Author Topic: Purple Heart Lane 64  (Read 9072 times)

Offline gavrant

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Re: Purple Heart Lane 64
« Reply #75 on: 09-04-2014, 13:04:22 »
2.46 changelog for Purple Heart Lane 64

  • The sector push on the first 3 flags was reverted back to the 2.4 state - the flags can be captured only by the Allies, the Axis team can't recapture them after that.
  • The Germans start bleeding when all the flags are captured by the Americans.
  • The G43 rifle in the German assault kit was replaced with the G41(W). On this map, the G43 can be found only in the pickup kits.
  • Removed the ammo box in B4 by Theta's request.
  • A lot of cosmetic (visual) fixes.

Minimap for reference:
« Last Edit: 09-04-2014, 16:04:23 by gavrant »

Offline gavrant

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Re: Purple Heart Lane 64
« Reply #76 on: 08-02-2016, 15:02:35 »
2.5 changelog for Purple Heart Lane 64

  • Closed some (all?) secret routes behind hedgerows and fences between Bridge no. 3 and Bridge no. 4.
  • American NCOs got the proper "paratrooper" M1A1 carbine instead of the M1 carbine.
  • Few cosmetic fixes.

Minimap for reference:

Offline McCloskey

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Re: Purple Heart Lane 64
« Reply #77 on: 09-02-2016, 04:02:09 »
2.5 changelog for Purple Heart Lane 64

  • American NCOs got the proper "paratrooper" M1A1 carbine instead of the M1 carbine.


Oh YEAH. I love you.

Offline justasug

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Re: Purple Heart Lane 64
« Reply #78 on: 24-02-2018, 15:02:58 »
Capturing the the first 3 flags for the American team is way too easy. I don't know if it's just me, but it seems like the first 3 flags are nothing but a minor chore the Americans accomplish regardless. It's just a question of whether it will take them 5 or 10 minutes.
I also remember the previous system, where it was kind of the opposite and the Americans had way too much trouble capturing all 3 flags. Is there a middle ground? I don't know, perhaps make a flag locked only if the Americans control the flag that's below/above it?
Example:

Code: [Select]
U = unlocked
L = locked

Bridge #4 | German/U | German/U | German/U | US/L
Causeway  | German/U | German/U | US/U     | US/L
Bridge #3 | German/U | US/U     | US/L     | US/L

Is the ammo box in the screenshot below placed well? I'm not sure if it cheapens the gameplay, but it's easy to stand there and lob rifle grenades up the causeway.
« Last Edit: 24-02-2018, 18:02:51 by justasug »

Offline Matthew_Baker

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Re: Purple Heart Lane 64
« Reply #79 on: 07-03-2018, 00:03:37 »
I kinda like the way it is now. As you mentioned, previously it was too hard to cap these 3 flags and the map kinda stalled.

I see the 3 flags as a delaying action by the Germans down the causeway before they fall back to more prepared positions. Having these flags capped easily allows the map to progress which is arguably always more fun than having it stall like it used to.

The tickets are at a good place where this delaying action can actually make or break a German win later on in the round.

Offline Slayer

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Re: Purple Heart Lane 64
« Reply #80 on: 07-03-2018, 20:03:08 »
Lately US wins or loses in the last sector (in my experience). I think that's showing that the map is in the good spot right now.

Offline justasug

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Re: Purple Heart Lane 64
« Reply #81 on: 10-03-2018, 10:03:51 »
It makes sense in that case then, if the first part is only meant to delay the attackers as much as possible.

Offline truth_hun

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Re: Purple Heart Lane 64
« Reply #82 on: 24-09-2018, 22:09:03 »
info folder contains a 1.5 MB psd file in both server and client versions called 'gpm_cq_32_menumap.psd'

Offline Matthew_Baker

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Re: Purple Heart Lane 64
« Reply #83 on: 24-09-2018, 22:09:41 »
info folder contains a 1.5 MB psd file in both server and client versions called 'gpm_cq_32_menumap.psd'

Good lookin' out