Author Topic: Singleplayer in Forgotten Hope 2  (Read 93048 times)

Offline titsmcgee852

  • Jr. Member
  • **
  • Posts: 464
    • View Profile
Re: Singleplayer in Forgotten Hope 2
« Reply #105 on: 05-08-2012, 13:08:40 »
I usually try for 64 bots, and put that ratio on 65. Maybe try that :)

Offline djinn

  • Masterspammer
  • ****
  • Posts: 5.723
    • View Profile
Re: Singleplayer in Forgotten Hope 2
« Reply #106 on: 06-08-2012, 08:08:08 »
Default ratio is 50:50 for 48 bots.

Set your total bot count ingame to 16, and you should have 8:8

We fixed the slider issue. Its only when you manually set your bot count to above the default, the ratio gets out of whack.

Offline ksl94

  • Jr. Member
  • **
  • Posts: 739
  • British Imperialist
    • View Profile
Re: Singleplayer in Forgotten Hope 2
« Reply #107 on: 24-02-2013, 20:02:26 »
Has the Operation Hyacinth crash been fixed yet? Currently, that beautiful map is unplayable  :-\ .

Offline Turkish007

  • Masterspammer
  • ****
  • Posts: 4.060
  • Mini-mod necromancer
    • View Profile
Re: Singleplayer in Forgotten Hope 2
« Reply #108 on: 24-02-2013, 20:02:28 »
Its not worth playing, the bots dont use the vehicles  :(

Offline ksl94

  • Jr. Member
  • **
  • Posts: 739
  • British Imperialist
    • View Profile
Re: Singleplayer in Forgotten Hope 2
« Reply #109 on: 25-02-2013, 17:02:08 »
It's a great map nonetheless and if it's only for the beautiful lighting andd the fact that navmeshing is quite good.  ;)

Offline Turkish007

  • Masterspammer
  • ****
  • Posts: 4.060
  • Mini-mod necromancer
    • View Profile
Re: Singleplayer in Forgotten Hope 2
« Reply #110 on: 25-02-2013, 18:02:27 »
Yes, the map itself is really well designed, and the AI is nice, but it would be lot better if they used vehicles

Offline ksl94

  • Jr. Member
  • **
  • Posts: 739
  • British Imperialist
    • View Profile
Re: Singleplayer in Forgotten Hope 2
« Reply #111 on: 25-02-2013, 18:02:04 »
I totally agree with you on all points.

Offline ComradeYakova

  • Newbie
  • *
  • Posts: 2
    • View Profile
Re: Singleplayer in Forgotten Hope 2
« Reply #112 on: 09-08-2018, 17:08:36 »
Being able to play the Russian/Polish maps would be really good!Especially Kursk,Stalingrad,Kharkov,Liberation of Warsaw,Invasion of Warsaw,Battle of Sevastopool etc.


Offline lordpontiff

  • Newbie
  • *
  • Posts: 4
    • View Profile
Re: Singleplayer in Forgotten Hope 2
« Reply #113 on: 20-11-2018, 17:11:41 »
Is it possible to call arty strikes using the binoculars in singleplayer maps?

Offline tempest

  • Newbie
  • *
  • Posts: 46
    • View Profile
Re: Singleplayer in Forgotten Hope 2
« Reply #114 on: 25-11-2018, 06:11:51 »
Not really.  If you call in a strike, then it'll be available for you to use, but the AI won't make use to it.  In other words, if you use your binoculars and then hop onto a mortar, it should be there.  I play coop with one other person, and we can use this to good effect.

The AI is pretty proficient with the arty, but it is sometimes a shame that they can't drop it where you want them to!  Probably just an engine limitation.

If you look real hard, I think there actually IS a level where you can do off-map artillery, IIRC... probably one of those older desert maps...

Offline Michael Z Freeman

  • Jr. Member
  • **
  • Posts: 811
  • The Few are many ;)
    • View Profile
    • Homepage
Re: Singleplayer in Forgotten Hope 2
« Reply #115 on: 29-06-2019, 22:06:12 »
I probably missed the new release for this but I did not know these two extra SP/Coop maps has been added in the patch. so I wanted to give some feed back for the new SP/Coop maps in FH 2.55 ...

Lenino .... friggin amazing ! The bots are all in the trenches AND getting tanks from the rear lines. Sometimes on SP/Coop maps all the tanks end up unused at the back of the lines. Not here. The entire thing erupts into a fierce fire fight and even though I got to the last point before the final German point I was constantly thrown back just when I thought I was going to get an easy win.

Studienka ... LOTS of tanks again. Did not have as much time to play this but it reminds me of an old Battlegroup Frontlines map that has a large bridge. So far looks very good for SP/Coop apart from the AI getting stuck at the long bridge and you have to them a rear shove up the back side and then they start going across  :D ... I don't know they might use it sometimes as I did not play for very long.

Thanks for the hard work that undoubtedly goes into the navmeshing for these maps  8)
« Last Edit: 26-07-2019, 22:07:50 by Michael Z Freeman »