Author Topic: Faces, View distance, damage data  (Read 295 times)

Offline Sgt.Collins

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Faces, View distance, damage data
« on: 15-01-2017, 00:01:03 »
Hello!

I was in a trench on the siege of Tobruk in solo mode the other day and i said to myself looking at my lads... They all have the same faces!

How many faces are set per nation at this moment? Is it possible to add more faces, to reduce the chance to see in a trench, 5 guys perfectly twins (twins?!)

That was my first point, second one,
 when playing some aerial maps like, cobra, alam halfa, or even CMP ones I feel that there is a lack of view distance. You hear a plane far, the sound is "far" and suddenly, the sound is so close that you have 1 sec t turn your AA gun to face the threat, and like pilot have minimap or such then slaugther you easily.
Any possibilty to rework view distance then?

Third and last one, for the past week I really mentionned Something annoying, sometimes (i should say often) you hit a guy with rifle, or even worse with a knife, you can clear see the blood patch around him but NOPE he's fine, he'll turn around and hipfire you! It can also happen to me, I hear the flesh impact , see the blood but, nope, i'm fine!

That time when I stabbed a guy in the head and then he turned around and killed me with his sniper rifle made me Ragequit so hard!

What's wrong with the damage system ?


Thank you for reading and hope to have pertinent answers! ;)

Offline Matthew_Baker

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Re: Faces, View distance, damage data
« Reply #1 on: 15-01-2017, 02:01:22 »
I was in a trench on the siege of Tobruk in solo mode the other day and i said to myself looking at my lads... They all have the same faces!

How many faces are set per nation at this moment? Is it possible to add more faces, to reduce the chance to see in a trench, 5 guys perfectly twins (twins?!)

That must've been a coincidence. Afaik there's at least 3 different faces for the North African Brits (/Australians). There can be more, but faces are one of the harder things to make in the mod. we probably won't get any new faces anytime soon as there's no-one to model them. Same with player models.

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when playing some aerial maps like, cobra, alam halfa, or even CMP ones I feel that there is a lack of view distance. You hear a plane far, the sound is "far" and suddenly, the sound is so close that you have 1 sec t turn your AA gun to face the threat, and like pilot have minimap or such then slaugther you easily.
Any possibilty to rework view distance then?

View distance is set on a map-to-map basis. It's also balance between performance and gameplay. You can make huge view distances, but it will lower performance on people's PCs and a lot of other things would have to be re-worked to make the view-distance work well gameplay wise.

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Third and last one, for the past week I really mentionned Something annoying, sometimes (i should say often) you hit a guy with rifle, or even worse with a knife, you can clear see the blood patch around him but NOPE he's fine, he'll turn around and hipfire you! It can also happen to me, I hear the flesh impact , see the blood but, nope, i'm fine!

This is kind of annoying to me too. I've 'knifed' someone only to have them not die. And I don't think it's a BF2 hitbox issue cause it seems to happen all the time. Idk what 'damage' a knife does. Maybe it's not actually 1h 1k like in most games.

Offline GeoPat

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Re: Faces, View distance, damage data
« Reply #2 on: 15-01-2017, 08:01:43 »
Quote
Third and last one, for the past week I really mentionned Something annoying, sometimes (i should say often) you hit a guy with rifle, or even worse with a knife, you can clear see the blood patch around him but NOPE he's fine, he'll turn around and hipfire you! It can also happen to me, I hear the flesh impact , see the blood but, nope, i'm fine!

Quote
This is kind of annoying to me too. I've 'knifed' someone only to have them not die. And I don't think it's a BF2 hitbox issue cause it seems to happen all the time. Idk what 'damage' a knife does. Maybe it's not actually 1h 1k like in most games.

I think this has something to do with ping difference; the hit registers on your screen but isn't real because the player has actually moved away a bit.  I see blood coming out of people's heads from my shots all the time.  My actual kill shots rarely have blood spurts.  My ping is always 100+.  I dont know if this can be tweaked in the mod or it's a BF2 engine thing we are stuck with.  It is a big frustration and immersion killer to those that experience it.

Offline caeno

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Re: Faces, View distance, damage data
« Reply #3 on: 05-05-2017, 10:05:25 »
Blood splash with no hit registered can happen with low pings. On 762 server I've witnessed it happen many times and I have a ping around 30-50 majority of the time. I also checked the opponents ping and it was around the same.

BF2 does have shitty hitboxes and netcode so...