Author Topic: New map layers  (Read 3311 times)

Offline Ts4EVER

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New map layers
« on: 20-04-2016, 18:04:36 »
Hi,
today I would like to show you some of the new content to be released in the upcoming 2.52 update.
Originally, all FH2 maps had a 32 and a 16 player layer, however, as time progressed, these were often left out, starting with the Normandy update. The reason for this was simple: Nobody was playing them. The most populated server at the time simply played only the 64 player versions.
Since the advent of automated map changing scripts, this has changed. Because of that we will try to, step by step, retrofit existing maps until all maps at least have a 16 player version for smaller server populations. The first two maps to be upgraded are Sidi Bou Zid and Hurtgen Forest.

Hurtgen Forest 32p




This map is basically the last sector of the 64p versions. The Americans have a Sherman tank and an M10 tank destroyer.

Hurtgen Forest 16p




This is a king of the hill mode version centered on the final village.

Sidi Bou Zid 32p



This basically flips around the map and has the Americans counter attack.

Sidi Bou Zid 16p



This is a small infantry layer with four flags. The twist: You can only spawn on the two flags that are closest to your team's mainbase.

Anyway, that is it for now, but I hope that in the future I will be able to post more new map versions on here!

Offline Oberst_Kroenen

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Re: New map layers
« Reply #1 on: 20-04-2016, 19:04:47 »
They look really nice! Love the king of the hill Hurtgen forest. Will they be playable in SP?

Offline Matthew_Baker

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Re: New map layers
« Reply #2 on: 21-04-2016, 02:04:50 »
Love this stuff and I hope more are to come. 8) There's a lot of potential for good games on smaller layers of these maps.

Not to mention I'll no longer automatically bail when I see Sidi bou Zid coming up on the server and only 14 people on.

Offline Alubat

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Re: New map layers
« Reply #3 on: 21-04-2016, 13:04:03 »
Wow. Cant wait to play Huntgen small size

Any plans of a Mount Olympus King of The Castle ?

Offline Matthew_Baker

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Re: New map layers
« Reply #4 on: 21-04-2016, 16:04:16 »
I thought the Mount Olympus 16 layer actually was KotH on the castle flag  :D

Offline Alubat

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Re: New map layers
« Reply #5 on: 21-04-2016, 16:04:15 »
I thought the Mount Olympus 16 layer actually was KotH on the castle flag  :D

It is ? maybe I only remember playing the 32p version then  :-[

Offline ajappat

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Re: New map layers
« Reply #6 on: 21-04-2016, 18:04:00 »
What version of olympus is that team deathmatch in town? Could be fucked up server settings on 762, but everytime I've seen it on, it's been with some 50 players and devolves into spawnrape fest until one team wins. Atleast it's over quickly.

Offline Roughbeak

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Re: New map layers
« Reply #7 on: 21-04-2016, 18:04:52 »
The team death-match layer is the Olympus 32 version.

Regarding that server setting, my guess is that the server detects 50 players and selects the 32 instead of 64 layer. :)

Offline Ts4EVER

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Re: New map layers
« Reply #8 on: 19-06-2016, 10:06:52 »
Anyone had the chance to play these yet?

Offline Alubat

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Re: New map layers
« Reply #9 on: 20-06-2016, 08:06:13 »
Had lots of fun around Hof and Germerter North in Huntgen Forest 32p

Offline Alubat

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Re: New map layers
« Reply #10 on: 14-07-2016, 22:07:15 »
Any plans of St Vith 16 -32p layout

ex. The night counterattacks ?


Offline MajorMajor

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Re: New map layers
« Reply #11 on: 24-07-2016, 17:07:03 »
It'd be really nice if Totalize had a night-time, push version of the map in one of it's smaller layers. IIRC the operation was notorious for being the first large scale offensive of the Normandy campaign to be launched at night time (and included the use of some interesting equipment, such as Monty's Moonlight).

Offline Flippy Warbear

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Re: New map layers
« Reply #12 on: 24-07-2016, 18:07:14 »
Thats a nice idea MajorMajor. However I dont know how that moonlight thing could be done exactly.
Current projects - Hatinaal, Tnom Melor, Ilat, Vimorafisech

Offline MajorMajor

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Re: New map layers
« Reply #13 on: 25-07-2016, 08:07:00 »
I'm not sure how Monty's Moonlight would translate into a good game mechanic either. It should make the battlefield brighter, thus making it easier for the Canadians to reach their objectives, with the drawback that Germans could see them silouetted agains the reflected light. FH2's night maps are not that dark to begin with, at least not as much as you'd guess if you trusted the whining on the ingame chat.

Anyway, IIRC there were problems with Monty's Moonlight in Totalize. I thought it was due to lack of clouds on the night of the attack, but a quick google search suggests that it was due to the dust raised by the preliminary bombing.

Offline Flippy Warbear

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Re: New map layers
« Reply #14 on: 25-07-2016, 17:07:38 »
Anyway, in either case, a night version (historically correct mind you) of Totalize would be pretty pimp!
Current projects - Hatinaal, Tnom Melor, Ilat, Vimorafisech