Author Topic: Satchel charge  (Read 7191 times)

Offline THeTA0123

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Re: Satchel charge
« Reply #30 on: 20-01-2010, 14:01:56 »
Are you guys sure you are trowing it right?

I trew a Compo B on a StuG on luttich, (on the rear engine deck) and it was destroyed
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Offline Smiles

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Re: Satchel charge
« Reply #31 on: 20-01-2010, 15:01:19 »
Stug is kinda wide and flat so i think that the best tank to go for with comp b indeed:P As a noobie alrounder ive tried it more than once but only managed to teamkill (:P) someone who unfortunatly for me/him ran towards the panther i was bombing sabotaging.

I ended up with just throwing those darn things underneath the tanks but i dont believe that really damages it.
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Offline THeTA0123

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Re: Satchel charge
« Reply #32 on: 23-01-2010, 12:01:21 »
No problem with the stug vs Satchel.

It was badaboom for the stug
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Offline Kelmola

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Re: Satchel charge
« Reply #33 on: 23-01-2010, 14:01:40 »
Would it be possible for a moderator to combine my earlier thread (a bit misleadingly titled) to this, as both are essentially the same?

Offline Slayer

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Re: Satchel charge
« Reply #34 on: 23-01-2010, 16:01:47 »
After reading this thread I experimented a little and tried Panthers on Totalize. The first one only started burning, but the second one was profit:


Offline Sgt.Radman

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Re: Satchel charge
« Reply #35 on: 23-01-2010, 18:01:31 »
Well I don't know about the Panthers. Last time I tried it was like ... I threw 5 Satchels on it and it still wasn't dead :9      U can imagine how i felt after running around the tank and back 2 ammo box 2 times?

And should I mention that somebody was aiming at it with Piat?

But none the less I love running around with Engineer kit. U can repair, shoot at long & close range, knife kill and BOMB THE SITH out if anything that walks or crawls on threads. - Nothing like bursting running through a flag zone and lay 1 down for the enemies 2 "pickup", know what I mean? :DD

Offline 9.Pz-Div. Günther

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Re: Satchel charge
« Reply #36 on: 30-01-2010, 04:01:46 »
I noticed, many, many times when I dropped a Satchel charge on the back of a Sherman it would stay even if they drove away. However, the Satchel only damages it until like 70%. I would imagine it would kill any tank instantly, isn't this a bit odd?

Also, I'd solve this by throwing two satchels, by the preparation process of the Satchel just takes too damn long. I've tried putting two on the back in a row, but before I could throw the second one, the first one already went off, killing me in the explosion. I'd have to wait for the first one to go off, but obviously, the tanker would be alerted.

And usually they run off, and since the tank is still 100% functional at 30% health, Satcheling a tank is almost useless. Perhaps there are more vulnerable places to put the satchel? Personally I think one Satchel should just kill medium armour in one hit.

Offline Slayer

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Re: Satchel charge
« Reply #37 on: 30-01-2010, 17:01:48 »
I've been satcheling a little more, lately. Panther and Stug both go boom with one satchel on their back.

Offline Sgt.Radman

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Re: Satchel charge
« Reply #38 on: 31-01-2010, 03:01:53 »
I've been satcheling a little more, lately. Panther and Stug both go boom with one satchel on their back.

Emmm yeah, like in Anctoville where they weakened the armor cause then they would be 2 strong and would pwn. SO u can kill Panther in 1 satchel try. BUt on the other maps I have 2 throw 3-4 satchels 2 bring it down or 3 Composition B packs (Luttich)

Offline Eat Uranium

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Re: Satchel charge
« Reply #39 on: 31-01-2010, 05:01:01 »
Emmm yeah, like in Anctoville where they weakened the armor cause then they would be 2 strong and would pwn.
All vehicles have the same armour in all maps they feature in.  The mod might make some historical sacrifices for gameplay, but that would be going way, way too far.

Offline Sgt.Radman

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Re: Satchel charge
« Reply #40 on: 31-01-2010, 06:01:59 »
Emmm yeah, like in Anctoville where they weakened the armor cause then they would be 2 strong and would pwn.
All vehicles have the same armour in all maps they feature in.  The mod might make some historical sacrifices for gameplay, but that would be going way, way too far.

Well I always throw satchels Ladungs and Comp Bs on the back armor top, where the engine is and I tried it on Anctoville - 1 satchel, I try it on other maps - 3-4 satchels

Offline 9.Pz-Div. Günther

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Re: Satchel charge
« Reply #41 on: 31-01-2010, 20:01:57 »
Yeah! I was surprised when he made that remark. I've thrown dozens of Geballte Ladung on the top of the engine of many Shermans but one satchel only brings it down to 30%. I'd like to see the satchels be stronger.

Offline Slayer

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Re: Satchel charge
« Reply #42 on: 31-01-2010, 20:01:10 »
Well I always throw satchels Ladungs and Comp Bs on the back armor top, where the engine is and I tried it on Anctoville - 1 satchel, I try it on other maps - 3-4 satchels

Maybe the tank in Anctoville had been damaged before. Which might be the case with my Panther too, btw (and that was on Totalize - I posted a screenie earlier).

Offline Sgt.Radman

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Re: Satchel charge
« Reply #43 on: 01-02-2010, 01:02:29 »
Well I always throw satchels Ladungs and Comp Bs on the back armor top, where the engine is and I tried it on Anctoville - 1 satchel, I try it on other maps - 3-4 satchels

Maybe the tank in Anctoville had been damaged before. Which might be the case with my Panther too, btw (and that was on Totalize - I posted a screenie earlier).

Nope, the tank was coming from the base 2 Mairie, and I was d only one with an AT weapon, was playing 4vs4, and the others were elsewhere

Offline psykfallet

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Re: Satchel charge
« Reply #44 on: 13-02-2010, 15:02:33 »
i noticed you can't stand righ next to the tank, the satchel will bounce off, but if you stand a few feet away you will throw it and it can land on top of the tank