Author Topic: BringWar sound modification for FH2  (Read 424 times)

Offline blander

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Re: BringWar sound modification for FH2
« Reply #15 on: 23-01-2018, 07:01:46 »
Is it possible to randomize sounds which originally aren´t? I mean, is the unique soundtrack for a grenade explosion a coded limitant? Or is it possible to have 6 different grenade explosion sounds, for example? I don´t know how this works in the BF2 engine. Does it need to have the grenade code modified? If this was the case, the only way to fix it would be with a FH2 patch. I hope I made myself clear.

Offline Sgt.Robharts

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Re: BringWar sound modification for FH2
« Reply #16 on: 23-01-2018, 20:01:11 »
As I said before, I'm not a sound engineer, I managed to understand the way clientarchives.con works but I don't think I'll be able to randomize sounds that are not already.

They are some things I would love to have the knowledge to be able to change them...

Like the way airplane sounds works, it's not directional, there is a Doppler effect but a flyby would never sound realistic as you only have one .wav file. War Thunder has done a big sound update with actual directional sound. The plane would sound different from the front, the side and the rear. So when it passes over you, you have 3 sounds applied to every stage of the movement. And with the current sound mods being worked on will render very well.

But to sum up, I'm not your guy sadly, too complicated for me...

Offline jan_kurator

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Re: BringWar sound modification for FH2
« Reply #17 on: 23-01-2018, 21:01:30 »
The plane would sound different from the front, the side and the rear. So when it passes over you, you have 3 sounds applied to every stage of the movement.
It actually sound slightly different in every stage of the movement in FH2, since BF2 game engine supports a simple "doppler effect" and applies it automatically by adding and lowering the sound pitch to that one .wav file you have, which btw is supposed to be the "neutral" sound of a plane's running engine. The other two .wav files each plane have are there for engine start and stop if I recall correctly. Obviously it's a very simple system, but so is pretty much everything in this more than a decade old engine, except for the coding itself  :P
« Last Edit: 23-01-2018, 21:01:22 by jan_kurator »

Offline Sgt.Robharts

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Re: BringWar sound modification for FH2
« Reply #18 on: 23-01-2018, 21:01:11 »
I agree totally!

Old engine, simple system.

Offline fighterpil

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Re: BringWar sound modification for FH2
« Reply #19 on: 23-01-2018, 22:01:32 »
I agree totally!

Old engine, simple system.

Simple systems, and great graphics!

Offline Sgt.Robharts

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Re: BringWar sound modification for FH2
« Reply #20 on: 23-01-2018, 23:01:17 »
Great graphics FH2? Well not that bad with shardersfrom the devs but the differences between next gen titles and FH2 are pretty obvious.

Nevertheless, ultimate ww2 experience. A bit too fast paced imo but the only true ww2 shooter.

Offline fighterpil

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Re: BringWar sound modification for FH2
« Reply #21 on: 23-01-2018, 23:01:18 »
Great graphics FH2? Well not that bad with shardersfrom the devs but the differences between next gen titles and FH2 are pretty obvious.

Nevertheless, ultimate ww2 experience. A bit too fast paced imo but the only true ww2 shooter.

Yeah, but if you install Reshade it looks pretty damn good! I agree 100%, the only true WW2 shooter. Too bad the community isn't larger though.

Offline fighterpil

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Re: BringWar sound modification for FH2
« Reply #22 on: 25-01-2018, 20:01:37 »
I'm curious. where did you get those awesome voice overs for the USA, Germans, and British? They sound awesome! :)