Author Topic: Tomphson M1's sight problems  (Read 138 times)

Offline ctbear1996

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Tomphson M1's sight problems
« on: 05-10-2017, 04:10:47 »
Hello, I have a suggestion that making players aim through Tomphson's ring sight instead of the open sight because the former one is a more correct way to use the weapon.......Thanks!

Offline ctbear1996

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Re: Tomphson M1's sight problems
« Reply #1 on: 05-10-2017, 04:10:10 »
Also another suggestion: is it possible to make vehicles less vernalable? For example cars, they are way to easy to lose HP even on the road...I think project reality has a good vehicle suspension damage system. But I really like the armor caculation in the game though, very historical accuracte.

Offline Oberst

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Re: Tomphson M1's sight problems
« Reply #2 on: 05-10-2017, 10:10:08 »
In Version 2.2, the initial version, where the M1 thompson was introduced, the ring sight indeed was used. However most people disliked it, as it obstructed the view to much for such a close quarters weapon. Therefore, for smoother gameplay the v-sight is used ingame instead.

Offline ctbear1996

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Re: Tomphson M1's sight problems
« Reply #3 on: 05-10-2017, 16:10:31 »
wow I see, thanks for the explanation, it will be great to be able to switch between them.
In Version 2.2, the initial version, where the M1 thompson was introduced, the ring sight indeed was used. However most people disliked it, as it obstructed the view to much for such a close quarters weapon. Therefore, for smoother gameplay the v-sight is used ingame instead.