To me smines were a great weapon to defeat some clueless rush kind of players in a halarious way...
You still can. There's still 1 mine in the kit, it hasn't been removed completely. Now you just need to use a bit more skill and foresight before placing it.
...it still sickens me how some ppl ask to nerf it again and again just because they don't like it.
This is AP mines first 'nerf' if you wanna call it that. Afaik they haven't been changed since 2.0. I actually suggested lessening the amount of overall mines internally for 2 reasons;
1. The amount of mines were pretty ‘spammy;’ especially small maps with few flag routes. It’s easy to see on some maps like Giarabub when many recon players end up with far more teamkills than actual kills.
2. Mines don't fit the historical accuracy that FH2 strives for. There’s an argument that can be made for why mines exist in this game at all. Mines weren’t commonly used in real life the way that they are in FH2; individuals didn’t carry a few spare AP Mines in their kit just to toss on the ground in the heat of battle. IRL mines were carefully placed, marked and noted by everyone who needed to know, and mainly placed in ‘fields’ beforehand in the sense that they were grouped together as an area denial weapon. Sure there are exceptions, as with everything. There’s more than a few cases of mines being placed as ‘booby-traps’ left behind by a retreating enemy or stealthily placed behind enemy lines to disrupt supply routes. But that wasn’t as common and still doesn’t entirely fit with the way mines are represented in FH2.
Imo, FH2 mines can be thought of as being carried by a platoon, or battalion, (in FH2s case represented by a squad) who use them while defending a flag by placing them at strategic points in their defensive line. They should be placed with care, and they should take time and thought to be used properly.
From a gameplay standpoint, mines are a great way to manipulate gameplay and introduce an overall strategy into how a team defends or attacks a certain area. This is how mines should work in-game, not as a short distance sticky grenade thrown from a balcony like they’re sometimes used
So imo lessening the amount of mines allows people to
think before placing them and overall makes the game less spammy. Now you have to ask yourself, 'do I wanna place a mine on the stairs to completely deny people from accessing my sniping spot? Or do I wanna put it in a place where it will more than likely kill a whole squad at a bottleneck point to a flag?' Whereas before you could just say 'por que no los dos?'