, 13:10:16 »
I consider myself being a FH veteran, member of the class of 2003 and all, and I liked the 2.0 suppression effect.
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Offline Schneider

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Re: supression effect
« Reply #54 on: 24-10-2009, 13:10:05 »
*salutes*
Joined in in 2002 or 2003 as well.
If by my life or death I can vote pro suppression effect, you have my MG42.

Offline Rawhide

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Re: supression effect
« Reply #55 on: 24-10-2009, 13:10:10 »
Last longer? Hell yes.

Offline Josh094

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Re: supression effect
« Reply #56 on: 24-10-2009, 13:10:35 »
I started following from around 0.6 which i believe was 2004?

Anyway, (unrelated) looking through the archives i've seen some interesting renders for FH2 that never made it into game like the command hanomag.


Offline Tedacious

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Re: supression effect
« Reply #57 on: 24-10-2009, 13:10:38 »
I started following from around 0.6 which i believe was 2004?

Anyway, (unrelated) looking through the archives i've seen some interesting renders for FH2 that never made it into game like the command hanomag.
That one were lost in a HD crash IIRC.
But that's off-topic, take this to "so, what's next" thread or something
I see were you are trying to reach: "how can a 17 year old kid have such a thinking like this? why doesnt he wants to be like normal teens who whana get rich? and his plan actually makes sense, but is too damn revolutionary and good at the same time than is still doubthfull if it works..." - Damaso

Offline DLFReporter

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Re: supression effect
« Reply #58 on: 24-10-2009, 14:10:34 »
judging from this (though not the most "official" and accurate) poll, there is 80.7% who want an increased suppression effect, and 19.3% who want to keep it as it is.

...

Now now, the Poll is slanted. You have 2 options for and only one against suppression effects.
Adding up the two different pros is not earnest.
Gosh people are going from religions FHanatics to politicians now. ^^
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Offline Smiles

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Re: supression effect
« Reply #59 on: 24-10-2009, 14:10:21 »
Lets call the army.

I want it back.
I'm taking my own freedom
puttin' it in my song
singing loud and strong
proving all day long
I'm takin' my freedom
puttin' it in my stroll
I'll be hop-steppin' y'all
lettin' the joy unfold