Author Topic: Ideas to make weapon mechanics seem more "realistic"  (Read 193 times)

Offline Dancho

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Hello guys!
Few weeks ago I was at a friend who wanted to show me Insurgency and some other new games. I've never played them because my PC wouldn't let me. However, I noticed something very interesting- there was no indicator for how much rounds you have in the magazine and neither automatic reloading. You had to do everything yourself. I have seen such things in other titles like RO, PR, Arma, Day of Infamy and most of the games that are considered "realistic".

My question is: what do you think of implementig these elements (manual reloading and no bullet indicator) in FH2. IMO this will make the game look more "serious" and will add to the immersion. If you think about it, you can't know exactly how much rounds you have in your weapon if not counting them. Only rough numbers like half a magazine, or 2 thirds which can be represented as a "phone like battery" indicator.

If you think that this is going to be ridicolous, why not include the manual reloading only?
« Last Edit: 26-07-2017, 19:07:45 by Dancho »

Offline Slayer

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Re: Ideas to make weapon mechanics seem more "realistic"
« Reply #1 on: 26-07-2017, 20:07:20 »
You mean this would be mandatory, rtight? Because right now you can already do both. You can deselect "automatic reload" in Option, and if you don't want to know the number of bullets in your mag you can go hardcore. You have to add a txt file afaik, but I don't know what you should call it. The mode itself is called "immersion mode".

Offline Matthew_Baker

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Re: Ideas to make weapon mechanics seem more "realistic"
« Reply #2 on: 26-07-2017, 20:07:22 »
Yea you can do both of these right now, and imo having it as an option is best. I play without auto reload and also have 'immersion mode' enabled. Although immersion mode takes away your minimap as well.

 I've gotten used to it. :)

Offline Slayer

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Re: Ideas to make weapon mechanics seem more "realistic"
« Reply #3 on: 26-07-2017, 23:07:21 »
Ah yeah, you can untick the boxes in the Gameplay tab at Options in the FH2Launcher.

Offline Dancho

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Re: Ideas to make weapon mechanics seem more "realistic"
« Reply #4 on: 27-07-2017, 08:07:59 »
Yes, I mean mandatory, for everyone. That means every time you fire a bolt action you will have to cycle the bolt yourself.

Offline jan_kurator

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Re: Ideas to make weapon mechanics seem more "realistic"
« Reply #5 on: 27-07-2017, 09:07:17 »
Yes, I mean mandatory, for everyone. That means every time you fire a bolt action you will have to cycle the bolt yourself.
engine limitations

Offline Dancho

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Re: Ideas to make weapon mechanics seem more "realistic"
« Reply #6 on: 28-07-2017, 13:07:24 »
engine limitations
Really? Well, ok then. Have you guys ever tought about including the Immersion mod in game? Like Slayer says "mandatory". But with minimap and chat.