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Offline VolkssturmGewehr

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« on: 21-11-2017, 14:11:04 »
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« Last Edit: 05-06-2022, 05:06:19 by VolkssturmGewehr »

Offline GeoPat

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Re: CMP vehicles into non-CMP maps?
« Reply #1 on: 21-11-2017, 18:11:55 »
No need to transfer it into the mod.  Just copy the ClientArchives.con and ServerArchives.con from inside the server zip of any cmp map.  Put them in the server zip of your map.  That way your map runs the CMP minimod.

Offline VolkssturmGewehr

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« Reply #2 on: 21-11-2017, 22:11:04 »
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« Last Edit: 05-06-2022, 05:06:32 by VolkssturmGewehr »

Offline GeoPat

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Re: CMP vehicles into non-CMP maps?
« Reply #3 on: 22-11-2017, 03:11:39 »
You are doing it wrong.

Offline VolkssturmGewehr

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« Reply #4 on: 22-11-2017, 03:11:48 »
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« Last Edit: 05-06-2022, 05:06:45 by VolkssturmGewehr »

Offline GeoPat

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Re: CMP vehicles into non-CMP maps?
« Reply #5 on: 22-11-2017, 05:11:09 »
You didn't say it was coop.
I think it has to be coded to interact with AI, otherwise the bots would notice it, etc.  That must be why you are getting the crash when you enter.
Maybe it is easy to code a plane.  Are there planes in coop?  I never play it.
I don't think you will ever get a ship to work.

~edit  I don't have the coop Seelow since that is custom.
I'm looking at the GPO of Hurtgen coop and I notice that they activesafe the vehicles at the top of it like:
ObjectTemplate.activeSafe PlayerControlObject m4a3
ObjectTemplate.dontClearTeamOnExit 1
Maybe you forgot to do that step.
As for the client and server archives.  I just added the two lines about noise and texture to the cmp client archives and then added/replaced the cmp archive into the server zip.  That should work unless the custom coop guy changed them.
« Last Edit: 22-11-2017, 05:11:20 by GeoPat »

Offline VolkssturmGewehr

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« Reply #6 on: 22-11-2017, 05:11:49 »
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« Last Edit: 05-06-2022, 05:06:55 by VolkssturmGewehr »

Offline GeoPat

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Re: CMP vehicles into non-CMP maps?
« Reply #7 on: 22-11-2017, 17:11:40 »
I tried to put the me262 on coop Totalize just to see if you were missing some simple step.  I put it in both the GPO and the assemble xml.
I got this error when trying to enter it:
"Text: you tried to enter a vehicle that is not prepared for use with AI: me262"

You should run in "windowed mode" if you are going to mess around with this game.  You will get helpful error messages.

Offline VolkssturmGewehr

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« Reply #8 on: 22-11-2017, 19:11:37 »
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« Last Edit: 05-06-2022, 05:06:16 by VolkssturmGewehr »

Offline VolkssturmGewehr

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« Reply #9 on: 22-11-2017, 20:11:53 »
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« Last Edit: 05-06-2022, 05:06:23 by VolkssturmGewehr »

Offline VolkssturmGewehr

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« Reply #10 on: 22-11-2017, 21:11:35 »
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« Last Edit: 05-06-2022, 05:06:56 by VolkssturmGewehr »

Offline VolkssturmGewehr

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« Reply #11 on: 24-11-2017, 05:11:55 »
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« Last Edit: 05-06-2022, 05:06:39 by VolkssturmGewehr »

Offline GeoPat

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Re: CMP vehicles into non-CMP maps?
« Reply #12 on: 24-11-2017, 17:11:30 »
Try changing the Me262 to 20mm.  I know we had problems with that 30mm in the past.