Author Topic: Studienka 64  (Read 215 times)

Offline Ts4EVER

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Studienka 64
« on: 25-05-2018, 21:05:40 »
"If you have a suggestions or want to give us some Feedback about this Map you can Post it here!"

Offline zagmodell

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Re: Studienka 64
« Reply #1 on: 09-07-2018, 11:07:06 »
Hi. Played studienka a few times on German side and was kinda surprised with questionable game design desisions. There are no way for Germans to fight back if they lost all points in first 10 minutes - and then game turns into long exausting runs from main spawn to your death in the open field with no cover. No place to sneak or hide for a squad leader. Boring for both sides - boring to run 1 minute 20 times to get shot and boring to wait on the other side.

Some thoughts to fix that:

Set one more flag on german side, close to river - if you and your team suck at least you would run less before you die.

Set more cover\bushes\holes\logs on the ground on approach to first flag - there are just no way to hide for SL`s to spawn people, on both sides of river. 

Give teams alternative spawnpoints - like US halftruck on operation cobra, to hide them on the other side.

To sum up - shorten time from spawn to getting into battle, or make it more tactical. Restrictions in crossing the river make it even harder and dumber - you got no other option but to run on machinegun in open field in a narrow spot.

IMO this is one of the best looking maps so far. But playing it right now is just eeeh..

Offline Ts4EVER

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Re: Studienka 64
« Reply #2 on: 25-10-2018, 14:10:01 »
Changelog for 2.54:
- Add sign near the bridge as a historical detail

Offline zagmodell

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Re: Studienka 64
« Reply #3 on: 25-10-2018, 15:10:57 »
well i know random opinions does not matter but being completely ignored is kinda sad

Offline Ts4EVER

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Re: Studienka 64
« Reply #4 on: 25-10-2018, 21:10:26 »
The map just didn't seem as clearly unbalanced to me as for example Ogledow, so I decided to leave it be for now and wait for more data. Also note that due to the RPG43 changes the Russians are generally nerfed in their ability to hunt tanks.

Offline zagmodell

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Re: Studienka 64
« Reply #5 on: 26-10-2018, 13:10:18 »
But russian grenades does not matter that much in open fields - the problem i was talking about is river crossing for germans, because when you are pushed to main playing as soviets, you can sneak in on two flags with squadleaders and push it from many directions, while germans has to push 3 narrow points - two bridges and one river crossing, wich is impossible on foot. There are no cover to shoot back at village, and lying down in BF2 grass  is just disadvantage for you. If few people who grab tanks first fail at thair job - rest 40 men will suffer for half an hour or more, depending on tickets, because there are no way to recap back or finish map for winning team in one quick victory. Anyway, thanks for reply

Offline Ts4EVER

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Re: Studienka 64
« Reply #6 on: 26-10-2018, 13:10:54 »
We will see how it develops. BTW you know that you can just drive through the smaller river, right?

Offline zagmodell

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Re: Studienka 64
« Reply #7 on: 26-10-2018, 14:10:46 »
Yeah and thats exactly where you can`t hide from rifle fire and cant even lay down to shoot because of grass, if you are crossing on foot. So its only job for a few tanks 

Offline Slayer

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Re: Studienka 64
« Reply #8 on: 26-10-2018, 19:10:48 »
zagmodell, try to cross the small river close to the map edge, then you have several routes to go to a flag, you might choose Bryli first even.

If you cross there, you are so far away from Fuel Depot that Soviets won't come and look for you.