Author Topic: SP/COOP issues on 2.56 update  (Read 736 times)

Offline batistadk

  • Jr. Member
  • **
  • Posts: 60
    • View Profile
SP/COOP issues on 2.56 update
« on: 19-05-2020, 04:05:10 »
Well, I expected some possible bugs on SP/COOP mode after 2.56 install, and the first one appeared. :'( As I couldn't find any thread specifically to this matter, I decided to post my problem here, and also let it open to any other bugs that anyone could find, so we can rely on this thread here as bug reporting/fixes available. (If there is an adequate place to post it, please move this post admins)

The first bug appeared on Operation Hyacinth. Right at the start of the round, I got a PY Warn. After a couple of minutes of gameplay, I got a persistent CTD, 3 times in a row. Strangely, it happens only in a COOP round. I tried the same scenario in a SP round, and everything went well. What could be? My log error looks like this:

Code: [Select]
****** operation_hyacinth, gpm_coop, 64 - 2020-05-18 23:08:00 (wall time: 2139.38842773) ******
[2139.38842773] gameplayPlugin::warn: exception creating plugin limitKit {'slot': 2, 'soldier': 'ia_light_soldier', 'kit': 'IA_RiflemanK98', 'limit': 0.21875, 'team': 1}:
  Kit 'ia_riflemank98' is not defined or has not been loaded for this map.
Traceback (most recent call last):
  File "python/game/gameplayPlugin.py", line 316, in bf2_init
  File "python/game/plugins/limitKit.py", line 658, in __init__
  File "python/game/plugins/limitKit.py", line 512, in __init__
  File "python/game/plugins/limitKit.py", line 461, in __init__
  File "python/game/utilities.py", line 670, in verifyTemplateExistence
Exception: Kit 'ia_riflemank98' is not defined or has not been loaded for this map.

[2139.38842773] gameplayPlugin::warn: exception creating plugin limitKit {'slot': 4, 'soldier': 'ia_light_soldier', 'kit': 'IA_Riflecarabine', 'limit': 0.1875, 'team': 1}:
  Kit 'ia_riflecarabine' is not defined or has not been loaded for this map.
Traceback (most recent call last):
  File "python/game/gameplayPlugin.py", line 316, in bf2_init
  File "python/game/plugins/limitKit.py", line 658, in __init__
  File "python/game/plugins/limitKit.py", line 512, in __init__
  File "python/game/plugins/limitKit.py", line 461, in __init__
  File "python/game/utilities.py", line 670, in verifyTemplateExistence
Exception: Kit 'ia_riflecarabine' is not defined or has not been loaded for this map.

[2139.38842773] gameplayPlugin::warn: exception in plugin.round_start <game.plugins.limitKit.limitKitNCO object at 0x41A8C430> <game.plugins.limitKit.limitKitNCO object at 0x41A8C430>:
  Kit limit for slot 2 of team 1 has not been defined.
Traceback (most recent call last):
  File "python/game/gameplayPlugin.py", line 346, in round_start
  File "python/game/plugins/limitKit.py", line 638, in round_start
  File "python/game/plugins/limitKit.py", line 132, in on_round_start
Exception: Kit limit for slot 2 of team 1 has not been defined.


****** operation_hyacinth, gpm_coop, 64 - 2020-05-18 23:08:00 (wall time: 2139.38842773) ******
[2139.38842773] gameplayPlugin::warn: exception creating plugin limitKit {'slot': 2, 'soldier': 'ia_light_soldier', 'kit': 'IA_RiflemanK98', 'limit': 0.21875, 'team': 1}:
  Kit 'ia_riflemank98' is not defined or has not been loaded for this map.
Traceback (most recent call last):
  File "python/game/gameplayPlugin.py", line 316, in bf2_init
  File "python/game/plugins/limitKit.py", line 658, in __init__
  File "python/game/plugins/limitKit.py", line 512, in __init__
  File "python/game/plugins/limitKit.py", line 461, in __init__
  File "python/game/utilities.py", line 670, in verifyTemplateExistence
Exception: Kit 'ia_riflemank98' is not defined or has not been loaded for this map.

[2139.38842773] gameplayPlugin::warn: exception creating plugin limitKit {'slot': 4, 'soldier': 'ia_light_soldier', 'kit': 'IA_Riflecarabine', 'limit': 0.1875, 'team': 1}:
  Kit 'ia_riflecarabine' is not defined or has not been loaded for this map.
Traceback (most recent call last):
  File "python/game/gameplayPlugin.py", line 316, in bf2_init
  File "python/game/plugins/limitKit.py", line 658, in __init__
  File "python/game/plugins/limitKit.py", line 512, in __init__
  File "python/game/plugins/limitKit.py", line 461, in __init__
  File "python/game/utilities.py", line 670, in verifyTemplateExistence
Exception: Kit 'ia_riflecarabine' is not defined or has not been loaded for this map.

