Author Topic: Satchel charge  (Read 7193 times)

Offline Folkhoer

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Satchel charge
« on: 10-09-2009, 02:09:29 »
I sneaked up 5 tanks so far with a satchel, but all 5 times the satchel falls to the floor and doesnt lay on the tank. 4/5 times to tank drove off so I did no damage
In fh 2.15 you could place satchels on tanks, no? So what am I doing wrong?

Offline DLFReporter

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Re: Satchel charge
« Reply #1 on: 10-09-2009, 07:09:39 »
check where you place them.
Most satchels will stay ontop when you look at the tank in a 45° angle and point at a horizontal area.
On sloped armour they will glide down most of the time.
Gravity is a habit that is hard to shake off

Offline Kubador

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Re: Satchel charge
« Reply #2 on: 10-09-2009, 11:09:38 »
Practice. Haold the satchel on a high view angle and even help yourself with a jump.

Offline Kelmola

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Re: Satchel charge
« Reply #3 on: 10-09-2009, 13:09:08 »
Ahh, satcheling tanks, my favourite pasttime.

1.) Approach the tank from behind.
2.) You're not close enough.
3.) Stand behind the tank, and as said above, aim 45 degrees up.
4.) Throw the satchel charge so that it lands on the engine deck. It is flat so the charge will settle there, and it also has the weakest armour. If you're close enough the charge may even land on the turret roof. That's OK, it's flat and weakly armoured too.
5.) Turn around and run like hell for cover.
6.) ? ? ? ?
7.) PROFIT!

90% of the time, this kills the target outright. "Heavies" like Matilda/Valentine might survive, but even then, they will be burning and just a scratch from annihilation. Noob tankers will bail out and try to fix their tank WITHOUT driving to safety and/or checking their surroundings, so you might still get the driver this way. And if you're not spotted, you usually have a second satchel to throw.

If a light tank is too close to its buddy, you might get lucky and catch it in the blast wave too. Once on Bardia, I threw the Ladung on top of a Matilda; a Cruiser spotted me and overran me. However, it drove right next to the Matilda in in the process, so the when the charge blew up both tanks went up in flames. ;D

Offline Kelmola

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C4
« Reply #4 on: 10-11-2009, 20:11:05 »
The title says it all. How do you use it (especially against tanks)?

It seems that it cannot be thrown like the satchel charge, instead it just drops to the ground. So with the tall German tanks and Stugs in Normandy, getting it on top of the vulnerable engine deck is tricky to say the least. Usually, the C4 just falls to the ground, where its penetrating power is not enough to one-shot kittahs; Pz4 and StuGs might be killed by a close blast.

Am I doing it wrong, do you have some useful tips?

Offline Ionizer

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Re: C4
« Reply #5 on: 10-11-2009, 22:11:40 »
The US Composite B seems to work exactly like the British satchel, just in a smaller, less conspicuous package.  It might be tossed a shorter distance, but it shouldn't make much difference.

Anyway, like anything you throw in game (including grenades, mines, Gebault Ladung boxes, satchels, etc.), the Composite B pack travels farther if you jump while throwing it.  For max distance, time it so you release it at the peak of your jump.  It also might go farther if you run (or even better, sprint) before jumping.

Also note that satchel-type weapons aren't really supposed to be used offensively against tanks (you have Bazooka-type weapons for that), but are very good at destroying static defenses (like AT guns).  Probably related to this is that satchel-type weapons usually need at least two hits on the most common tanks (Shermans and Panzer 4s) to kill them, unless it was already damaged.
 

Offline Kelmola

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Re: C4
« Reply #6 on: 10-11-2009, 23:11:23 »
Thanks for advice. I sucked at basketball at school PE classes, so no wonder I never thought to jump while throwing ;) The Geballte Ladung flies well enough without jumping (your mileage may vary), but it was in Lebisey and Goodwood when I have despaired over the British explosive pack that doesn't seem to fly at all.

While there are stand-off AT kits in Normandy, there are times when you feel the need to do something (as opposed to hiding in the bushes). Like when you are on your way to fix something but are still in the middle of nowhere when opportunity strikes, ie. the kittah turns its tail to the unseen you, no friendly AT guys or tanks are nearby, and if you don't do something, it will tear your brothers in arms to pieces.

