Author Topic: Frontline Review: Road to Victory  (Read 230 times)

Offline Chad1992

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Frontline Review: Road to Victory
« on: 08-05-2018, 01:05:19 »

I have never played world of tanks, but this version seems to have some interesting asspects, that possibly could be added to FH2.  Possible additions include

-Limited players spawning people in the zones, which could help with spreading the battle over the map.

-The ability to have AI air craft or artillery kill players that have wondered way back of the lines to help cut down on the annoying spawn killing give the battle a "front line".

-Capturing bases more bases in a first line makes the following lines faster to cap.  Making it very important to hold the front line.

-Possiblity of adding time to the clock or more "lives" to the attacking team as they advance from capture point to capture point.
Lots of possibilities and all would have to be checked and balanced for maps that such changes would make sense. 

What does everyone else think?