Author Topic: FH2 #2 Road to Glory - A CMP Campaign  (Read 4916 times)

Offline RAnDOOm

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Re: FH2 #2 Road to Glory - A CMP Campaign
« Reply #15 on: 26-09-2017, 17:09:41 »
Thank you for posting the ad in the main page.

http://fh2mod.org/

A big salute to this great game that is Forgotten Hope 2.   ;)

« Last Edit: 26-09-2017, 17:09:07 by RAnDOOm »

Offline RAnDOOm

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Re: FH2 #2 Road to Glory - A CMP Campaign
« Reply #16 on: 28-09-2017, 12:09:26 »


FRIDAY , September 29 , 18GMT , several maps will be played in the first scrimmage of the campaign.



Please Note! - We use the scrimmage for final bug testing of the battle maps and will play through most maps.
If you find a bug, please report it to your Commanding Officer.



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« Last Edit: 28-09-2017, 12:09:53 by RAnDOOm »

Offline GeoPat

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Re: FH2 #2 Road to Glory - A CMP Campaign
« Reply #17 on: 01-10-2017, 03:10:33 »
120 registered and counting. 

I think we had more than 70 in some of the scrim rounds, which is a lot for a scrim/map test.

Join the fun!

Offline RAnDOOm

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Re: FH2 #2 Road to Glory - A CMP Campaign
« Reply #18 on: 02-10-2017, 11:10:16 »


FRIDAY , 6 October , 18GMT , the map ORTONA will be played in the first battle of the campaign.




History

Battle of Ortona

By December 1943, the British Commonwealth's advance had broken through the German defences along the Moro river and now prepared to assault the area surrounding the seaside town of Ortona.

General Montgomery believed that the Germans would retreat north of Ortona, in an area where the terrain provided good natural defence positions and that the coastal city would therefore be an easy prey. Things did not turn out that way… On December 20th, the 2nd Brigade arrived near Ortona. The following day the Loyal Edmonton Regiment got as far as Piazza Vittoria at the entrance of the town. In front of them, the corso Vittorio Emanuele leading to the Piazza Municipale, the heart of the city. Narrow side streets were blocked by barricades and rubble left by the Germans. The wide-open corso, the only street that tanks could use was booby-trapped. The Canadian infantry had to clear its way through houses on the side before moving forward, a dangerous and difficult task.

The Canadians were first engaged by the 2nd Battalion of the Luftwaffe’s 3rd Parachute Regiment. This battalion bore the brunt of the defence until 24 December, by which time losses and exhaustion, added to the increasing weight of the Canadian attack, convinced General Heidrich, then commanding the 1st Parachute Division, to commit his divisional reserve, the 2nd Battalion of the 4th Parachute Regiment. The close-in nature of street fighting meant that the battle could not be controlled much above the section or squad level, and references to battalions or even companies are misleading. It is reckoned that little more than 100 paratroopers were in action in the town at any given time, with others resting in the town’s cellars and, particularly, its railway tunnels or they were re-deploying.

On December 27th, Allied Reinforcements were brought in and German paratroopers could not keep on fighting without relief. So on December 28th, they abandoned the city to the Canadians. The victory was a costly one: the Loyal Edmonton Regiment had 172 casualties, including 63 killed; the Seaforth Highlanders 103, including 41 killed. Taking into account losses by support units, the total number of Allied casualties reached 650 officers and men of all ranks.

 





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« Last Edit: 02-10-2017, 11:10:21 by RAnDOOm »

Offline Airshark79

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Re: FH2 #2 Road to Glory - A CMP Campaign
« Reply #19 on: 02-10-2017, 12:10:48 »
Excite!

Offline Pr0z4c

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Re: FH2 #2 Road to Glory - A CMP Campaign
« Reply #20 on: 02-10-2017, 12:10:44 »
Join our campaign! we just opened for registration. Last week we played our first Scrim (test) The campaign has not jet started so come on and join the mayhem!  8)
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Offline RAnDOOm

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Re: FH2 #2 Road to Glory - A CMP Campaign
« Reply #21 on: 03-10-2017, 16:10:39 »






Thank you to Spieler4 for taking the screenshots
« Last Edit: 03-10-2017, 16:10:03 by RAnDOOm »

Offline Ivancic1941

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Re: FH2 #2 Road to Glory - A CMP Campaign
« Reply #22 on: 04-10-2017, 21:10:08 »
Moar ideas  ;D  Come on guys!
How about this:
-every team at beginning has 1arty, 2tanks, 2trucks, 2cars, 1plane, 2AA(pickup kit), 2AT (pickup kit). Exactly.
-now before new battle,every side has 10 slots (or more). These 10 slots can be filled with with tanks, planes, cars, trucks, ATs(pickup kits), AAs(pickup kits) =everything max 6 . So every team can before battle or continuously trough battles decide in which segment they want to prefer,to train or to master ~ is it attack and tanks or defense with ATs and AAs, fast transport and mobility sounds good, maybe 7 planes can do the job instead of tanks.... Lots of variation and excitement!! :D You could never know what enemy will bring in in next battle.And everything has it pros and cons
- assets would be decided two days before so mapper can have time,aldo it is 5min job  ;D . Then small patch 1 hour before battle (or can it be doable with server files?? I think I saw that once on Termopile battle on 2 campaigns before with Hawker Hardy?)
- arty is out of choose because its too strong

I can really see this in future, and with Mumble, removed kill chat, dynamic spoting, tourney would really be something everyone waits for.

