Author Topic: Berlin  (Read 12899 times)

Offline blander

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Re: Berlin
« Reply #315 on: 26-03-2019, 20:03:43 »
Anything would be alright. I guess you can make your own selection and post it here, I guess 4 pics would be enough for the loading screen.

Offline nysä

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Re: Berlin
« Reply #316 on: 27-03-2019, 07:03:15 »
Unfortunately, the majority of Berlin related images from April 1945 are miscaptioned, staged or just post war.... but here are some picks. Mostly well known pictures, but at least they are from the Berlin centre, timeline being April to early May:




Kolonnenstraße (28 April 1945)


Potsdamer Bahnhof


Moltke Bridge (early May)


Voßstraße, Neue Reichskanzlei

« Last Edit: 27-03-2019, 12:03:29 by nysä »

Offline blander

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Re: Berlin
« Reply #317 on: 27-03-2019, 13:03:51 »
Yeah, I have seen all of these, I like them. I didn't want to use the most known ones but it seems there are not many after all.

Offline nysä

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Re: Berlin
« Reply #318 on: 27-03-2019, 14:03:25 »
From what I've seen, the most recent Berlin pictures (esp. from the Soviet angle) have turned out to be from Balkans - the East Prussia area. And naturally, there are plenty post war pictures starting from early May.

https://en.artbooksonline.eu/art-19050
https://www.panzerwrecks.com/product/panzers-in-berlin/
« Last Edit: 27-03-2019, 14:03:52 by nysä »

Offline VolkssturmGewehr

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Re: Berlin
« Reply #319 on: 06-04-2019, 07:04:57 »
I created a thread in the BG42 forum which has less than 10 threads in total. It is the only possibly active place someone could know about the devs. Places where there actually is a conversation about this are from 2008. I will probably never get an answer from someone that ditched the mod.
Then don’t use their content, ”ditched” or not, it is still copyrighted material you are not allowed to use.

Mat, I will not wait a hundred years until a savior modeler arrives. I will release the map as soon as it is ready with whatever assets I have available. After all, I won´t make another map, I just wanted to contribute with something nice.
BGF assets are not available for you without owners permission. Welcome to the world of modding.

A dev from BGF made a post here in 2013: http://fhpubforum.warumdarum.de/index.php?topic=18595.60

Quote
yes, this is a horrible resurrection of a dead thread, my apologies...but I did indeed give my permission for anyone to use any files that I created during my dev life on the BF series. I have been out of the BF loop for some time now, so I don't know if anyone is actively modding for BF2 anymore, but if you can use anything I worked on, please feel free to do so.

And Merry Christmas to you all.

Also if we're going to take this to the extreme: there exists content within FH2 being distributed that exists without having received express permission from the original creator(s). Not mentioning what it is, but it is there. If you want to apply US laws, then that applies to both published and unpublished works. Thus one could claim to have created hypothetical content before you did. However who created the content first isn't settled in forums, it's settled in a court of law.

Offline VolkssturmGewehr

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Re: Berlin
« Reply #320 on: 06-04-2019, 07:04:13 »





Holy crap I f*cking LOVE these Volkssturm skins. I've been trying to setup a Volkssturm project since 2017 for my co-op maps but I'm no graphics designer and I could never get the skins to look right. I created a co-op version of Seelow with Volkssturm kits for the bots.

I've actually been working on generating a navmesh for your Berlin map and modifying it a bit to make it more bot friendly. Did you make these Volkssturm skins? Could I bug you to send them to me? Volkssturm is one of my favorite parts of WW2 to study about. Would love to incorporate them into my co-op projects. FH2 has a hidden co-op playerbase that I believe to be much larger than realized. I've been working quite hard on it.

Unfortunately my laptop died two weeks ago and now I'm stuck with an ancient AMD Athlon II desktop unit until I have enough saved for a better PC. Thus it takes a week to generate even a small navmesh. Still working on it though. Lost a bunch of my old work/data, not all of it though being I had much backed up yet not all.

Offline blander

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Re: Berlin
« Reply #321 on: 06-04-2019, 21:04:18 »
That is indeed a good find.

Berlin map is not ready yet though it is in the very last stages. I just have to fix a couple of details, modify a few more textures and make lightmaps final.

If you are making a SP version I'd suggest you to wait for the final version of the map as there might be some changes.

The VS model was taken from a minimod called Warsaw Uprising. I just added the armband and the CMP crew helped me fix the texture. The model's head needs to be modified since it's too big and sticks out of the cap or helmet it wears. All the files are in the map's folder. For the texture check objects_client.zip.

Offline VolkssturmGewehr

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Re: Berlin
« Reply #322 on: 07-04-2019, 03:04:42 »
Ah yes, I recognize it from the Warsaw Uprising minimod, but wasn't 100%. The texture with the Volkssturm armband was what I'm was most interested in. I actually tried editing in the armband myself a couple of years ago, but couldn't ever get it to actually appear like that ingame. It looked awful. Yours looks nice though, that style of Volkssturm armband has always been my favorite. Is it in your current release of the Berlin map? The texture with the armband I mean, perhaps I missed it.

Offline blander

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Re: Berlin
« Reply #323 on: 07-04-2019, 09:04:49 »
Yeah, it is, we playtested it a week ago. The armband texture could be done better. It is a bit too big right now but since the resolution is low it might get hard to read if I made it smaller. I'm leaving it as is for the first release, might fix it when I patch the map some time in the future.

Offline blander

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Re: Berlin
« Reply #324 on: 10-04-2019, 01:04:26 »
Testing some signs












Offline Alubat

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Re: Berlin
« Reply #325 on: 10-04-2019, 18:04:31 »
Nice

No Biergarten or Adult Entertainment ? :-)

Offline blander

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Re: Berlin
« Reply #326 on: 18-04-2019, 18:04:10 »
A few more










Offline Slayer

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Re: Berlin
« Reply #327 on: 18-04-2019, 20:04:55 »
The Luftschutzraum looks cool. The Schneiderei seems a bit too big, could you make it a tad smaller, would be more realistic imo.

Offline blander

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Re: Berlin
« Reply #328 on: 18-04-2019, 21:04:05 »
Yeah the Scheiderei one looks strange but the original texture looks strange too. I think I will just remove it, that way of making signs only seems to look fairly good if they are super large like the "Berlin bleibt Deutsch".

Offline blander

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Re: Berlin
« Reply #329 on: 19-04-2019, 09:04:38 »