Author Topic: Lack of spread with MG's is a problem that needs fixing  (Read 2611 times)

Offline Airshark79

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Re: Lack of spread with MG's is a problem that needs fixing
« Reply #45 on: 24-12-2014, 16:12:20 »
"0.2 in theory isn't that much of a shitty number, I started out the conversation with assuming the number was at an absolute 0, because it felt like so"

I either have a big problem communicating, or you misread my point.

Offline Airshark79

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Re: Lack of spread with MG's is a problem that needs fixing
« Reply #46 on: 24-12-2014, 16:12:20 »
Ok vonmudra, it just looked silly to me to see the same patch of sand getting hit multiple times.

It still does but eh.

Offline LuckyOne

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Re: Lack of spread with MG's is a problem that needs fixing
« Reply #47 on: 24-12-2014, 21:12:44 »
^ That's a problem more with map design than anything else. On small maps like Brest and Tunis MGs are really hampered by the small combat distances, sure you can lock down a gate or alley by careful positioning, but generally there's only a few places where you can effectively deploy.

On Omaha it's a totally different story, you can spray lead while only being vulnerable to arty fire, snipers and the occasional lucky marksman.

And no need to be so hostile in the holiday season, I'm sure the devs have better jobs than listening to the players whining about how this and that thing sucks.
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