Taughts??  ;D :D
« Last Edit: 04-10-2017, 21:10:04 by Ivancic1941 »
Floppy Wardisc or Floppy Wierdbear

Offline GeoPat

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Re: FH2 #2 Road to Glory - A CMP Campaign
« Reply #23 on: 05-10-2017, 15:10:47 »
The idea you describe, teams choosing their vehicle loadout, has been done in the past and might be used in the future.  It takes a lot of admin work to implement and like everything FH2 related, we are currently understaffed.  Were going with a simple campaign this time.  Anyone who is interested in developing the tournament in the future should join and put their ideas in our forum: https://cmp-gaming.com/.  Even if we don't have all the ideas you want, the teamplay is there.  That is reason enough to join now.

Offline Ivancic1941

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Re: FH2 #2 Road to Glory - A CMP Campaign
« Reply #24 on: 05-10-2017, 15:10:02 »
Ok, thanks for understanding!
Floppy Wardisc or Floppy Wierdbear

Offline Ts4EVER

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Re: FH2 #2 Road to Glory - A CMP Campaign
« Reply #25 on: 05-10-2017, 16:10:48 »
As far as I know, loadout picking is made possible by having some kind of points system, where every vehicle is assigned a numerical value it can be "bought" for. This is a lot of work considering the amount of vehicles in the game, not to mention that if a team loses, the admin team leaves itself open to balance criticism (Why is that vehicle so cheap? etc). It is a can of worms.
I guess alternatively it could be possible to simplify it by having different loadout options per map, like "Infantry division, Armored Division, Airborne Division", where each have different strengths and weaknesses. So you only get heavy tank destroyers with the armored division, an infantry division gets more arty and more limited kits etc... that is just theorizing though, no idea how it would work in practice.

Offline Ts4EVER

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Re: FH2 #2 Road to Glory - A CMP Campaign
« Reply #26 on: 08-10-2017, 21:10:43 »
Who won the first battle btw?

Offline GeoPat

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Re: FH2 #2 Road to Glory - A CMP Campaign
« Reply #27 on: 08-10-2017, 22:10:10 »
Who won the first battle btw?
Same as always.
Everyone

Offline RAnDOOm

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Re: FH2 #2 Road to Glory - A CMP Campaign
« Reply #28 on: 10-10-2017, 10:10:59 »


FRIDAY , 13 October , 18GMT , the map Bloody Gulch will be played in the second battle of the campaign.




History

Bloody Gulch

 When the 101st Airborne entered the town of Carentan on June 12, 1944 (D-Day + 6) after heavy fighting on the two previous days, they met relatively light resistance. The bulk of the surviving German defenders (from the 6th Fallschirmjäger Regiment) had withdrawn to the southwest the previous night after a heavy Allied naval and artillery bombardment. Both sides realized the importance of the town: for the Americans, it was a link between Utah Beach and Omaha Beach, and would provide a base for further attacks deeper into German-occupied France. For the Germans, recapturing Carentan would be the first step towards driving a wedge between the two U.S. landing beaches, severely disrupting and possibly even destroying the Allied invasion.

The remnants of the 6th Fallschirmjäger resupplied and were reinforced by assault guns and panzergrenadiers of the 17th SS Panzergrenadier Division on the night of June 12–13. The combined force counterattacked northeast towards Carentan at dawn on June 13, just as the 506th and 501st PIR were attacking southwest to enlarge the American defensive perimeter around the town. The 506th took the brunt of the attack, and by 10:30 a.m., the outnumbered and outgunned paratroopers were pushed almost back to the outskirts of the town.

 Under intense German fire, F Company of the 506th's left flank broke and fell back. This exposed D Company's right flank, who also fell back, leaving E Company all alone. Cpt. Thomas P. Mulvey, the commanding officer of F Company,[2] was relieved on the spot by Lt. Colonel Robert Strayer.

When a German tank attempted to penetrate the left flank, two soldiers of E Company successfully destroyed it with a bazooka. Meanwhile, battalion headquarters stopped the retreat of D and F companies, pushing them forward 150 meters to cover the left flank.[1] The 2nd Battalion of the 502nd PIR took up positions to the right of the 506th, but by 1:00 p.m. they too had suffered many casualties, and the German attack was on the verge of breaking through their defenses.

At this critical point, sixty tanks from Combat Command A of the 2nd Armored Division and accompanied by infantry of the 29th Division,[1] counterattacked southwest from Carentan at 4:30 p.m.,[1] inflicting severe casualties on the Germans and forcing them to withdraw. The American victory led to the linkup of forces from Utah and Omaha beaches, creating a secure lodgement area for further American operations.

The actions of the 507th Parachute Infantry Regiment during the Graignes incident (better known as the Battle of Graignes) south-east of Carentan, played a part in the successful capture of Carentan and the Battle of Bloody Gulch. Had the mis-dropped paratroopers of the 507th not stopped the advance of the 17th SS Panzergrenadier Division, it is possible that the German division could have made it to Carentan before the 101st Airborne Division. Furthermore, the 507th caused the Germans significant losses in the few days that they were holding Graignes and this likely influenced the battle at the Bloody Gulch.

 








 



 

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« Last Edit: 10-10-2017, 10:10:44 by RAnDOOm »

Offline RAnDOOm

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Re: FH2 #2 Road to Glory - A CMP Campaign
« Reply #29 on: 11-10-2017, 10:10:31 »






Thank you to Spieler4 for taking the screenshots