Author Topic: Seelow Heights 32  (Read 871 times)

Offline Ts4EVER

  • Banner of THeTA0123
  • Developer
  • ******
  • Posts: 7.812
    • View Profile
Seelow Heights 32
« on: 07-02-2016, 03:02:39 »
"If you have a suggestions or want to give us some Feedback about this Map you can Post it here!"

« Last Edit: 09-02-2016, 22:02:22 by Ts4EVER »

Offline CaproGreene

  • Newbie
  • *
  • Posts: 17
    • View Profile
Re: Seelow Heights 32
« Reply #1 on: 20-09-2018, 10:09:04 »
Panther kills the game.

A good german Panther tanker can control the whole map. On the stone bridge between Seelow Height and Manor.

Offline Matthew_Baker

  • FH-Betatester
  • ***
  • Posts: 1.923
    • View Profile
Re: Seelow Heights 32
« Reply #2 on: 20-09-2018, 23:09:11 »
Could add some arty to both sides? 1 piece each.

Right now vehicle balance isn't that bad imo. If a Panther is locking down the bridge, then that's partly an example of a player doing a good job of using their assets to win the game.

But I can see it being tough because of the Panther's frontal armor and having a great field of fire from there, so maybe arty could help counter that and get it off the bridge to be flanked and killed.
« Last Edit: 21-09-2018, 02:09:14 by Matthew_Baker »

Offline Ts4EVER

  • Banner of THeTA0123
  • Developer
  • ******
  • Posts: 7.812
    • View Profile
Re: Seelow Heights 32
« Reply #3 on: 25-10-2018, 15:10:09 »
Changelog for 2.54:

- Replace SU 76M with IS2

Offline Matthew_Baker

  • FH-Betatester
  • ***
  • Posts: 1.923
    • View Profile
Re: Seelow Heights 32
« Reply #4 on: 11-05-2020, 18:05:58 »
2.56 Changelog Seelow Heights 32

-Increase ticket bleed