Author Topic: Pulling Power - A Forgotten Hope 2 Update  (Read 6208 times)

Offline Turkish007

  • Masterspammer
  • ****
  • Posts: 4.060
  • Mini-mod necromancer
    • View Profile
Re: Pulling Power - A Forgotten Hope 2 Update
« Reply #15 on: 28-09-2015, 17:09:09 »
Nice, cant wait to mow down everyone sitting on it without any protection with my MG ;D

How many seats does it have?

Offline Slayer

  • Freeze Veteran
  • FH-Betatester
  • ***
  • Posts: 4.125
    • View Profile
Re: Pulling Power - A Forgotten Hope 2 Update
« Reply #16 on: 28-09-2015, 17:09:26 »
Finnish and the Russian variant were in the render..
No, under Vehicles in FOrgotten hope site there is in Finland,but not in Russia.
That just means it is not on a Russian map (yet).

Offline Oberst

  • Jr. Member
  • **
  • Posts: 854
    • View Profile
Re: Pulling Power - A Forgotten Hope 2 Update
« Reply #17 on: 28-09-2015, 18:09:04 »
Can the driver or gunner be shot out? Else I see a perfect squadleader mothership for less vehicle heavy maps.

Offline Slayer

  • Freeze Veteran
  • FH-Betatester
  • ***
  • Posts: 4.125
    • View Profile
Re: Pulling Power - A Forgotten Hope 2 Update
« Reply #18 on: 28-09-2015, 21:09:58 »
Can the driver or gunner be shot out?
As long as you aim right ;)

Offline Ts4EVER

  • Banner of THeTA0123
  • Developer
  • ******
  • Posts: 7.812
    • View Profile
Re: Pulling Power - A Forgotten Hope 2 Update
« Reply #19 on: 28-09-2015, 23:09:21 »
You sure? AFAIK the cabin is closed.

Offline Slayer

  • Freeze Veteran
  • FH-Betatester
  • ***
  • Posts: 4.125
    • View Profile
Re: Pulling Power - A Forgotten Hope 2 Update
« Reply #20 on: 29-09-2015, 00:09:20 »
You sure? AFAIK the cabin is closed.
Mmm, maybe I just thought of the passengers.

Offline Matthew_Baker

  • FH-Betatester
  • ***
  • Posts: 1.923
    • View Profile
Re: Pulling Power - A Forgotten Hope 2 Update
« Reply #21 on: 29-09-2015, 01:09:53 »
Can the driver or gunner be shot out? Else I see a perfect squadleader mothership for less vehicle heavy maps.

driver & gunner can't be shot out. But this is still fairly light skinned. More or less just like a UC. AT rifles can easily take this out

Offline Oberst

  • Jr. Member
  • **
  • Posts: 854
    • View Profile
Re: Pulling Power - A Forgotten Hope 2 Update
« Reply #22 on: 29-09-2015, 10:09:55 »
Can the driver or gunner be shot out? Else I see a perfect squadleader mothership for less vehicle heavy maps.

driver & gunner can't be shot out. But this is still fairly light skinned. More or less just like a UC. AT rifles can easily take this out

used correctly, a bren carrier is a very potent and dangerous enemy  ;)

In the end you still have an (lightly) armoured, mobile enemy, which you can't take out with rifle fire.

Offline Matthew_Baker

  • FH-Betatester
  • ***
  • Posts: 1.923
    • View Profile
Re: Pulling Power - A Forgotten Hope 2 Update
« Reply #23 on: 30-09-2015, 00:09:46 »
I've never had a problem with a UC being a SL spawn vehicle tbh. In the end it's up to map balance making the weapons available to the other team to deal with these things. Imo there's plenty of anti-T20 weapons available to the other team on the map it's used :)

Offline Turkish007

  • Masterspammer
  • ****
  • Posts: 4.060
  • Mini-mod necromancer
    • View Profile
Re: Pulling Power - A Forgotten Hope 2 Update
« Reply #24 on: 30-09-2015, 16:09:36 »
I think this vehicle could make a good mobile spawnpoint vehicle, just like the US halftrack on Op. Cobra.

Offline Roughbeak

  • Science of Hooting, PhD
  • Developer
  • ******
  • Posts: 1.438
    • View Profile
Re: Pulling Power - A Forgotten Hope 2 Update
« Reply #25 on: 30-09-2015, 20:09:22 »
I think this vehicle could make a good mobile spawnpoint vehicle, just like the US halftrack on Op. Cobra.

Sammatus is a relatively small map, so these T20 APCs will not fit that way. :)
« Last Edit: 30-09-2015, 20:09:11 by Roughbeak »

Offline Hauggy

  • Jr. Member
  • **
  • Posts: 204
    • View Profile
Re: Pulling Power - A Forgotten Hope 2 Update
« Reply #26 on: 03-10-2015, 13:10:39 »
Nice little tractor. :D

Offline Michael Z Freeman

  • Jr. Member
  • **
  • Posts: 811
  • The Few are many ;)
    • View Profile
    • Homepage
Re: Pulling Power - A Forgotten Hope 2 Update
« Reply #27 on: 11-10-2015, 00:10:18 »
Can it pull anything ? Maybe I'm thinking of bf 1942.

Offline gamerjer

  • Jr. Member
  • **
  • Posts: 173
    • View Profile
Re: Pulling Power - A Forgotten Hope 2 Update
« Reply #28 on: 11-10-2015, 15:10:03 »
Can it pull anything ? Maybe I'm thinking of bf 1942.
as far as i know i once saw a fh2 dev say that the bf2 engine does not support pulling cannons and these kind of things, they said it was only possible in bf1942 engine and bf2142 engine and that they had more possibilities in bf2142 engine dunno if that was a hint to port the game but if it was (probably not)  they could make it a standalone right away from bf2142 engine for a win win situation =-p anyways i should quit dreaming now :p XD

Offline Michael Z Freeman

  • Jr. Member
  • **
  • Posts: 811
  • The Few are many ;)
    • View Profile
    • Homepage
Re: Pulling Power - A Forgotten Hope 2 Update
« Reply #29 on: 11-10-2015, 16:10:22 »
Can it pull anything ? Maybe I'm thinking of bf 1942.
as far as i know i once saw a fh2 dev say that the bf2 engine does not support pulling cannons and these kind of things, they said it was only possible in bf1942 engine and bf2142 engine and that they had more possibilities in bf2142 engine dunno if that was a hint to port the game but if it was (probably not)  they could make it a standalone right away from bf2142 engine for a win win situation =-p anyways i should quit dreaming now :p XD

I suppose it could be hitched to an AT gun model permanently - as one big model. Don't know about hinging though. Then the vehicle deploys the AT gun by swinging around so its pointing the right way but stays attached to it. The AT gun firing position is just another slot in the vehicle - its all one big vehicle model. Dreaming again  ::).