Author Topic: Tali 64  (Read 99 times)

Offline Ts4EVER

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Tali 64
« on: 15-05-2020, 17:05:06 »
"If you have a suggestions or want to give us some Feedback about this Map you can Post it here!"

Offline Flippy Warbear

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Re: Tali 64
« Reply #1 on: 15-05-2020, 19:05:16 »
Known issues:
- Finnish ISU-152 + T-34-85 can spawn at round start. This is not intended.

This post will be updated with more issues as they surface.

Offline Alubat

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Re: Tali 64
« Reply #2 on: 15-05-2020, 23:05:00 »
In, sounds.con is missing. Causes too much reverb in ultra high audio settings.

Offline Flippy Warbear

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Re: Tali 64
« Reply #3 on: 06-07-2020, 14:07:13 »
2.57 Changelog:

- Fixed a few textures, floaters and other bugs.
- Fixed object lightmaps.
- Fixed terrain lightmaps.
- Recompiled groundhemis.
- Recompiled minimap.

64 player version:
- Teamlocked the Bofors guns to make it more difficult to guess which ones are manned.
- Increased the IL2 and Stuka minimum spawntime to 60 seconds.
- Increased the Katjusha spawntime to 120 seconds.
- Fixed the spawn conditions for the Finnish T34/85 and ISU-152. They will now spawn when all other four flags (not Portinhoikka) are captured by the russians.
- Balanced the ticket loss for both teams to 20 tickets per minute.
- Added one Panzerfaust pickup kit to Konkkalanvuoret
- Swapped spawnplaces for the ammo and normal Opel Blitz at Div Lagus main base
- Removed one T26 in the northern mainbase.

- Changed the spawn layout for the Finnish StuGs. Now 4 StuG's will always spawn at the northern mainbase, but nowhere else on the map. 2 additional StuG's spawns at the Northern Main if the Russians manage to capture all 5 flags.

- Tweaked several spawngroups. For example combining Finnish Murokallio spawngroups into one big group.
« Last Edit: 26-07-2020, 18:07:52 by Flippy Warbear »

Offline Its_a_Friendly

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Re: Tali 64
« Reply #4 on: 02-08-2020, 04:08:33 »
I haven't played Tali too much since the 2.57 changes, but I think it's getting towards some decent balance, and there are more changes coming, according to Discord. My one suggestion would be to consider giving the USSR  +100 tickets over the Finns.

On most other (if not all?) conquest assault-style maps, the attacking team has a small ticket advantage over the defenders (even on Luttich, where the two teams often reach parity quickly). I think this would give the USSR a bit more of a chance to get the map going, and, comparatively, make them need less time to defend once they get the ticket bleed.

This may or may not be necessary, depending on how the balance goes after these updates. Just something I thought to mention.