Author Topic: Italian anti-personnel mine  (Read 837 times)

Offline DeFly

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Re: Italian anti-personnel mine
« Reply #15 on: 29-11-2016, 20:11:26 »
Ok i'll tweak another bit, also i have downloaded an installed 3d max 2009

Offline DeFly

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Re: Italian anti-personnel mine
« Reply #16 on: 16-12-2016, 23:12:23 »
hello, sorry for the delay but i was in exam period at my university, i tweaked the mine a litle bit, now it has 1500 poly, similar to the american one, i think it's ok now. Also i updated the texture adding extra detail with the normal map. I think it's ready for export
« Last Edit: 16-12-2016, 23:12:10 by DeFly »

Offline jan_kurator

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Re: Italian anti-personnel mine
« Reply #17 on: 18-12-2016, 14:12:11 »
I'm not a modeller, so I have no clue about the technical part of this, but it looks gorgeous and I want to see it in game  ;D

Offline Roughbeak

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Re: Italian anti-personnel mine
« Reply #18 on: 18-12-2016, 15:12:56 »
Hey, what is the texture's resolution of that ap mine? To me it looks a little blurred. Dunno if it's the resolution of the image making it looked blurred or? Other than that, it looks fine to me. Matt said what needed to be said... Perhaps the cylinder part going from the base of the mine into the middle looks tiled? But anyway, good work!

If you need any help exporting and that kind of stuff, please post here. We should be able to use the existing Smine animations, so we're not too far off getting it ingame! :)


Best regards,
Roughbeak
« Last Edit: 18-12-2016, 15:12:55 by Roughbeak »