Author Topic: Lenino 64  (Read 349 times)

Offline Ts4EVER

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Lenino 64
« on: 25-05-2018, 21:05:19 »
"If you have a suggestions or want to give us some Feedback about this Map you can Post it here!"

Offline nysä

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Re: Lenino 64
« Reply #1 on: 26-05-2018, 08:05:08 »
First of all, loving the new update. Thanks again to the developers for all the hard work.

Just little feedback on the Ferdinand:

Exaggerate the engine sound. Quoting a report, dated 29 June 1943; "a very loud engine noise which can be heard over a distance of 30km". According to crews, the Ferdinand was extremely cacophonic inside the fighting compartment, wih two Maybach HL 120 TRM (https://www.youtube.com/watch?v=umBxIFMubEk), two Siemens Schuckert K58-8 generator sets and two electric motors rumbling simultaneously.

and maybe decrease the amount of HE-rounds, as they were described "unfortunately low" in the basic load (in 1943). As we know, the Pz III were deployed as a close-protection measure against the soft targets.

Offline blander

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Re: Lenino 64
« Reply #2 on: 01-06-2018, 04:06:40 »
There are cable poles and cables too close to the german airstrip, it´s hard to avoid them when you are flying low to reload. If you need to land to repair it gets even worse, considering the airstrip is very short already.

Offline Berkolok

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Re: Lenino 64
« Reply #3 on: 12-08-2018, 14:08:27 »
i think poles have too many tanks for first phase it feels like another cobra for germans.pz3 too weak to fight t34s maybe couple of pziv at start panzerschrek kits could fix balance problem

Offline jan_kurator

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Re: Lenino 64
« Reply #4 on: 12-08-2018, 15:08:10 »
100% Agree with you! Luckily there will be less tanks for Poles in next patch ;)

Offline PanzerKnacker

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Re: Lenino 64
« Reply #5 on: 13-08-2018, 03:08:35 »
I had a brilliant round on Lenino the other day, and while tanking I managed to basically ram my T34 into the Elefant's (Ferdinand's) rear. Now, the opposing player didn't notice my intrusion, so I hit his rear armor in multiple spots (rear hatch, lower plate, exhaust pipe...), and didn't recieve a hit indicator. Now I know this thing is monstrously armored, but was it intended for the 76,2mm AP not to go through its rear?
He was not wrong. Amateurs talk tactics, pros talk logistics.

Offline jan_kurator

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Re: Lenino 64
« Reply #6 on: 13-08-2018, 13:08:51 »
Yes, regular soviet 76,2 ammo cannot penetrate Ferdinands. They are only vulnerable to captured PAK40s fire, AT grenades, mines, polikarpovs bombs and artillery AP shells.

Offline nysä

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Re: Lenino 64
« Reply #7 on: 08-09-2018, 08:09:11 »
Historically, one T-34-76 managed to penetrate Ferdinand's superstructure upper side at point-blank range, but the round went right through the superstructure causing no damage to the vehicle itself.

Offline aserafimov

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Re: Lenino 64
« Reply #8 on: 26-10-2018, 06:10:06 »
Hello gentlemen,

2.54 changelog:

Lenino 64p

-remove 4 front spawning t34m41(Moiseevo and Sysoevo)
-replace two T70 with T34M41, main base
-remove mortar kit, both sides
-replace one of PzIIIs' with PzIVH
-remove PzIVH as a reinforcement. Only Ferdinand will spawn when PL capture first two flags
-added PzIVH as a reinforcement when all GE flags are being captured
-change reinforcement vehicles spawn time from 240 to 120

In total:
Poles will have 4 T34M41 and 2 T70 against 2 PzIII and PzIVH + Ferdinand if the first two flags are lost + in addition PzIVH if all flags are lost.

Offline xpolarisx

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Re: Lenino 64
« Reply #9 on: 30-10-2018, 15:10:12 »
The map of Lenino is very good , but I did not find resupply points for tanks (no ammunition truck). Many times I had a fully functional tank with no ammo shells. This applies to all layers and game modes.
« Last Edit: 30-10-2018, 16:10:40 by xpolarisx »

Offline Ivancic1941

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Re: Lenino 64
« Reply #10 on: 30-10-2018, 22:10:00 »
I find both airfields too close to battle. Especially german airfield, as planes are almost hit with soviet tanks.
Also map feels cramp when driving airplanes because of that.
 So I suggest aserafimov: what I can see both south of german main and north of soviet main there is lot of empty space. If you could move only airfields there,
-  it would look more realistic with airfields somewhere in bacground, not on front line
-less arcadish
-greater space bettwen airfields and bigger time to think where to strike and from which side, not imideatly into battle
- at german airfield is also problem that people use it to drive tanks over it and people crash with airplanes when reammo, happened to me too
- easy to fix as airfield can be normal grass field with few objects and few trucks next to it for people that miss airplanes
Floppy Wardisc or Floppy Wierdbear