[2139.38842773] gameplayPlugin::warn: exception in plugin.round_start <game.plugins.limitKit.limitKitNCO object at 0x41A8C430> <game.plugins.limitKit.limitKitNCO object at 0x41A8C430>:
  Kit limit for slot 2 of team 1 has not been defined.
Traceback (most recent call last):
  File "python/game/gameplayPlugin.py", line 346, in round_start
  File "python/game/plugins/limitKit.py", line 638, in round_start
  File "python/game/plugins/limitKit.py", line 132, in on_round_start
Exception: Kit limit for slot 2 of team 1 has not been defined.


****** operation_hyacinth, gpm_coop, 64 - 2020-05-18 23:08:00 (wall time: 2139.38842773) ******
[2139.38842773] gameplayPlugin::warn: exception creating plugin limitKit {'slot': 2, 'soldier': 'ia_light_soldier', 'kit': 'IA_RiflemanK98', 'limit': 0.21875, 'team': 1}:
  Kit 'ia_riflemank98' is not defined or has not been loaded for this map.
Traceback (most recent call last):
  File "python/game/gameplayPlugin.py", line 316, in bf2_init
  File "python/game/plugins/limitKit.py", line 658, in __init__
  File "python/game/plugins/limitKit.py", line 512, in __init__
  File "python/game/plugins/limitKit.py", line 461, in __init__
  File "python/game/utilities.py", line 670, in verifyTemplateExistence
Exception: Kit 'ia_riflemank98' is not defined or has not been loaded for this map.

[2139.38842773] gameplayPlugin::warn: exception creating plugin limitKit {'slot': 4, 'soldier': 'ia_light_soldier', 'kit': 'IA_Riflecarabine', 'limit': 0.1875, 'team': 1}:
  Kit 'ia_riflecarabine' is not defined or has not been loaded for this map.
Traceback (most recent call last):
  File "python/game/gameplayPlugin.py", line 316, in bf2_init
  File "python/game/plugins/limitKit.py", line 658, in __init__
  File "python/game/plugins/limitKit.py", line 512, in __init__
  File "python/game/plugins/limitKit.py", line 461, in __init__
  File "python/game/utilities.py", line 670, in verifyTemplateExistence
Exception: Kit 'ia_riflecarabine' is not defined or has not been loaded for this map.

[2139.38842773] gameplayPlugin::warn: exception in plugin.round_start <game.plugins.limitKit.limitKitNCO object at 0x41A8C430> <game.plugins.limitKit.limitKitNCO object at 0x41A8C430>:
  Kit limit for slot 2 of team 1 has not been defined.
Traceback (most recent call last):
  File "python/game/gameplayPlugin.py", line 346, in round_start
  File "python/game/plugins/limitKit.py", line 638, in round_start
  File "python/game/plugins/limitKit.py", line 132, in on_round_start
Exception: Kit limit for slot 2 of team 1 has not been defined.

Thanks in advance!

batistadk

Offline Gattobuono

  • Newbie
  • *
  • Posts: 9
    • View Profile
Re: SP/COOP issues on 2.56 update
« Reply #1 on: 19-05-2020, 13:05:32 »
Love lots of the changes in the patch ... BUT ...

I've had random CTD's in Mount Olympus and Lebisey, two of my favourite SP maps.
Used to play these maps without problems before.

Omaha Beach is now totally unplayable for me in SP.
Neither myself, nor a single bot managed to get to the 1st objective in 20 mins of persistent gameplay.
The German AI were all snipers, and they were even invading the beach and engaging the landing craft .... how realistic is that for D-Day!!!

Offline batistadk

  • Jr. Member
  • **
  • Posts: 60
    • View Profile
Re: SP/COOP issues on 2.56 update
« Reply #2 on: 19-05-2020, 18:05:41 »
I've been experiencing random crashes on these maps too, plus Operation Goodwood. Usually late on the round, after + 30 min. of gameplay. In COOP rounds.

Gatto, notice that the sniping "feature" occurs only in SP mode. In COOP mode, bots are more forgiving and do not fight like cyborgs. I strongly recomend to set up rounds in COOP while playing offline.

Offline Gattobuono

  • Newbie
  • *
  • Posts: 9
    • View Profile
Re: SP/COOP issues on 2.56 update
« Reply #3 on: 19-05-2020, 20:05:19 »
Shame about those crashes, they're nice maps.

