Author Topic: Satchel charge  (Read 7224 times)

Offline THeTA0123

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Re: C4
« Reply #15 on: 11-11-2009, 17:11:32 »
Brit satchels and US comp B are pure shite for tank killing.  The comp B needs 5 on the engine deck to kill a panther (you carry 3).  Both take ages to leave your hands once you press the fire button.  Your better off throwing bandages at the panzers.
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Use bazooka's

The only reason I choose the Satchel kit is on accident.  The only time you can use it if you find an incompetent tanker (like myself) who is sitting still and has zero infantry support.  If he starts driving away you are screwed.   Piat or SMG.  I would MUUUCH rather have mp40, tommy, sten, bren,bar,etc,etc than a rifle and a satchel.  I don't think the satchels get used much.
I use satchels and Comp B alot. Nothing is as fun as trowing on of these things over a wall
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Offline General Tso

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Re: C4
« Reply #16 on: 11-11-2009, 18:11:05 »
Satchels are a great way to clear out buildings...

Offline Kev4000

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Re: C4
« Reply #17 on: 12-11-2009, 02:11:44 »
I use satchels and Comp B alot. Nothing is as fun as trowing on of these things over a wall

Then failing to get it over the wall and RUUUUN!

Offline THeTA0123

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Re: C4
« Reply #18 on: 12-11-2009, 23:11:50 »
I use satchels and Comp B alot. Nothing is as fun as trowing on of these things over a wall

Then failing to get it over the wall and RUUUUN!
and that! oooh the misery!

I once took a british satchel kit, tried to trow it over the wall, dint made it, i ran. My entire german squad remained........
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Offline flyboy_fx

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Re: C4
« Reply #19 on: 14-11-2009, 17:11:55 »
The title says it all. How do you use it (especially against tanks)?

It seems that it cannot be thrown like the satchel charge, instead it just drops to the ground. So with the tall German tanks and Stugs in Normandy, getting it on top of the vulnerable engine deck is tricky to say the least. Usually, the C4 just falls to the ground, where its penetrating power is not enough to one-shot kittahs; Pz4 and StuGs might be killed by a close blast.

Am I doing it wrong, do you have some useful tips?


Under a tank.

Just dont crawl while its moving lol
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Offline General_Henry

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Re: C4
« Reply #20 on: 17-11-2009, 15:11:26 »
The title says it all. How do you use it (especially against tanks)?

It seems that it cannot be thrown like the satchel charge, instead it just drops to the ground. So with the tall German tanks and Stugs in Normandy, getting it on top of the vulnerable engine deck is tricky to say the least. Usually, the C4 just falls to the ground, where its penetrating power is not enough to one-shot kittahs; Pz4 and StuGs might be killed by a close blast.

Am I doing it wrong, do you have some useful tips?

you can drop another one before the first one blow up, that should be enough to kill most German armour.

don't bother trying it on full health panthers, 2 still don't kill one

Offline Mud Buddha

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Re: Satchel charge
« Reply #21 on: 14-01-2010, 15:01:50 »
Nice to read that it can be done. Well, I knew it could be done, but that it really is a regular practice. In FH1 I could easily enough kill a tank with a satchel, but I haven't had much luck in FH2.
So thanx for the tips.

But the one thing I struggle with is knowing/timing when you can actually throw the charge. I haven't really figured out the "loading animation" of the satchel. After equipping the satchel, do you have to prime it first and then throw it (so two mouseclicks in total)  or just click when in position and wait for the animation the end?
Now I always end up frantically clicking away while attempting to stay lined up enough to throw it onto a, mostly, moving tank.

But I almost always play as an engineer because you have a lot of options. You can repair stuff, have decent shot of killing the enemy with the rifle and, if lucky, kill a tank or two. But up untill now, I hadn't really got to the tank-killing part. Shame you don't get any points for repairing anymore. But then you'll probably get guys just blowing up guns and fixing them afterwards for a higher score.


It's funny, now that FH2 becomes more rounded-off and complete, I keep getting these fond FH1 memories. The dreadfull "clunk"-noise of an unseen engineer putting a satchel charge on your tank being one of them. :D
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Offline Natty

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Re: Satchel charge
« Reply #22 on: 14-01-2010, 16:01:53 »
most rewarding thing ever in fh1 was throw a satchel up on a tank and watch it drive away with that smoke-pillar on it, giggle a little and behold the boom.

sadly in fh2 you cant do it as easy, but no one wants the frisbee mines/satchels in fh2 anyway

Offline phillip

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Re: Satchel charge
« Reply #23 on: 14-01-2010, 18:01:10 »
sadly in fh2 you cant do it as easy, but no one wants the frisbee mines/satchels in fh2 anyway

I do, it was challenging and fun.  Satchels aren't fun.  Only frustrating. You get shot at by infantry while waiting for the animation to complete, or the tank drives away, or whatever. 

Offline Natty

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Re: Satchel charge
« Reply #24 on: 14-01-2010, 19:01:12 »
me too, Im just saying if we put the fh1 frisbee style in to fh2, it would be way too OP against tanks. But sure, I wouldnt mind a faster throw either.

Offline Eat Uranium

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Re: Satchel charge
« Reply #25 on: 14-01-2010, 19:01:16 »
I have a major problem with the anti tank explosives.

The sticky bomb, thermos flask and both ladungs are fine.  Its the satchel charge and comp B that are totally useless.

They both need setting up like the ladung 3kg, where the wait come when you get it out, not when you pull the trigger.

Offline luftwaffe.be

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Re: Satchel charge
« Reply #26 on: 14-01-2010, 19:01:33 »
sigh, in 2.25 has the ladung3kg/comp B damage criteria been changed ?

It seems to do less damage now, or does it now matter where you place it  ???

Offline Ahonen

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Re: Satchel charge
« Reply #27 on: 14-01-2010, 21:01:55 »
What I don't understand, is how can a satchel destroy a Stuart Recce when landing it inside a half-track barely makes it smoke.
Also, I find the composite pack fine at clearing buildings and AT emplacements, but honestly, that's all it's good at.
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Offline THeTA0123

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Re: Satchel charge
« Reply #28 on: 16-01-2010, 11:01:15 »
I trew a compo B yesterday on a Stug his engine deck     and it was Profit
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Offline M00SE

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Re: Satchel charge
« Reply #29 on: 20-01-2010, 14:01:35 »
I have a major problem with the anti tank explosives.

The sticky bomb, thermos flask and both ladungs are fine.  Its the satchel charge and comp B that are totally useless.

They both need setting up like the ladung 3kg, where the wait come when you get it out, not when you pull the trigger.

I`ve been having the same trouble with the Satchel, I always expect it to work the same way as the Ladung, but when I come to use it, I can never sus out the animation properly or the point when it is going to be released. I end up jumping up and down 3 or 4 times behind a tank trying to get it to go up in the air, then when it does release ( most times it misses and drops to the ground) I have no energy left to get away from the blast.

Ladungs on the other hand I can master perfectly and manage to place where intended 8 out of ten times.
It would be nice if they both worked in the same manner, after all they are roughly the same size and weight as a satchel would be.

The Comp B`s feel a bit tricky too, only used that a few times though so far.

Cheers



« Last Edit: 20-01-2010, 14:01:20 by M00SE »