Author Topic: New map layers  (Read 2774 times)

Offline GeoPat

  • Jr. Member
  • **
  • Posts: 370
    • View Profile
Re: New map layers
« Reply #15 on: 28-07-2016, 03:07:49 »
The little research I've done indicated that when it produced the silhouette effect it was disastrous for the attackers and was then mostly done by converging searchlight beams over a battlefield, sometimes into low clouds to provide general illumination.  Thus you can just make a custom sky box with searchlight beams then tweak the lighting settings to the appropriate whitish illumination.  Some of the night maps that have a full moon could have the appropriate settings.

Offline jan_kurator

  • FH-Betatester
  • ***
  • Posts: 2.016
  • Magnificent Mustard
    • View Profile
Re: New map layers
« Reply #16 on: 28-07-2016, 16:07:12 »
The little research I've done indicated that when it produced the silhouette effect it was disastrous for the attackers and was then mostly done by converging searchlight beams over a battlefield...
Same thing actually happened during the battle of Seelow Heights, with the same disatrous results for the attackers (probably much worse and on the bigger scale to be honest). Anyway, Seelow could use a smaller layer to potray the initial attack on the cliffs, which took place at night in real life IIRC, instead of what we have now  ;)

Online valleyman

  • Jr. Member
  • **
  • Posts: 78
    • View Profile
    • My Art Blog
Re: New map layers
« Reply #17 on: 21-08-2016, 20:08:17 »
Sidi bou Zid 16p is a great play.  Really like the spawn points once you cap the two nearest flags.  Both of these maps' 32p versions can be played with 16p with no problem.

Offline Ts4EVER

  • Banner of THeTA0123
  • Developer
  • ******
  • Posts: 7.467
    • View Profile
Re: New map layers
« Reply #18 on: 15-04-2017, 10:04:49 »
Some more new layers for the next version:

https://www.youtube.com/watch?v=tsFzwBOwc2I

Offline MajorMajor

  • Jr. Member
  • **
  • Posts: 128
    • View Profile
Re: New map layers
« Reply #19 on: 17-04-2017, 10:04:28 »
Glad to hear that we're getting more small layers! St. Vith has always been one of my favourite maps, but it didn't quite work at lower-traffic hours. Also, I do think that in the 32p layer the German team could use another PzIV. Of course, won't be able to tell unti it's played on the server.  :P