Thanks for the advice about SP vs Coop.
I usually play SP rather than Coop because it's quicker and simpler (laziness!)
However, it occurred to me that the patch may have also updated my aidefault file, and therefore set the ai difficulty too high, hence making them unrealistically accurate.

I found that with this setting aiSettings.setBotSkill 0.40 I was able to get to the last flag on Omaha (but not win).

I like my gameplay challenging, but when the ai are sniping you with an MP40 from 200 metres, something not right!

Which do you think are the best maps for SP?

Offline jan_kurator

  • FH-Betatester
  • ***
  • Posts: 2.443
  • Magnificent Mustard
    • View Profile
Re: SP/COOP issues on 2.56 update
« Reply #4 on: 19-05-2020, 21:05:42 »
we are working on fixes for these issues internally, we will release hotfix in near future to include them  ;)

Offline batistadk

  • Jr. Member
  • **
  • Posts: 60
    • View Profile
Re: SP/COOP issues on 2.56 update
« Reply #5 on: 19-05-2020, 23:05:11 »
Hey jan, great news! Thanks for the heads up.

Well gatto, I usually plays all of the maps in COOP mode, but the Normandy ones usually have the best offline experience for me. I like Lebisey, Pointe and, specially, Goodwood and PHL.

Offline jan_kurator

  • FH-Betatester
  • ***
  • Posts: 2.443
  • Magnificent Mustard
    • View Profile
Re: SP/COOP issues on 2.56 update
« Reply #6 on: 20-05-2020, 23:05:44 »
Hey jan, great news! Thanks for the heads up.
This has been now fixed and will be released in upcoming hotfix. If you want to manually fix the issue in your build, replace "mapdata.py" in your ....\Battlefield 2\mods\fh2\Levels\Operation_Hyacinth folder with the file attached in the zip below.

Offline batistadk

  • Jr. Member
  • **
  • Posts: 60
    • View Profile
Re: SP/COOP issues on 2.56 update
« Reply #7 on: 21-05-2020, 16:05:15 »
Cool. Worked just fine. Thanks jan!

Offline A L A N

  • Newbie
  • *
  • Posts: 13
  • A bad decision, It is usually the end
    • View Profile
Re: SP/COOP issues on 2.56 update
« Reply #8 on: 21-05-2020, 20:05:56 »

Yes, it has happened to me with several maps, in which after a few minutes playing, the game closes ... especially in Operation Goodwood and Totalize, and there is a bad affinity, as the AI ​​is too precise, with weapons that do not they are!

Offline Plattfuss

  • Jr. Member
  • **
  • Posts: 51
  • Admin / Clanleader
    • View Profile
    • Panzerdivision Frundsberg
Re: SP/COOP issues on 2.56 update
« Reply #9 on: 22-05-2020, 11:05:50 »


Got this message, but don´t know which map! Server crashes!

Offline Stubbfan

  • Developer
  • ******
  • Posts: 508
    • View Profile
Re: SP/COOP issues on 2.56 update
« Reply #10 on: 22-05-2020, 18:05:27 »


Got this message, but don´t know which map! Server crashes!

This one is also fixed and will be released in the hotfix

Offline Ivanwazowsky

  • Newbie
  • *
  • Posts: 9
    • View Profile
Re: SP/COOP issues on 2.56 update
« Reply #11 on: 23-05-2020, 16:05:38 »
I fixed bren carrier problem for singleplayer and COOP.



Link: http://www.mediafire.com/file/ern2ewjjgphypki/bren_carrier_fix.7z/file

Edit: i uploaded correct link.
« Last Edit: 23-05-2020, 21:05:52 by Ivanwazowsky »

Offline Gattobuono

  • Newbie
  • *
  • Posts: 9
    • View Profile
Re: SP/COOP issues on 2.56 update
« Reply #12 on: 23-05-2020, 19:05:53 »

... the AI ​​is too precise, with weapons that do not they are!

I had the same problem!

Try changing the ai difficulty to 0.4 in your ai folder, aidefault file.
It should look like this aiSettings.setBotSkill 0.40

Offline Gattobuono

  • Newbie
  • *
  • Posts: 9
    • View Profile
Re: SP/COOP issues on 2.56 update
« Reply #13 on: 23-05-2020, 20:05:23 »
I like Lebisey, Pointe and, specially, Goodwood and PHL.

Yeah, those are good maps. Operation Cobra is another favourite of mine.  :)

Offline A L A N

  • Newbie
  • *
  • Posts: 13
  • A bad decision, It is usually the end
    • View Profile
Re: SP/COOP issues on 2.56 update
« Reply #14 on: 24-05-2020, 03:05:46 »

Did you notice that it is not possible to lay the anti-personnel mines? Because when it is thrown to the ground, does it detonate?