Author Topic: Arad 64  (Read 1434 times)

Offline Ts4EVER

  • Banner of THeTA0123
  • Developer
  • ******
  • Posts: 7.689
    • View Profile
Arad 64
« on: 07-02-2016, 03:02:35 »
"If you have a suggestions or want to give us some Feedback about this Map you can Post it here!"

« Last Edit: 09-02-2016, 22:02:34 by Ts4EVER »

Offline Kelmola

  • Hero Member
  • ****
  • Posts: 2.852
    • View Profile
Re: Arad 64
« Reply #1 on: 08-02-2016, 23:02:36 »
It might be that Russian architecture just is like that, but I was suprised to see that this house has its external walls made of wooden logs...

Offline DanielNL

  • Jr. Member
  • **
  • Posts: 50
    • View Profile
Re: Arad 64
« Reply #2 on: 12-02-2016, 21:02:05 »
Are there russian sniper kits at all on this map? None in russian main base I think... anywhere?

Offline jan_kurator

  • FH-Betatester
  • ***
  • Posts: 2.214
  • Magnificent Mustard
    • View Profile
Re: Arad 64
« Reply #3 on: 13-02-2016, 17:02:25 »
there is one on the hunter's tower on the edge of the forest near the Russian main base IIRC ;)

Offline DanielNL

  • Jr. Member
  • **
  • Posts: 50
    • View Profile
Re: Arad 64
« Reply #4 on: 13-02-2016, 20:02:40 »
Ok, I'll check that some time. Btw. I noticed the russian sniper kit scope has very bad magnification? Could you add a realistic sniper rifle?

Offline Ts4EVER

  • Banner of THeTA0123
  • Developer
  • ******
  • Posts: 7.689
    • View Profile
Re: Arad 64
« Reply #5 on: 13-02-2016, 20:02:03 »
The Russian PU scope had a 3.5x magnification compared to 4x for the G43 and 6x for the K98k.

Offline DanielNL

  • Jr. Member
  • **
  • Posts: 50
    • View Profile
Re: Arad 64
« Reply #6 on: 19-02-2016, 21:02:32 »
Srsly, russians didn't have a SINGLE sniper rifle with 6x scope in WWII ?

Offline Ts4EVER

  • Banner of THeTA0123
  • Developer
  • ******
  • Posts: 7.689
    • View Profile
Re: Arad 64
« Reply #7 on: 19-02-2016, 22:02:40 »
They had two types of scopes. PU, which is the most common one and ingame, which had a 3.5x magnification, and the PE scope, which was mostly used in the early war and was less common, which had 4x magnification.

Offline DanielNL

  • Jr. Member
  • **
  • Posts: 50
    • View Profile
Re: Arad 64
« Reply #8 on: 20-02-2016, 17:02:14 »
So I assume a LOT of russians got sniped in WWII by Wehrmacht K98 ZF snipers? :/ (far more than the russians sniped?)

Offline Ts4EVER

  • Banner of THeTA0123
  • Developer
  • ******
  • Posts: 7.689
    • View Profile
Re: Arad 64
« Reply #9 on: 20-02-2016, 18:02:14 »
I think that is a very oversimplified view. For one thing, the average sniping distance in WW2 was such, that the difference between 4x and 6x is probably not a very big deal. Also keep in mind that the Russians probably produced more sniper rifles overall. In fact, the most common German scope was the crappy 1.5x one (it is also ingame on some maps).

Offline Berkolok

  • Jr. Member
  • **
  • Posts: 194
  • Desert maps sucks
    • View Profile
Re: Arad 64
« Reply #10 on: 25-02-2016, 11:02:00 »
need more transport vehicles for  both main bases its not enough currently

Offline Ts4EVER

  • Banner of THeTA0123
  • Developer
  • ******
  • Posts: 7.689
    • View Profile
Re: Arad 64
« Reply #11 on: 13-06-2016, 16:06:08 »
2.52 changelog for Arad 64

- Add Wespe for the German team
- new unique skin for the tiger
- respawn times of the panthers lowered

Offline DanielNL

  • Jr. Member
  • **
  • Posts: 50
    • View Profile
Re: Arad 64
« Reply #12 on: 13-06-2016, 20:06:29 »
Oh no even more Panthers at same time in the field? From which to which value was it changed?

Offline jan_kurator

  • FH-Betatester
  • ***
  • Posts: 2.214
  • Magnificent Mustard
    • View Profile
Re: Arad 64
« Reply #13 on: 13-06-2016, 20:06:25 »
it's just a slight change from 45 to 30 seconds.

Offline DanielNL

  • Jr. Member
  • **
  • Posts: 50
    • View Profile
Re: Arad 64
« Reply #14 on: 14-06-2016, 09:06:27 »
Ah ok gr8! Thx for still patching FH2!!!