And I beg to differ about the damage. Delivered squarely on the engine deck, a satchel will more often than not knock out an undamaged medium tank (Grant, Sherman, Pz3, Pz4 etc.) in a single shot. Sometimes not, but that's why you have reloads - unlike the poor Panzerfaust guy. Heavies (Matilda, Valentine, Churchill, kittahs) of course need usually more than one dose.

Offline Eat Uranium

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Re: C4
« Reply #7 on: 10-11-2009, 23:11:17 »
Brit satchels and US comp B are pure shite for tank killing.  The comp B needs 5 on the engine deck to kill a panther (you carry 3).  Both take ages to leave your hands once you press the fire button.  Your better off throwing bandages at the panzers.

Offline THeTA0123

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Re: C4
« Reply #8 on: 11-11-2009, 00:11:45 »
Brit satchels and US comp B are pure shite for tank killing.  The comp B needs 5 on the engine deck to kill a panther (you carry 3).  Both take ages to leave your hands once you press the fire button.  Your better off throwing bandages at the panzers.
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Use bazooka's
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Offline Ionizer

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Re: C4
« Reply #9 on: 11-11-2009, 00:11:55 »
Brit satchels and US comp B are pure shite for tank killing.  The comp B needs 5 on the engine deck to kill a panther (you carry 3).  Both take ages to leave your hands once you press the fire button.  Your better off throwing bandages at the panzers.

Reading through the changelog, it specifically says that this is for balance purposes.  All of these weapons take the same amount of time to switch to and deploy.  The Gebault Ladung is slightly better because it's delay is in the deploy animation and not the fire animation, meaning you can pull the box out ahead of time (screwing in the fuse, which acts as the delay), and then just rip out the fuse and toss it when the enemy tank rolls by.  Satchels and Comp B have the delay built into the "Fire" animation, meaning you can't effectively ambush tanks like that.

What exactly is happening when the dude fusses with the Comp B and Satchels in the Fire Animation?  We can't see it, because it's slightly off screen, all we see is the thing bobbing back and forth a bit.  If the dude is fitting a fuse or setting a timer or something, could it perhaps be incorporated into the "Deploy" Animation (which plays when you switch to the weapon) instead of the "Fire" Animation?  That way, no one could complain about the delay, because they would be seeing what's happening, and (if the delay was moved to the deploy animation instead of the fire animation) it would be equal between all the demolition weapons.
 

Offline General_Henry

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Re: C4
« Reply #10 on: 11-11-2009, 02:11:08 »
I like running into enemy strongholds, litter some composite B, and watch people get blew to sky.

Offline Zoologic

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Re: C4
« Reply #11 on: 11-11-2009, 07:11:46 »
Matilda need all 3 of your explosive stock to completely kill them. 2 to disable (seeing those fire sprouting from turret joints). Best to plant the bomb while they are stationary, i prefer to put it on the bottom rather than top. I guess that is a bit of realism sense here. I don't know if the game also simulate bottom armor thickness.

Offline hslan.Corvax

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Re: C4
« Reply #12 on: 11-11-2009, 15:11:06 »
Guess it does .. You can one shot even a king tiger with the piat if you hit its bottom (i pitty the tankers who drive over a slope with piat men lying behind it and getting one shotted from down under)

Never tried it with explosives tough ..

Offline phillip

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Re: C4
« Reply #13 on: 11-11-2009, 15:11:31 »
Brit satchels and US comp B are pure shite for tank killing.  The comp B needs 5 on the engine deck to kill a panther (you carry 3).  Both take ages to leave your hands once you press the fire button.  Your better off throwing bandages at the panzers.
^


Use bazooka's

The only reason I choose the Satchel kit is on accident.  The only time you can use it if you find an incompetent tanker (like myself) who is sitting still and has zero infantry support.  If he starts driving away you are screwed.   Piat or SMG.  I would MUUUCH rather have mp40, tommy, sten, bren,bar,etc,etc than a rifle and a satchel.  I don't think the satchels get used much.

Offline von.small

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Re: C4
« Reply #14 on: 11-11-2009, 15:11:07 »
please please please, can't we see the return of the C4/C5 plunger? Like in BF1942, realism aside gameplay demands it, less bazooka more tactical 'splosions.

My favourite past time of the dirty-spit game BF2 was waiting on the island between the bridges and blowing them up with C4 when US tried to cross.  I was hoping as well as motorbikes we'd at least get a few maps prepped with some destructible bridges, ... maybe that's coming in an OpMG update but pwease C4 plungers "back in the game".
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