Author Topic: Weapon 3D ironsights/sway feedback  (Read 28183 times)

Offline THeTA0123

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Re: Weapon 3D ironsights/sway feedback
« Reply #120 on: 17-04-2010, 00:04:38 »

now imagine 500k russians with nagats all firing indirectly at some target 3000m away.
volley fire :D (i dont think this is true but somewheat reminds me of that russian bomber with the 80 something downward facing ppsh smgs for starving runs.)

;D

Japanese even had AA sights for their arisaka rifle's
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Offline :| Hi

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Re: Weapon 3D ironsights/sway feedback
« Reply #121 on: 17-04-2010, 01:04:42 »
Holy shit thats crazy, any info?

[2:06:54 PM] Tolga: cant use tha shit underwater -Tolga on the G3

Offline ajappat

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Re: Weapon 3D ironsights/sway feedback
« Reply #122 on: 18-04-2010, 18:04:47 »
Holy shit thats crazy, any info?
IIRC it was only that one prototype, until they found that it's more effective to just use small bombs.

Offline Seth_Soldier

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Re: Weapon 3D ironsights/sway feedback
« Reply #123 on: 18-04-2010, 18:04:53 »
It's not AA sight, just a flip up tangent sight for looooonger ranges.

Even the Mosin-Nagant had one up to 3km.

Link pl0x

Here you go:

It's actually up to 32*100m=3200m

here an nice explanation from old' smith:

http://img13.imageshack.us/img13/5117/cw0711.jpg
http://img695.imageshack.us/img695/6818/cw0712.jpg

Offline Jürgen

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Re: Weapon 3D ironsights/sway feedback
« Reply #124 on: 18-04-2010, 19:04:49 »

Offline ajappat

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Re: Weapon 3D ironsights/sway feedback
« Reply #125 on: 19-04-2010, 00:04:09 »
Lol steel lion. At first I looked it was my picture of my arisaka :P It wasn't, but quite similar  ;D
« Last Edit: 19-04-2010, 00:04:46 by ajappat »

Offline Slayer

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Re: Weapon 3D ironsights/sway feedback
« Reply #126 on: 19-04-2010, 22:04:00 »
So, that's your arisaka. Is that also your bed?










 ;)

Offline Seth_Soldier

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Re: Weapon 3D ironsights/sway feedback
« Reply #127 on: 20-04-2010, 12:04:09 »

here an nice explanation from old' smith:

http://img13.imageshack.us/img13/5117/cw0711.jpg
http://img695.imageshack.us/img695/6818/cw0712.jpg

Where could I see the continuation to that?

"Charley's war"
It's a 80's comic about Charley Bourne going to WW1, then you follow him during the white war in russia and finally during the battle of france during ww2.

I've found it somewhere over the internet one day :P (600mo all the book)

Offline Kev4000

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Re: Weapon 3D ironsights/sway feedback
« Reply #128 on: 13-05-2010, 09:05:46 »
For 2.26, some cameraspring tweaks have been implemented. That's how the weapon lags after the camera.

Here's a video showcasing some of it:
http://www.youtube.com/watch?v=syGCZnhELs4

While most will probably not think twice over it, I know the more hardcore players will. The changes give the weapon models more on screen time, and I hope it increases player immersion. I warn that it may seem a bit foreign to start with, but atleast once our testers had gotten used to it, it was generally well liked.

Due to the nature of such changes, there will be discussions regarding it. Please keep any comments regarding it in this thread.

Offline Paavopesusieni

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Re: Weapon 3D ironsights/sway feedback
« Reply #129 on: 14-05-2010, 09:05:58 »
Looks really good. Finally I can see my Thompson while firing ;D.

Offline McCloskey

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Re: Weapon 3D ironsights/sway feedback
« Reply #130 on: 15-05-2010, 10:05:55 »
Yay! It's great so far, although I've found out that rifles with bayonets fixed are not reveresed (rifle moves down if you walk forward) which I don't know if it's intended but as you want to STAB the enemy it would actually make more sense to me if soldier raised the rifle as he's charging that enemy. MGs (at least MG34) seem not to be reversed as well, but there I can't say it "bothers" me or something as I don't see a point raising that x kg heavy MG to the air in front of you anyway.

Good job :) (AND MAN, THAT BAZOOKA ROCKS. I mean, when I saw The Pacific Iwo Jima part and there they took out that MG nest with that Bazooka I was just dreaming about that kinda Bazooka in FH2 (well even earlier, but since then it only got worse).... FH2 devs are the most awesome ppl walking on this planet :D)

(also, I'm not sure but is it possible to have 2 models for Bren & BAR? I mean, one with folded bipod and the other with deployed bipod - for undeployed and deployed mode respectively)
« Last Edit: 15-05-2010, 10:05:23 by McCloskey »

Offline Flippy Warbear

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Re: Weapon 3D ironsights/sway feedback
« Reply #131 on: 15-05-2010, 10:05:17 »
(also, I'm not sure but is it possible to have 2 models for Bren & BAR? I mean, one with folded bipod and the other with deployed bipod - for undeployed and deployed mode respectively)

Didnt you try them out?

Offline Thorondor123

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Re: Weapon 3D ironsights/sway feedback
« Reply #132 on: 15-05-2010, 10:05:20 »

(also, I'm not sure but is it possible to have 2 models for Bren & BAR? I mean, one with folded bipod and the other with deployed bipod - for undeployed and deployed mode respectively)
That's how it is in 2.26 :P

http://www.youtube.com/watch?v=dyeKo00W5Po
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Offline McCloskey

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Re: Weapon 3D ironsights/sway feedback
« Reply #133 on: 15-05-2010, 11:05:02 »
I meant in 3p. Anyway, how about making it so when you're deploying the bipod you don't "change" your weapon but you actually deploy it (animation wise).. I mean, like when you're mounting a frag/heat nade on a rifle (I think it is possible, saw a video on utube) :)

Offline Flippy Warbear

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Re: Weapon 3D ironsights/sway feedback
« Reply #134 on: 15-05-2010, 11:05:18 »
3P is still in vanilla boots. Hopefully we'll start to see some more cosmetics done to the third person views.